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Giant Bomb Review

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World of Warcraft: Wrath of the Lich King Review

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Wrath of the Lich King provides even more reason to continue playing a four-year-old game.

[EDITOR'S NOTE] When we decided that we wanted to cover Wrath of the Lich King, we determined that an expansion review like this one would only really be useful to people who are still playing World of Warcraft--or people who played a lot of it and stopped, but might be interested in coming back. Since the four of us haven't played World of Warcraft in ages, we decided to enlist the assistance of the upstairs technical crew. Andy McCurdy has been playing World of Warcraft since the beginning with no serious breaks, so we figured he'd be the best guy to figure out if the new stuff Blizzard added is worth your time.

Give or take, Wrath of the Lich King marks World of Warcraft's fourth birthday. Think back to what you were doing in 2004. You were probably into the Xbox or PlayStation 2, and perhaps you were really excited about that Halo sequel that all the kids were playing. Maybe you were a little ahead of the curve and were waiting patiently for God of War, which would ship the following Spring. Point being, it's been a long time since World of Warcraft's initial release. But over those four years, Warcraft has changed. It's almost turned into a platform unto itself, with the kind of monthly improvements that other MMO developers have often talked about but never get around to implementing. But Blizzard's good ideas have a way of actually making it into their game, a trend that continues with this latest expansion. Wrath of the Lich King implements a mess of cool improvements, pushing the game forward and further cementing World of Warcraft's place at the very top of the genre.

The Lich King Arthas beckons you to his icy realm of Northrend.
The Lich King Arthas beckons you to his icy realm of Northrend.
While there are plenty of meaty gameplay changes to consider, the most major improvement that Wrath brings to the world is in its story. This expansion elevates the delivery of lore in World of Warcraft via a new set of real-time cinematics, player-perspective landscapes that change as a result of your actions, and inventive new quest designs. A large number of the newly available quests surround the story of Arthas, the fallen knight who originally appeared in Warcraft III: The Frozen Throne, and the land of Northrend. The game doesn't expect you to remember the events of Warcraft III, though; a suitable amount of backstory on these events is also included.

One of the most exciting elements of Lich King's quests is that some them give you the feeling that you're actually changing pieces of the landscape. One quest produces an in-game cinematic of an epic fight with the Scourge, the fall of an Alliance hero, and the devastation of a town. From then on, players who have completed this quest see the area as completely devastated from the battle, while others continue to see the land whole, as it was previous to the encounter. This epic feeling of taking part in larger world events continues as you fight alongside notable computer-controlled faction leaders, rampaging and invading a player-controlled town. This is a key point--Lich King actually makes you care about the fates of the world's NPCs by having you fight alongside them against other human players. These NPCs are further fleshed out and made meaningful via some terrific voice acting from key characters in the more-meaningful quests. These elements add a lot of character to the experience.

Wrath of the Lich King also adds World of Warcraft's first new class, the Death Knight. Denoted as a "hero class," you can only create a Death Knight if you have a character that is already level 55. Death Knights start at level 55 and come equipped with a full set of rare gear. While forcing players to have a level 55 character establishes a decent barrier to entry, it hasn't completely stopped the "new-class-itis" that typically infects an MMO when a new character class is added to the game. Expect to see a lot of DKs running around until the newness factor wears off.

Expect to see a ton of newly made Death Knights pillaging the frozen north.
Expect to see a ton of newly made Death Knights pillaging the frozen north.
Death Knights are in the service of the Lich King himself, and start in the floating city of Ebon Hold. A rather entertaining series of beginning quests will quickly elevate you from the starting level of 55 up to around 58 or so, providing a steady stream of talent points that will expose you to the class' new abilities faster than a traditional new character would. Still, the additional abilities come at a gradual and manageable pace. The final quest in this starting line contains a satisfying in-game cinematic that also serves as the severance of the bond between the Lich King Arthas and your Death Knight. At this point, you're free to travel to other areas in the world.

As far as abilities are concerned, Death Knights focus their power through runes which are embedded onto their weapons. There are three types of runes: Blood, Frost and Unholy. Each of these match up to a corresponding talent tree. Death Knights have two of each rune type, which are consumed by their special abilities. For example, the Death Strike ability costs one Unholy rune and one Frost rune. Runes restore their power 10 seconds after being used, so playing a Death Knight requires some micromanagement of which abilities you want to use in which order. Given that only seasoned players can even create a Death Knight, this setup is a skill-based way to make the class fun and unique.

Inscription is the new profession featured in Wrath of the Lich King. Inscribers can create glyphs that enhance the skills and spells of other players. Each player can have three major and three minor glyphs. Major glyphs enhance a skill or spell by increasing its potency, such as increasing the damage it causes, the healing it does, or the duration of the effect. Minor glyphs add smaller gains to less-used spells, or provide novelty effects to existing abilities. Mages with the minor glyph of polymorph, for example, will now transform their target into a penguin instead of a sheep.

Blizzard has overhauled the other professions quite a bit, providing a direct benefit to the players who've leveled up their professions. For example, enchanters receive item enhancements that can be used only on their items, and blacksmiths receive the ability to add sockets to their existing armor. Even gathering professions have benefited from these changes. Miners receive a buff to hit points for all the sweat they've put in, herbalists receive an area-of-effect healing wave where flowers grow from the ground, and experienced skinners receive an added chance to critically strike opponents in combat.

There are a lot of unique scripted missions that add variety to the questing.
There are a lot of unique scripted missions that add variety to the questing.
Although not a unique idea, Wrath of the Lich King has introduced an achievement system that is incredibly fleshed out with nearly a thousand achievements available for players to unlock. All achievements are worth points that contribute to a player's overall total, while some harder-to-obtain achievements also provide special mounts or status titles. One example involves killing all four opposing NPC faction leaders (no easy feat), which rewards you with a pretty bitchin' black war bear to use as a mount. Players can compare their achievements with other players at any time. The only issue with the achievement system is that it isn't retroactive for anything other than quests, so you might find yourself doing a lot of stuff over again just for the sake of achievements. Really want that war bear? You better get yourself and 50 others to the Undercity at 4am...again.

The game also introduces some other fun, just-for-kicks additions, like a barber shop where you can change your hair style, hair color, and facial hair. Tired of your old look? Have a hair color that doesn't go with your cool new gear? No worries, just fork over 10 gold for a whole new look. Oh yeah, and getting a haircut is an achievement, too. Just like real life!

As usual, Blizzard has absorbed some player-made tools and interface mods and made those concepts official parts of the game client. With Wrath, players now have access to a calendaring system to keep track of special events and gatherings. That might sound silly to a less-serious player, but if you've been playing World of Warcraft long enough to get this deep into the game, you probably understand how important it can be to stay organized with your posse. This calendar is available both in-game and on the WOW website, which is handy.

Generally speaking, a lot of the changes that have been made in Wrath are great at making the game more accessible. You can tell that Blizzard learned a lot from the release of the previous expansion, The Burning Crusade. For example, BC had all the players funnel to one starting zone to begin their climb to level 70. This caused big bottlenecks and made some quests hard to complete because two million other adventurers were trying to do the exact same thing during the first few weeks of release. Wrath provides two starting areas for players in the new area of Northrend, and the areas have a lot of different branches that give you different ways to get up to level 80. Also, access to Northrend has been made very apparent with a boat that leaves from Azeroth's major cities, rather than having players quest out to the little-visited Blasted Lands to teleport to the new areas, as in Burning Crusade.

Instances now come in both 25-man and more-casual 10-man versions.
Instances now come in both 25-man and more-casual 10-man versions.
Wrath also expands on the scripted quests previously introduced in the last expansion. This gives the new quests a lot of great, unique moments. Want to control a flying dragon and dogfight with other dragons? Want to assault a lumber mill and take it away from an opposing faction? Want to drive a steam tank, launching ice bolts at zombies while you attempt to deploy gnome saboteurs to destroy enemy plague wagons? Wrath offers all of this with the usual goofy, over-the-top style that has become the series' trademark. These unique, scripted quests provide a pleasant variety for players who are tired of the all-too-typical kill-and-gather quests. That's not to say that the game still doesn't make you grind, but getting one or two of these more-interesting quests each night feels like a nice reward after killing those 15 plagued spiders that took you 30 minutes to find.

The new dungeons also seem to have been designed with accessibility in mind, with shorter lengths in lots of the leveling instances. In these new areas, it's not uncommon to blaze through a five-man dungeon in under 30 minutes. That may not sound like a good thing, initially, but since it lets you see the more-interesting boss fights more frequently, it's actually a very good thing. Late-game raids in Wrath can be run in 10- or 25-player mode. This is cool because it lets players who might not be in a large, organized guild still have a chance at seeing some content that they might not be able to see otherwise. Both versions offer the same content, but the 25-man version offers slightly better loot. This change is great for casual players while still giving the hardcore guilds an incentive by making the top-tier loot exclusively available to the players who are organized enough to play with 25-man groups.

Player-versus-player combat is still a major part of World of Warcraft in this expansion. Players have new abilities to access in PVP battles, and Wrath adds an additional multiplayer battleground called Strand of the Agents. Strand puts one team on offense and the other on defense and opens with the offensive team making a Normandy-style beach landing, followed by an attack on the town gates of a city that the defenders must keep safe. Players can drive battering ram vehicles to knock down walls, but must also be careful of artillery mounted on the city walls. After the offense captures the city or time runs out, the factions swap sides.

Northrend is full of well-designed new areas and things to do.
Northrend is full of well-designed new areas and things to do.
Wrath also adds two new arenas to Warcraft's competitive Arena system, where groups of 2v2, 3v3, and 5v5 matches occur. The Orgrimmar Arena is designed like a Roman colosseum where teams enter on a platform underground and are raised up to the floor when the match starts. It has moving pillars that can interrupt ranged attacks. Walls of fire erupt from the ground, causing damage to players standing nearby. The Dalaran arena takes place in the sewers of Dalaran with players starting in pipes and being pushed out by a stream of water when the match starts. The first arena season for Wrath of the Lich King starts December 13th, a month after the initial release of the expansion. Right now, PvP is a little random, since many players are still coming to grips with the new abilities.

While what's in the box and on the servers is great, it's not quite as much as was originally promised for the expansion. Several raids, including an epic battle with Arthas himself, aren't available at the time of this writing, and are scheduled to appear in an upcoming content patch. Also, promised features like dual specs, which will allow players to flip between two sets of talent configurations on the fly, haven't made it in yet.

But it's hard to complain too much about minor omissions like those when the current content in Wrath of the Lich King is so broad and so solid. This package makes for an epic and excellent expansion to World of Warcraft, one that will certainly keep longtime players coming back. And the increased accessibility and streamlined nature of World of Warcraft 2008 compared to World of Warcraft 2004 mean that even players who gave up a long time ago will also find plenty of reasons to return to Azeroth.

91 Comments

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drifter13x

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Edited By drifter13x

Good review, I figured we'd get another video of Andy and Dave chatting but this was a nice change. As someone who has played it and likes WoW, I agree it is a 5 star product. But to those who dislike WoW it might as well be a 1 star affair and the disclaimer at the top already states that. It's just like the Madden or any sports game thing. You can give it a 5 star 9/10 or whatever and it won't matter because I'll never play it since it offers nothing I want. I'll proabaly never enjoy a pure sports game but I won't just dismiss it completely just because I don't like. People need to sit down and consider that when you post comments getting mad that a game you didn't like got a high score, that's just as bad as flying off the handle when a game you love gets 4/5 or 8 or something.

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Clockswork

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Edited By Clockswork

A very good decision from the Giantbom crew, to give this review to an experienced WoW player who knows what he is talking about! Great review Andy, keep it up!  :D

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Gelatinousgelboy

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Edited By Gelatinousgelboy

Mixed blessing, it's good to see Blizz actually try to make WoW better, but I'm never going to play again, and moreover, I feel like there's something fundamentally flawed with the original game design that cannot be changed by an expansion. I've figured the franchise is successful based on its original connection to Warcraft lore and accessibility, which they say are improved as well, so I guess I'll give up hope for my warrior-shirt wearing friend who preordered it.

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TehPickle

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Edited By TehPickle

I dont think it's particularly fair to criticize the 5 star rating. You may hate WoW, but by all accounts, it's a stellar expansion if you're into this kind of thing.

And I don't think it's fair to say "OMG everything is getting 5 stars now." It just so happens that there's been a lot of quality releases of late. Would you rather the reviewers marked deserving games lower just to prove their critical prowess?

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Crono

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Edited By Crono

I too think it is ridiculous for everyone to criticize the many 4 - 5 star ratings coming out of Giant Bomb.  This holiday has had an amazing lineup of AAA titles released, so many so that it has been like a tidal wave colliding with an avalanche that was started by a volcano; there are just way too many amazing games this holiday - which is sad because you know some of the lesser known quality titles will be left behind and forgotten...

...that said I think that the 5 stars is acceptable however I still feel that more objective questions need to be raised when it comes to an expansion.  For instance, Blizzard FINALLY added a new class (instead of a cheap way of adding "content" by adding a race ala BC) but they start it out at 55.  Why would they forsake both their old world, and the ability to sell this expansion to anyone?  By selling it to anyone I mean:  If the Death Knight had been a 1-80 hero, anyone could have bought Wrath expansion and had a use for it, potentially increasing sales, but as it is, only end-game players have a use for this expansion.

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klarax

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Edited By klarax

LISTEN:

The only problem most people are having is that the reviewer is already a massive player of the game, and dare i say, already and addict. So any NEW content in his/her mind will get an instant 5 stars. They have been playing the same old sh1t for some time now, and more content is going to get well recieved by them.

Hell the stuff could be worth a 10 star rating, but the score would have held more legitimacy is it was from a NON-addict (player) of the game.

And whlle im at it, games getting a 5 stars means:
5/5 = Full score = 100% = perfect game

REALLY ?
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darknaut

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Edited By darknaut

As someone who has played World of Warcraft from the beginning, tried quitting multiple times, and even tried hating the game for arbitrary reasons, I continue to find myself drawn back to this amazing world that Blizzard has so eloquently crafted. Great review for a great expansion. 

To those bitching about review scores: You do realise you're in the middle of the holiday season, right? And that a lot of huge titles are being released, right? Quit complaining, you and I both know how vocal the Giant Bomb Staff are about games, and they wouldn't give a five star if it didn't deserve it.

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breton

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Edited By breton

Well it's a god damn expansion. Who do you want to review it? Surely not someone who's never played the game before. The review is directed at people who've enjoyed the game, or are enjoying the game, and wonder (really, if you're playing an MMO,  you're going to get it no matter what) if it's worth it. It's the same as a single player expansion. You review it for people who might be knee deep or already completed the content of the original. Not the guy who hated it entirely.

Some expansions suck, and charge too much for too little. I'm not playing WoW anymore, but I know Blizzard will most surely give you a bang for your buck(except with Starcraft II). The massive amount of content added is well worth five stars.

[Off Topic]
But then, I'd give the game a 2 just for shitting up and catering to casuals yet again. Seriously, Blizzard? Is a group of 10 really going to take down Arthas now? They cut raid sizes from 40 to 25 in BC, and now they optionalize them for 10 mans. Not to mention all that raid content was cleared within 3 days of the expansions release. Bring back the golden days, Blizz...... please.

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LordAndrew

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Edited By LordAndrew

5/5 = perfect? Sorry, but that's simply not how it works, klarax.

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digital_sin

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Edited By digital_sin
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Scooper

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Edited By Scooper

Nice review but I'm still not gunna play it again lalalalalaalalalala!!!!!!!!!!!!!!

And guys, please please please, don't give a shit about the scores, read the bloody text!!!!!

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bludst0ne

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Edited By bludst0ne

I'll wait for Diablo III for my loot fix. Still a Blizzard game and no monthly charge.

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liquidsol

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Edited By liquidsol

All Stars aside, this review is fishy.  How do a few new additions on how quests are done (gameplay ideas that have been in regular RPGs and other games), "raise the bar for MMOs."   I've played pretty much every MMO there is since 1999 and I would hardly call this raising the bar.  Still, the game has some awesome additions.  But this is nothing revolutionary.

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klarax

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Edited By klarax
Thats a valis point liquidsol.
Also, I would liek to adress the point brenton asked of me... who would i like to have reviewed the game?
Well since the reviewers final conclusion was:
"And the increased accessibility and streamlined nature of World of Warcraft 2008 compared to World of Warcraft 2004 mean that even players who gave up a long time ago will also find plenty of reasons to return to Azeroth."
How about someone who has given up? and did THEY think that it was good enough for them to go back and continue playing?
I'm not doubting the review though, it was a very good review, but MAYBE should have be done by someone who didn't already play x hrs daily already.
P.S. I would love too half stars on this site instead of full ones. Gives more an accurate score.
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RVonE

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Edited By RVonE

It's awesome to see that a lot of people still haven't figured out Giant Bomb's take on reviewing and scoring. I guess you didn't pay attention to what Jeff had to say on this matter.

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CrazyGamer

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Edited By CrazyGamer

Very much appreciated Giant bomb to bring someone who still actively plays and enjoys the game to review it. I know I wouldn't give it as high of a score because I don't like MMO's and haven't played WOW since forever. But I do appreciate assigning the right person to review the game. Keep up the integrity and the great work.  :)

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Jordan23

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Edited By Jordan23

Even though, I haven't played World of Warcraft yet, it's good to see many positive remarks from the gaming community. And I really should play this game!    

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Doogie2K

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Edited By Doogie2K
5 stars are being given out for every game lately. sheesh !!!

Oh noes!  Good games come out in November!  Stop the presses!
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daniel_beck_90

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Edited By daniel_beck_90

good review Andy

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Cheetoman

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Edited By Cheetoman

Good review. Now to stop playing

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AdventChild

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Edited By AdventChild

That review was like..really long.  But then I suppose a robot did write it.

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Wuffi

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Edited By Wuffi

yea its a way better xpack than bc, im back addicted to wow

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giyanks22

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Edited By giyanks22

Nice, unexpected, great review! Good job andy

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MaddProdigy

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Edited By MaddProdigy

Wow is awsome. Wotlk made it much more awsome. the Dk thing is fair, since getting to 55 takes not very long. I have a dk to 65 and a hunter to 80 and i have to say, the 80 content in northrend is a major upgrade from wotlk. At first it seemed the same, just snowy. but then i went back and flew around outland remembering what it was like, and i realized northrend improves on bc in major ways and many smaller ways such as improved mob placement. this deserved 5 stars, i don't understand why people are saying it should be less. and ofcrs there are going to be lots of 5 star reviews, have u seen the same awsome games coming out in steady succesion the past few months?

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Osiris

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Edited By Osiris

People whining about scores on a gaming website are just lame. The only thing it does is giving a more personal look at the game and why you maybe should or shouldnt play it.. Whether you like the game or not...

I think it's good there is a 5 star system, it just shows that 5 star games are definately worth playing... And if its a 9 or a 10.. who gives a damn? It's what the game has to offer, not the grade gaming sites give it. Besides, there is not such thing as a perfect game and if there isn't why should there be a score for it.

I am playing this game atm and I fully agree with this review, I also have been playing since the first realease (with many longer breaks ;)) and this is still one of if not the best PC-game (at least MMO) on the market this day (ofcourse some legendary games will not ever be defetead, but we have to stay realistic)

That aside, nice review... done by a MMO fan thus a honest look at the game and some very good information. I love you GB and don't let noobs tell you what you cannot do. :)

YES WE CAN! - Obama.
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Media_Master

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Edited By Media_Master

Sounds great!, Yes, a lot of 5 stars are given hopefully because they're great games coming out this year!

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Chummy8

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Edited By Chummy8

Luckily, I'm free of the WoW addiction.  I replaced it with a pretty strong WAR addiction.  OH well.

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Haklin

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Edited By Haklin

Is this a new game/series?? Never heard of it





bite bite..:)

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the8bitNacho

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Edited By the8bitNacho

First off, excellent review.  The expansion is incredible, and improves the game in some of the smallest ways that I honestly didin't even know it could be improved.

I'm seeing a lot of negative comments and WoW hating.  First off, why wouldn't you pick someone that is a dedicated WoW player to review an expansion pack geared toward high-end play?  Use common sense people.  Blizzard doesn't dish out "review characters."

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demonbear

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Edited By demonbear

I'm playing lich king right now and all you need to know is this :

It's more WoW, but improved in every possible aspect of the game. At the end of the day it's still WoW but its the best content Blizzard has ever put out for this mmo, period.

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NathHaw

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Edited By NathHaw

The music is fantastic.  It may be the best music from any game.  I find myself stopping whatever I'm doing to listen to it sometimes.  I haven't really done that since  FF6 or 7.

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demonbear

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Edited By demonbear

It's true, the music caught me by surprise too. the music in TBC was pretty generic all the way through i kinda expected the same but the score in Howling Fjord, MAN. Love it.

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super_mega_guy

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Edited By super_mega_guy

They really shouldn't rate SOOO many games 5 stars. Because when they do that they are implying that the game they reviewed is perfect in every way. It makes people question how much thought they put into the ratings. Now don't get me wrong, I love giant bomb and I think their reviews are awesome, but I think the 5 star rating should be a rare thing to see, and it should signify a game that cannot be missed.

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Trision

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Edited By Trision

I can't tell who reviewed this.  Vinny?

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Dryker

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Edited By Dryker
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Fighter21

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Edited By Fighter21

i wud be insulted if i was andy lol.

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Plipster

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Edited By Plipster

WoW: It's frikin' fantastic.

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krash

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Edited By krash

I'd agree that this is indeed the best content that Blizzard has introduced into WoW..  Stability has really been pretty good too (those of you that remember the AQ event, and the release of TBC on a crowded realm can attest to for sure) -

  The one so/so thing that I will say is this though, WoW has been steadily getting easier and easier..  Remember when epics were actually epic? - like you had to be in a guild capable of organizing to run 40's (or at least 20's)? - throughout TBC it seems that they've steadily gotten rid of *any* "role" imbalance as it relates to hybrids especially (druids healing as well as holy priests, and capable of respeccing to twice the DPS OR tank? lawl).  I'd say that for those that are more casual wow players (like I'm turning into) WoTLK is fantastic, as you don't really need to do much other than roll your face on keyboard to recieve epics, and huge sums of gold, and have fun with shorter stints of playing.  If I were still into the hardcore raiding guild thing though, I'd feel a bit put off by Blizzards more recent decisions, but I suppose if you're 'hardcore' you're playing anyhow, it's the casual people that are disabling their accounts..

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Bgrngod

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Edited By Bgrngod

Bliz has been crappin' all over WoW for years.  The lack of balance is it's biggest problem.

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arkasai

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Edited By arkasai

With how easy WoW is I'm surprised there are people who dont have the attention span to get a character up to a decent level  and see how much there is to the game.  I must admit though, with how good some of the later quests are, I almost feel like I have to endure the old world questing while leveling alts.  But the late game is totally worth the journey from 1 to 80, Blizzard does a good job making the player feel very powerful in a lot of different ways. 

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natetodamax

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Edited By natetodamax

ANDY'S A ROBOT! AHH!