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Yoshi's New Island Review

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  • 3DS

Nintendo's struggled to make a memorable Yoshi game since Yoshi's Island, and this new 3DS platformer isn't going to change that.

Nintendo isn't a company that gets truly weird all that often, which is why Super Mario World 2: Yoshi's Island continues to stand out. It's a psychedelic platformer with a screaming baby used to remind players they're screwing up. It's beautiful, strange, and the company doesn't return to the idea of a Yoshi-focused platformer very often. There's good reason for that, too. Yoshi's Story was an abomination, and does anyone even remember Yoshi's Island DS? For whatever reason, Yoshi's Island was truly a product of its time, and that remains the case with Nintendo's latest effort, Yoshi's New Island on 3DS. It's not a bad game, really, but it's an entirely pedestrian platformer. As a big Yoshi's Island fan, that's a disappointment.

These caves will look familiar to anyone who's played Yoshi's Island before.
These caves will look familiar to anyone who's played Yoshi's Island before.

As with most Nintendo platformers, the story isn't the focus here. In the Yoshi's Island universe, storks deliver babies to...well, it's not clear. You never see the faces of the island residents, so we're not even sure if they're human. They live in mushroom huts, though. Anyway. The stork is delivering Mario and Luigi, but drops them off at the wrong house. In the rush to find their real home, Baby Bowser sends his minions to intercept the two children. Why? It doesn't matter. Stop overthinking this one. Baby Bowser has taken over the land the yoshi clan call home, and Mario needs to find his brother. The two sides decide to team up.

The basic gameplay remains unchanged in Yoshi's New Island. You control different colored yoshis, though each functions the same. Mario rides on the yoshi's back, and if a yoshi is touched by something nasty, Mario starts flying away in a bubble of his own crying snot. A timer starts to tick down, and if Mario isn't rescued in time, it's game over. You start each level with 10 seconds to grab Mario, and a meter charges back up to 10 again once he's safe. The yoshis are able to stick out their tongues and swallow enemies to produce eggs, which can then be shot to destroy enemies, collect coins, or break open certain objects in the world. Pressing X emits a dotted line that moves up and down, and that line can be paused mid-air with L to ensure precision. The big addition to Yoshi's New Island are giant enemies that can be used to crush specific parts of the world. Yoshi's New Island, sadly, makes sparing use of this new idea.

Each level contains three collectibles, as well: stars, red coins, and flowers. None of these are required to complete any given stage, and are mostly meant to encourage exploration and experimentation with the game's mechanics within each level. Yoshi's New Island does not feature the level-ending minigames of Yoshi's Island, but when players jump through the hoop at the end of each stage, it's possible for the hoop's meter to land on a flower, which garners the player medals. Collecting medals gives the player additional lives, but dying is not really a concern in this game. The collectibles unlock secret stages, a la Yoshi's Island.

The genius of the red coins is that they're often hidden in a plethora of yellow ones.
The genius of the red coins is that they're often hidden in a plethora of yellow ones.

Several worlds into Yoshi's New Island's six areas, I kept waiting for the game to finally start. There is a challenge arc to modern Nintendo platformers. The first few worlds might not provide much difficulty for a player versed in Nintendo's past, but, eventually, the game will leave newcomers behind, asking them to indulge in the game's handholding item that springs to life after several deaths. This shift does come in Yoshi's New Island, but it doesn't happen until the final world, and it's too little, too late. World six is when the game decides to challenge players to combine well-timed jumps with very specific skill shots in order to advance forward, let alone collect everything that's scattered about. Those last eight stages are fantastic, a window into a game that isn't present anywhere else. For a while, I thought Yoshi's New Island was going to pull the same trick as Super Mario 3D Land, opening up another set of six worlds that put my skills to a true test, but it never happens. The credits roll, and it's all over just as it was beginning.

World six is the only time Yoshi's New Island felt like the classic it takes inspiration from. For the most part, though, Yoshi's New Island plays like a game trying really hard to grab elements from Yoshi's Island without knowing what to do with them. Everything you'd expect from a new Yoshi's Island game is here, including vehicle transformations (now largely handled by tilting the 3DS, which works well enough) and eating watermelon. But the game does so little with every one of these elements that it's strange the game decides to include them at all. It often feels like a forced nod to the foundation driving Yoshi's New Island, not a gameplay addition the designers had lots of ideas for. The moment a new gameplay wrinkle is introduced, it largely disappears. Maybe it comes back later in the game, maybe it doesn't. But the game rarely builds upon what it introduces to players, making these fleeting glances at variety frustrating.

As you make your way through the game, you'll also unlock various cooperative and competitive two-player game modes. These cannot be played online, but can be shared with another 3DS with a single copy of the game. Players compete by fluttering across the sky the longest, popping the most balloons, etc.

Like many 3DS games, it looks better on a real 3DS than it does in blown up screen shots, but it doesn't fix the art.
Like many 3DS games, it looks better on a real 3DS than it does in blown up screen shots, but it doesn't fix the art.

What the new game does nail is the satisfaction of exploration. Yoshi's Island is an enjoyable platformer when straightforwardly progressing from the beginning to the end, but Yoshi's Island's level design really shined when players took the game's abundance of collectibles not as level padding but as an incentive to make the most of your moveset. Often, the regular path in a Yoshi's New Island stage will grant you most of the game's three collectables...but not all of them. The rest are found in secret paths, some only accessible using the game's tricky double jump, and others only unearthed when you've physically passed over them. Unlike the recent Donkey Kong Country: Tropical Freeze, there is no item to make these secrets easier to find. Totally clearing out a stage becomes its own, separate challenge, one gratifying for different reasons. The game doesn't require players to engage with this side of the game, but it really helps you appreciate the thought put into some of the seemingly simplistic levels. There might be more to them.

It would help, of course, if the stages themselves were a little more interesting to look at. If Yoshi's Island is known for anything, it's the trippy aesthetic. To an extent, that's present in Yoshi's New Island, but like the mechanics it drags in and does little with, the look of the game feels half-hearted. At first glance, it certainly looks like Yoshi's Island, but it lacks the sense of inspired style or flair that defined the original. Yoshi's Island, an intentional and directed reaction to the CG approach for Donkey Kong Country, looks like a game drawn by the most skilled child artist in the world--beautiful and messy. Yoshi's New Island is an adult trying to capture the recklessness of his youth. It's a game without a proper identity, past or present. And how the heck do you release a new Yoshi's Island without a "Touch Fuzzy, Get Dizzy" level in 3D?!

At its core, Yoshi's New Island is not a bad game. This is an acceptable, middle-of-the-road platformer, and one that I had an OK time with. But it's not particularly memorable until it's ready to say goodbye, and you're given a fleeting, tantalizing glimpse into the game that might have been.

Patrick Klepek on Google+

117 Comments

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theuselessgod

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"Yoshi's Story was an abomination." - Patrick, 2014

(I totally agree and love the hell out of Yoshi's Island, but man...Yoshi's Story was so bad. Why'd they use the same art from that?)

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frymillstrum

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@thehbk said:

Jeff was right. Why do people want to go against his greatness? People who enjoyed Yoshi's Island were too young to know better because think of how old you would be when Super Mario World came out. A 4 year difference. Also, if you were older and knew more about games, you knew the Nintendo 64 was coming and the PS1 and Saturn were out. This game should have no place in history and should be banned from space and time.

I was born after the SNES and still enjoyed Yoshi's Island when I played it a couple of years ago. Cool mechanics, awesome level variety and I like the kid's drawing art style. Also, I love Jeff, but blindly agreeing with one guys opinions isn't a good way to go about things.

How is he blindly agreeing with one guys opinion, he laid out an argument...

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Kayrack

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Edited By Kayrack

well its still on my short list for games to give a go, but I knew i wasnt picking it up all that soon, this makes me feel a bit better about that choice, great and helpful review.

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ddensel

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Its almost as bad as fucking NiGHTS

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Igottadeuce

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Edited By Igottadeuce

@civid said:

it's one of the more interesting, most overlooked games from the N64 catalouge, together with Jet Force Gemini and Donkey Kong 64.

You trying to start a fight? Donkey Kong 64 is extremely dull and un-challenging. The abilties only existed to let you collect more things and make the game artificially longer. They may as well not even have put enemies in the game. The only redeeming thing about it is the inclusion of Jetpac.

Jet Force Gemini is not so great either, but it does not come close to being bad as Donkey Kong 64.

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Dan_CiTi

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@grantheaslip said:

Don't read this as a defence of Yoshi's New Island (by most accounts, it deserves the score it got here), but I continue to feel that Patrick doesn't have a great sense of what Yoshi's Island actually is.

I mean, "psychedelic platformer"? Touch Fuzzy, Get Dizzy is a single stage in 48 stage game. It's memorable, but can we get past this idea that it defines Yoshi's Island? Yoshi's Island isn't that "weird" of a game, and it's less of a "product of its time" than many of its contemporaries. It's a solid platformer with great art direction, charming music, and some unique mechanics. The way it's been framed on this site -- by both Jeff and Patrick -- hasn't done it justice.

Yeah, I really liked the review for the most part but "Nintendo isn't a company that gets truly weird all that often"? Did we forget that their most prolific franchise is a plumber saving a princess from a ginger turtle and eating mushrooms? How about the one where you're a fox in a spaceship whose arch-nemesis is a giant floating head? How about the one where you're in a world based around animal-fights between weird elemental mutant monsters?

Eh, while I get where you're both coming from, Yoshi's Island plays up the surreal and dreamy aspects much more than any Super Mario game by far.

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NathHaw

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I loved Yoshi's Island when it came out. I still can go back and play it now and then.

I was 18 when Yoshi's Story came out. I was disappointed at how bad it was. I think it's one of those games that a lot of fans played at a young age and didn't realize it kinda sucked.

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Fonzinator

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Woah! I actually didn't see this coming. Especially from Nintendo. Believe it or not, I enjoyed discovering and playing Yoshi's Island on my GBA back in the day.

It's Nintendo in name only. Really disappointed in the development of this game. I know EAD can't work on everything like they did in the 80's-90's, but seeing franchises sold out to sub-par devs like this is depressing.

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Dan_CiTi

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Edited By Dan_CiTi

@thehbk: What? Yoshi's Island has some of the best 2D gameplay ever, extremely fast and responsive and rewards you for playing well and being good with the mechanics. It's not Mario though, and it doesn't try to be. I've always played with the "hasty" control scheme though. It's probably my favorite non Mario or KIrby platformer by Nintendo. I as well didn't play it until a couple years ago and loved it.

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JoeRosa

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The first mistake is the graphics looking VERY unappealing.

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Arrested_Developer

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JeffWasRight.ru

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colourful_hippie

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Why does this game in 2014 look worse than one released in 1996?

Probably doesn't help that it was built on something that wasn't much to begin with anyways

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nicktorious_big

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I am just liking all of the #teamjeff comments right now

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tukenstein

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I'd like to take Patrick's word on this, but if Yoshi's Story was an abomination than maybe this is, or will be to me anyways, a totally sublime game.

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LucidDreams117

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Woah! I actually didn't see this coming. Especially from Nintendo. Believe it or not, I enjoyed discovering and playing Yoshi's Island on my GBA back in the day.

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Aronleon

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But I like Yoshi's Story T.T

Oh well I should try it before I dismissing this game but I have an idea now.

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Jodski

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@assinass said:

God, a Jeff X Patrick Quick Look for this via Skype would be amazing XD

God yes! Make this happen - in Ryan's memory!

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chose

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"Nintendo's struggled to make a memorable Yoshi game since Yoshi's Island, and this new 3DS platformer isn't going to change that."

I don't understand? It might not be memorable but with three stars it's three times better than Yoshi's Island.

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LarryDavis

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#jeffwasright

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benspyda

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The original Yoshi's Island was the only Mario game I actually enjoyed, but that said I could just play that again. I'm not a big 2d platformer guy, one of my least favorite genres, so take that how you will.

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AssInAss

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God, a Jeff X Patrick Quick Look for this via Skype would be amazing XD

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snowflame

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At least some one with good taste reviewed this one, so we could get an opinion we can trust.

So Nintendo farms out another IP to a mediocre 3rd party and it isn't very good. Big shock, huh?

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ScreamingGhost

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@civid said:

There's good reason for that, too. Yoshi's Story was an abomination

I could not disagree more. I know this is a common opinion to hold, but praising the sun for Yoshis Island because it is 'unique', then slamming Yoshis Story seems completely backwards to me, when Story is a FAR more interesting game than Yoshis Island, if a bit flawed.

Sure Island has some fun leveldesign, a cool artstyle and some great gameplay gimmicks. But Story has an amazing structure to it's level progression never seen before or after in a game, which insentivised the player to keep coming back to old levels to get a better score and thereby get acces to new and harder levels. And not by hiding levels behind collectibles which is a real shitty way to make your game artificially harder, but by requiring the player to collect certain types of fruit to get a higher score and avoid other types of fruit. The score system is integrated directly into the core gameplay structure instead of feeling like an afterthought. The boss design is absolutely amazing and the level design is fresh and varied the whole way through, from some geniounly great water levels, to sprawling castles. The controls is a bit messy, but the platforming is never hard enough to require pin-point accuracy, so that argument always felt a bit mute to me. And the art design is fucking brilliant. Talk about psychedelic platformer, most of the levels in the game are made out of scraps of paper and stitched together and the music is fucked up in all the rigth ways. It is one of my favorite games from my youth and it's a bit of a shame it has gotten such a bad reputation for no apparent reason when it's one of the more interesting, most overlooked games from the N64 catalouge, together with Jet Force Gemini and Donkey Kong 64.

I'll agree with you on Island DS though, that game was just flat and uninteresting, although the whole '"Wario, Peach and DK as babies" gimmick was kinda cool.

Couldn't agree more, while Yoshi's Story wasn't a great sequel to Yoshi's Island it wasn't a bad game by any means. The very thing Jeff holds against Yoshi's Island seems reflective off the statement by Patrick on Yoshi's Story. Mind you this is expanding on the small quip by Scoops and I could be way off on Patricks view of Story but that's how it comes off. The only thing that hasn't aged very well from Story are the controls but honestly I put the blame on the controller more then anything. Going back this year and trying to play on one has been one of the most bizarre experiences I've had this year. Still a great review by Patrick though, its to bad the difficulty never ramped up as the game progressed. At least its not painfully bad but after the success of Mario 3D World and Link to the Past 2 its to bad this didn't deliver.

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Chicken008

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Edited By mrblobby64

@nuclear_chiron said:

Super surprised to hear people actually liked Yoshi's Story. It's arguably the worst game Nintendo has ever made. Sniffing the ground constantly to find buried melons to get the best scores is one of the most tedious things I have ever done in a video game.

I'm astounded that someone cared about getting a good score in a Yoshi game. Though yeah that game has not stood the test of time very well for me. By no means "the worst game Nintendo has ever made" - that goes to Zelda 2 or Twilight Princess - but not great.

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Fonzinator

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Edited By Fonzinator

@mdmac92 said:

Oh shit, who saw this coming?

Oh wait, everyone but Patrick.

Uhhhhh, didn't Patrick express his concerns for the game in a Bombin in the AM? I strongly doubt he was expecting anything nearly as great as the original.

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indieslaw

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Edited By indieslaw

I'm kinda surprised to hear that the majority opinion of Yoshi's Island DS is that the game was forgettable or bad. It was totally my favorite one of the series. It was varied, challenging, and completely enjoyable.

If challenge is lacking in this game, though, it might have come as a reaction to the DS one. The main game could get really hard, and the completionist extras were sometimes beyond human capability, in my eyes.

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mdmac92

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Edited By mdmac92

Oh shit, who saw this coming?

Oh wait, everyone but Patrick.

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synthesis_landale

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I want a Jeff led quick look, just for the LOLs. His reaction to Yoshi's Island is hilarious. Wrong, but hilarious.

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Fonzinator

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Edited By Fonzinator

I really can't tell how many of you are ripping on the original because of what Jeff said or because it is an actual opinion. All of the hashtags make me assume joking, pray I am right.

What an expected disappointment. Disappointment because the roots of this series are fantastic. Expected because it was made by some super average developer with a bad past. Come on Nintendo, either make stuff in house or hand it off to some quality developers. It is not a surprise that the new DK games are good with Reto making them, and it is not a surprise that the last couple Yoshi's Island games are super MEH with freaking Artoon making them.

All this proves is that it not the series that matters, but the developer.

DOWN WITH ARTOON/ARZEST!

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walterbennet

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Edited By walterbennet

Why does this game in 2014 look worse than one released in 1996?

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SaturdayNightSpecials

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Well yeah, I expected that since I found out "Arzest" is basically secret code for "Artoon". I don't think people liked that DS game much.

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frump

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I remember really liking Yoshi's Island DS, but then again that's about all I do remember about Yoshi's Island DS besides the way it looked.

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That's a shame. I was really looking forward to this one.

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ocelotfox

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I still don't get the hate so many people have for the original (one of my favorite games), but it's disappointing to see that this game doesn't get the difficulty curve aspect right. One of the best parts of Yoshi's Island was how hard the game was from the outset if you were seeking 100% on every stage. Nevertheless, Jeff is still completely off on his hate, and I'm curious to see if his opinion has softened since last year.

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WJist  Online

I really liked the original Yoshi's Island, even with its caveats. All the coverage of this game makes it seem like this is a totally serviceable platformer, just not as fun and inventive as the original. (And is it just me, or do the GFX on all the screenshots of this 3DS version look grungy? Doesn't look as crisp as it could be, even given the crayonish art direction.)

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Pudge

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I remember Yoshi's Island DS. I thought it was really fun, and the art style was great 2D instead of weird Donkey Kong Country psudo 3D like in this one.

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LackingSaint

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Edited By LackingSaint

@grantheaslip said:

Don't read this as a defence of Yoshi's New Island (by most accounts, it deserves the score it got here), but I continue to feel that Patrick doesn't have a great sense of what Yoshi's Island actually is.

I mean, "psychedelic platformer"? Touch Fuzzy, Get Dizzy is a single stage in 48 stage game. It's memorable, but can we get past this idea that it defines Yoshi's Island? Yoshi's Island isn't that "weird" of a game, and it's less of a "product of its time" than many of its contemporaries. It's a solid platformer with great art direction, charming music, and some unique mechanics. The way it's been framed on this site -- by both Jeff and Patrick -- hasn't done it justice.

Yeah, I really liked the review for the most part but "Nintendo isn't a company that gets truly weird all that often"? Did we forget that their most prolific franchise is a plumber saving a princess from a ginger turtle and eating mushrooms? How about the one where you're a fox in a spaceship whose arch-nemesis is a giant floating head? How about the one where you're in a world based around animal-fights between weird elemental mutant monsters?

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Alucitary

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Woah, I wasn't prepare top hear this from Patrick today. On the contrary I was kind of hoping for some good Nintendo news, you know, for once.

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Lausebub

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Edited By Lausebub

As expected. Unoffensive, uninspired, uninteresting. It's a bit of a bummer, but I wasn't excited for Yoshi's New Island anyway. Nintendo did a pretty good job at shoving sleep-inducing trailers of it over the last year.

It's probably especially strikingly dull, after playing both Super Mario 3D World and Donkey Kong Country, which are some of the best games of their class. They are really amazing games. I guess we should hope that the new Kirby game is better. It definitely looks a lot more interesting than this title. I wonder what Jeff would think of Yoshi's New Island, after even Patrick didn't end up liking it all that much.

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Noogy

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This bums me out. The original Yoshi's Island remains one of my favorite platformers.

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bacongames

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I'm totally down for a platformer if it's not challenging at all if the aesthetics carry it. Sadly I'm throwing this one in the bin next to Donkey Kong Country Returns and New Super Mario Bros for having an uninteresting look and mechanics not amazing enough to draw me in like Super Mario 3D Land/World or A Link Between Worlds.

Yeah Nintendo is in kind of a weird place right now straddling the 1st/2nd party thing and giving marquee franchises to other devs to mostly mixed success. Other M was a mess, Retro's games are seemingly well liked but I don't see them rocking the boat, and now this. It's funny, we often ask if other devs can come in and do their take on an overdone franchise but I'm sure a lot of that stuff gets clipped and neutered under the crushing weight of its own legacy.

I bet that's not so far from reality when a team like that had a game like Yoshi's New Island to make. Play it safer and hope for the best.