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Game » consists of 3 releases. Released Nov 15, 2002
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
Environments cycle between day and night, often with effects on other aspects of the game.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
gamingator was an online games shop
Controlling by using different gestures such as touch, swing, twist, flick, and more!
"Hand to hand. It is the basis of all combat." -Gray Fox
A character type found in RPGs, MMOs, and class based Multiplayer games that focuses on keeping friendly characters alive. Their general role is to heal/buff and resurrect fallen allies.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Whether it be a close up shotgun blast, far away sniper rifle, explosive, or backstab, the "one hit kill" is a popular kill strategy. Usually hard to master and even harder to avoid, the instant kill is loved and hated by gamers everywhere.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
Take an item and throw it at the enemy.
A Knock out or KO is when, example being a fighting game, one of the players is sent into a state of unconsciousness.
The minimap is a small, simplified version of a larger map. This plays a vital role in many games, especially Real Time Strategy, where it is important to have an overview of the entire map.
For games that feature a mission briefing before gameplay.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
A system in which the player is allowed to control multiple characters. Most commonly seen in role playing games. Can also be used to describe party systems in the MMORPG genre, which brings a group of players together to accomplish various tasks.
Point and click is an interface featured in a specific kind of adventure game, where players click on objects and characters to interact with them.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Non-stealth games with a mission or level where you must sneak/creep through an area undetected.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
Stealth kills are special kills in video games that usually occur when the AI is not aware of the threat of the player.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
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