Ron Gilbert the Early Years
Ron has stated that he became interested in games thanks to the
Texas Instruments TI-59 Calculator that his father used to bring home from work. His father's calculator and the recently released 1977 film, "Star Wars," caused Ron to become very interested in telling stories via video games. In 1979, his parents bought a
NorthStar Horizon home computer and he tried to replicate the games he had made on his father's calculator on his computer. As he got better, he started to look at advertisements in magazines for
Atari 2600 games and tried to imagine how they played and start building them. Ron would then show the games to his friends and ask for feedback on how to make them better.
In college, Ron and his friend Tom McFarlane wrote the program called Graphics BASIC which they sold to
HESware, Ron was offered a job programming games for the
Commodore 64, but none of them were released. After HESware went out of business, Ron got a job at
Lucasfilm Games porting
Atari 8-bit games to the Commodore 64.
Professional Life
Ron began his career in college in 1983 by writing
Graphics BASIC, with his friend Tom McFarlane. They sold it to HESware, who later hired Ron. However, the company went out of business shortly after hiring him and never released any games that he worked on. He later joined
LucasArts (then, Lucasfilm Games) and worked on ports from the
Atari 800 to the
C64. In 1985, he got the chance to create a game of his own with graphic artist
Gary Winnick, and created
Maniac Mansion. During the creation of Maniac Mansion, Ron created the Script Creation Utility, more commonly known as the
SCUMM. It was used in all future LucasArts adventure games, excluding
Grim Fandango and
Escape From Monkey Island. This is where the name for the bar in
The Secret of Money Island, The
SCUMM Bar, came from.
In 1992, he left LucasArts to start
Humongous Entertainment with ex-LucasArts producer
Shelley Day. There, he created such games as
Putt-Putt,
Freddi Fish,
Pajama Sam and the
Backyard Sports series. Many of these games used an offshoot of SCUMM.
In 1995, Ron created
Cavedog Entertainment, a sister company to Humongous created for non-kid games. He produced games like
Total Annihilation and worked on Good & Evil, a game considered to be his "Pet Project." However, Good & Evil was cancelled when Cavedog Entertainment closed down in 1999. He claimed that Good & Evil project suffered because he was trying to create the game and run the company at the same time.
Ron worked at
HotHead Games as Creative Director, working on
DeathSpank until the game's completion in April 2010. He has since departed from the company.
On September 24, 2010, Ron
announced that he has accepted a position to work with his old colleague
Tim Schafer at
Double Fine. Tim Schafer also announced that Gilbert would be working on one of their four "small" games.
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