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Concept »
The in-house, proprietary engine developed by Avalanche Studios.
When you hold down one button and you character automatically leaps over things and such.
The act of building something. Using resources to build units, buidlings, structures of any kind.
Bethesda's new graphics engine for their upcoming game, The Elder Scrolls V: Skyrim.
Full Reactive Eyes Entertainment (named to fit the acronym 'FREE') is a quasi-genre invented by designer Yu Suzuki, describing a blend of adventure and open-world sandbox gameplay found in the Shenmue franchise.
A school of game design often associated with Looking Glass Studios, in which the player is free to act as they choose in a richly simulated world. The term was coined by Warren Spector in his Deus Ex post-mortem.
The ability of a player to interact with items or geometry in the game world, whether for story or gameplay reasons or simply for immersion.
The opposite of open-ended gameplay, linear gameplay uses scripted events, Quick time events, cut scenes, and a restricted path to tell a story exactly how the writer intends, and control elements of the action.
This is when the events of a story are not in chronological order. Often, the end comes at the beginning, and the remaining story explains how things came to be the way they are.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
This game engine was created in-house by CD Projekt Red, and made it's debut with The Witcher 2: Assassins of Kings. The RED Engine incorporates features such as specular lighting and dynamic shadows.
*Cue country music*
Rockstar's proprietary game engine.
A Role-Playing Shooter (RPS) is a game that rolls both Shooting and Role-Playing elements together.
A style of action-adventure gameplay revolving around exploring a labyrinth with the necessity of locating new items and equipment to progress beyond otherwise impassable obstacles. The concept is named for its common usage in the Metroid and Castlevania franchises. While the term most commonly refers to 2D games, it can also refer to 3D games.
Games where you earn bonus points by doing various stunts.
Tiered Exploration is a concept centered on the tie-ins between sandbox games and unlocking major sections and areas through story progression.
User Generated Content describes any content the end user produces to add onto the content given by the developer. User Generated Content has grown in popularity, with LittleBigPlanet, Forza Motorsport 3, ModNation Racers and Spore being great examples.
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