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A non-interactive sequence within a game most often used for plot advancement.
Missions during which players are tasked with protecting a non-playable character or object from harm until a certain goal is met.
The single most important thing in the world, love is a powerful story telling element that can connect characters or drive a story. There are many video game characters who have fallen in love with someone or something.
Marriage is when characters, typically a pair of them, are joined in loving (or not so loving) matrimony!
Some action-oriented games make use of motion capture technology to make character's movements realistic.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Romance in video games can either be interactive, in which the player attempts to woo another character, or an unchangeable part of the story of a given game.
Games set in, or focused primarily around, the years between 1930 and 1939.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
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