In practice so many games still use them, but at times don't you wish there was a save anytime feature in a lot of games?
Save Point
Concept »
Special locations in game that allow the player to manually save their progress.
Are save points outdated?
It depends on the experience the developer is trying to deliver.
One thing I hated about PC gaming mags back when I read them was the "no save anywhere feature" as a downside that would actually affect a game's score, as though downmarking a game because it doesn't offer the exact same functions as other games you like helps me to make an informed decision about my purchase. Why don't you just put "No Nazis or Zombies" and "not enough like Counterstrike" while you're at it?
Sorry, that irked me. Yeah it gets annoying sometimes, but games are so easy now anyway. Will it really kill you to go back 25 seconds to a checkpoint if you die? RPG-type savepoints are a different story, but they're often used as part of the mood, sticking them in towns to make you feel as safe as the characters are supposed to, etc. They (and certain games that work on the same principle) could use a more open save feature though.
"It depends on the experience the developer is trying to deliver.If a game's save points are few and far between, meaning you have to replay large parts of the game because there isn't a 'save anywhere' feature, that should detract from the game's score.
One thing I hated about PC gaming mags back when I read them was the "no save anywhere feature" as a downside that would actually affect a game's score, as though downmarking a game because it doesn't offer the exact same functions as other games you like helps me to make an informed decision about my purchase. Why don't you just put "No Nazis or Zombies" and "not enough like Counterstrike" while you're at it?
Sorry, that irked me. Yeah it gets annoying sometimes, but games are so easy now anyway. Will it really kill you to go back 25 seconds to a checkpoint if you die? RPG-type savepoints are a different story, but they're often used as part of the mood, sticking them in towns to make you feel as safe as the characters are supposed to, etc. They (and certain games that work on the same principle) could use a more open save feature though."
"Save points are and always have been a pain in the ass, especially in Metroid Prime 3."woah woah woah. Save points in Metroid Prime 3 were fine because A) the game was easier than the previous 2 Metroid Prime games and B) even if you die against a boss, if you continue, you restart at that boss. And if you die anywhere else before that, that's your problem, because the only points in MP3 where you should die has invisible checkpoints. Also, when something is a part of the series and nothing has changed from that, it's almost always done correctly.
Whereas unlike Final Fantasy, which has changed from save outside to save anywhere to save at points, but quicksave here, and it deletes itself, the concept of saving has always changed, and results have led to great anger amongst players.
Please Log In to post.
This edit will also create new pages on Giant Bomb for:
Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.Comment and Save
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Log in to comment