The game is only a few hours old, and I've already come close to rage-quitting. Whenever you die and revert to the last save point, all the enemies respawn. I don't mind it so much; a game "forgetting" which enemies are dead after loading is definitely Metroid-ian. The problem comes in during one specific room encounter. The first time you get to operate a turret, there's a room full of baddies waiting to be mowed down. There's a save room directly adjacent to this room, and when you revert back to this particular save room after death, all the enemies in the turret room respawn. Only now you're not on a turret. It's almost impossible to prevent yourself from being spotted, so it becomes a matter of spray and pray. Even after reducing the difficulty, it still took a couple tries to clear the room and move on. I'm taking a break for now, but hopefully there won't be any more frustrations to keep me from playing later. It would be a shame if something so minor kept me from enjoying what is an otherwise entertaining experience.
Shadow Complex
Game » consists of 5 releases. Released Aug 19, 2009
Reluctant hero Jason Fleming investigates a hidden underground complex to rescue his girlfriend Claire in this Metroid-style action-adventure game.
Fun so far, but...
Later on I think it gets a little more manageable. The fact that it takes a minute to load after every death though, that's the part I don't like. Death and Metriodvanias have allways been a bit spotty though, nothing is worse than spending ten minutes gathering stray collectables, then dieing and returning to the last save you passed about 10 minutes ago, but there are ways to mitigate it.
dude I got past that without reverting so i didn't have that trouble but that sounds aggrivating. You want the worst of it? try playing the proving grounds, you have a 50% of some how getting stuck in the wall or randomly blown up
That doesn't sound that bad imo. Maybe it's cuz I grew up when this type of thing was the norm for every game. The fact that it actually has save points makes it way more forgiving than most non-RPG Genesis and earlier era games.
I haven't made my way back through there yet but I remember that room and see how it could be an issue. I'm playing on Hardcore difficulty so I may have to lower it for that part if I have too much trouble.
the game bugged out and sent me to one of the first save rooms...i had to find a way back to where I was and it took forever
I for one could listen to Nolan North spout out snarky remarks with the front of his shirt tucked in all day.
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