Shin Megami Tensei: Persona 4 is a role-playing game developed and published by Atlus for the PlayStation 2. It is chronologically the fifth installment in the Shin Megami Tensei: Persona series. Like its predecessor, its gameplay combines a traditional role-playing game with elements of a social simulation. Its critical and commercial success spawned a sizable media empire, including several spinoff titles.
I imagine Atlus is probably just trying to target the largest user-base for it's Shin Megami Tensei games. Which also explains why the recently announced Raidou Kuzunoha Vs. Avadon King is Playstation 2-bound.
I would be more excited about this game if it was actually on a next gen console. It looks really cool from what it sounds like, and the promised more variety in the visuals makes me intrigued. The lack of variety in Persona 3 is making me slog through the game at a rather slow pace.
During the time of its release ( december? ? ) i would be tired of buying ps2 games. If it's cheaper than the Usual 50 dollars though, i might consider buying it, but first i have to beat part 3.
"I imagine Atlus is probably just trying to target the largest user-base for it's Shin Megami Tensei games. Which also explains why the recently announced Raidou Kuzunoha Vs. Avadon King is Playstation 2-bound."
If they were targeting as many people as possible, they'd make it multiplatform.
"I imagine Atlus is probably just trying to target the largest user-base for it's Shin Megami Tensei games. Which also explains why the recently announced Raidou Kuzunoha Vs. Avadon King is Playstation 2-bound."
If they were targeting as many people as possible, they'd make it multiplatform."
There's much lower interest in these sort of games than those adapters of the western-based Xbox and the family-oriented Wii. Why bother investing in the money to make it multi-platform if it isn't going to be worth it? Not to mention that I honestly cannot think of an Atlus game that has ever been multi-platform (though this just may be my brain failing).
PS2 titles still beat out the PS3 and Xbox 360 titles in Japan [Devil Kings 2 anyone?]. That's enough reason to keep putting out PS2-based games. Anyone who's played Rogue Galaxy can tell you that the PS2's still got untapped potential, which might never get fully realized.
Developers shifted away from the last-gen consoles because of the increased revenue potential generated by all of those $60 price tags, not to mention downloadable content for sale. I spent at least $20 on Folklore DLC last weekend alone.
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