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Game » consists of 7 releases. Released Mar 20, 1992
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
A character in a game who has acted professionally, in movies, TV, or the stage.
In games, the player is usually the ambushee, not the ambusher, but certain multiplayer, stealth and open-world games give players a chance to try this sneaky tactic themselves.
Archers are marksman that practice the arts of archery. Archers specialize in picking enemies off from a distance one by one. using bows and arrows to deliver precise shots to unsuspecting opponents. it's a class base or a unit for a strategy game, archers are lightly armored and have less hitponits. but has moderate speed, longer range and highest damage of them all.
When text, usually dialogue, makes a sound as it comes onto the screen. This sometimes represents the sound of a character's voice, in the absence of voice acting.
Many males, and some females, experience pattern baldness, a gradual loss of hair.
Bats are small, very social flying mammals. They may frequent caves or haunted houses.
Hiding items, rooms, and all kinds of things behind waterfalls is one of the oldest concepts in the history of games.
Birdmen are large birds that can talk or half-bird half-man creatures. Are often depicted as wise, in spite of having bird brains.
Games that are depicted with a predominantly black-and-white appearance, with sequences to this effect, or optional color filters.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
Not all bosses can handle the player by themselves. Many use waves of lesser enemies to fight for them while they rest, and some even let these minions do all the work.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A Concept mostly in MMORPGs. A Buff allows the player to increase their stats for a short period of time.
Centaurs have the upper half of a man, and the lower half of a horse. Typically they are hunters.
Games are sometimes divided by chapters, sections, acts, etc.
Games which feature characters who have an accessible character screen which might include their stats / abilites / inventory etc.
A chicken is a small, domesticated flightless bird that can be white, yellow, brown or black. A female is a hen, a male a rooster, and a baby a chick.
The dreaded Chimera was a terrifying beast that consisted of several animals combined into one. The distinct animal features were that of a lion, a goat and a serpent, though other variations exist.
A page describing the concept of class change, otherwise referred to as changing classes or class promotion. Characters are able to change classes, either growing in strength from one class to the next or as a means of changing a characters range of abilities entirely.
Attitudes towards the Clown vary from person to person. Some find entertainment and humor, others feel really creeped out by their overly flamboyant nature. Ultimately, games tend to take the path of a more horrific presentation to stimulate the atmosphere of a particular setting.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
A non-interactive sequence within a game most often used for plot advancement.
An organism consisting of both natural and artificial systems.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
It's all in the family.
A Latin phrase meaning "god from the machine", a deus ex machina is a contrived plot twist in the climax of a storyline designed to resolve difficult issues. The technique is often criticized because the resolution usually does not follow the logic of the story thus far.
Some games portray cutscenes as portraits of characters talking to each other.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Usually done for stylistic purposes, these characters or objects lack limbs connecting their hands or wheels or other extremities to their body. The resulting appendage merely floats in mid-air in a mildly disturbing way.
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