You need Premium to view this

Subscribe to Giant Bomb Premium to get access to this and more premium shows, live streams, and podcasts.

Get Premium Learn More

Breaking Brad

Breaking Brad: Breaking Brad: Spelunky Without Shortcuts

Brad braves the depths of the earth with nothing but his whip and uncontrollable urge to collect things.

Can we break Brad Shoemaker's will and send him packing? We put him up against some difficult video games to find out.

Jan. 4 2013

Cast: Brad, Vinny, Drew

Posted by: Drew

In This Episode:

Spelunky

201 Comments

Avatar image for countpickles
CountPickles

639

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By CountPickles

@PimblyCharles: dude, its not cool to be anti-mass effect, thats so 2012.

Avatar image for pimblycharles
PimblyCharles

1922

Forum Posts

102

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By PimblyCharles

@KatyGaGa said:

@PimblyCharles: dude, its not cool to be anti-mass effect, thats so 2012.

but I will forever be anti-mass effect in my heart. Even though MC Hammer pants are so 1990s, I still have a huge dislike for them. Does that mean anything or am I hunkin too much right now?...

Avatar image for marblecmoney
marblecmoney

599

Forum Posts

113

Wiki Points

0

Followers

Reviews: 0

User Lists: 9

Edited By marblecmoney

Great Breaking Brad. I hope he plays more Spelunky at some point.

Avatar image for pimblycharles
PimblyCharles

1922

Forum Posts

102

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By PimblyCharles

It seems that Bubble Bobble was an influence on this game. The bubbles for one, but it's the ghost that makes it apparent. Does anyone see any other references or influences to Bubble Bobble?

Avatar image for icarusfoundyou
IcarusFoundYou

242

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By IcarusFoundYou

Congratulations Brad and Vinny! This has renewed my Giantbomb Premium Subscription!

EDIT: I apparently have a couple more months to go before my subscription runs out. But the feeling is there.

Avatar image for CastroCasper
CastroCasper

1589

Forum Posts

164

Wiki Points

0

Followers

Reviews: 0

User Lists: 7

Edited By CastroCasper

The intro to this is gold.

Avatar image for tunnelman
Tunnelman

92

Forum Posts

1

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By Tunnelman

QUIT SAYING MY NAME GOD DAMNIT

Avatar image for kkotd
kkotd

364

Forum Posts

36

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By kkotd

We need a series called 'Vinnyventures' where Vinny is allowed to do whatever the hell he can come up with, for 2 hours each week, as long as he records it.

Avatar image for CastroCasper
CastroCasper

1589

Forum Posts

164

Wiki Points

0

Followers

Reviews: 0

User Lists: 7

Edited By CastroCasper

20:07 Hey look, more hopping zombies. The Jiangshi are back, baby!

Avatar image for roy42
Roy42

458

Forum Posts

2253

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

Edited By Roy42

@NoelVeiga said:

You are right in that the behaviour of the snake isn't random, only its placement is, but the placement of enemies in hard to see places, offscreen hazards and other similar things has been regarded as bad design in platformers for ages. The fact that Spelunky is procedurally generating these doesn't let it off the hook in my book, bad level design is bad level design, be it done by a man or a computer.

That said, the way it handles random level design isn't Spelunky's only problem. Its controls are fast but a bit twitchy, and it has this sharp, jarring moment when you go from being in control of your character to being entirely at the mercy of the physics engine that is very annoying, as it tends to send you pinballing into hazards.

FTL definitely has situations where your loadout can't deal with the situation, and not every situation is beatable, but I feel you guys are painting a picture of unwieldy mechanics here entirely for the sake of argument (you hear this a lot on GOTY discussions, famously from Brad, right?). FTL does have multiple ways of dealing with overpowering odds, the best being... well, overpowering them through maximizing damage output and improving the ship, but there is also the option to escape fights. And, frankly, not calling you out on your statement, but I've played a fair bit of FTL and I've never been in that scenario, really.

But forget FTL for a second, I only mentioned it because I genuinely think it's better designed. Perhaps the best example of Spelunky done right is the other game I've been talking about instead. Binding of Isaac also has second to second skill-based gameplay, and it doesn't feel nearly as twitchy and random as Spelunky does. My point is still the same, and it holds regardless of what you think of FTL.

Re: Paragraph 1 - They aren't saying that Spelunky's design isn't bad because of procedural generation; they're saying it's not bad because nothing that actually happens when you play is random. The geometry and placement of dangers/treasures is random, yes; not what happens to you.

"Enemies in hard to see places" - There are no hard to see places. Unless the level is dark.

"Offscreen hazards" - Second time brought up and you ignored the counterpoint that you are given the tools to avoid this. If you drop down without using a rope, even if you don't have any left, you are the one at fault if you fall on spikes that you couldn't see before dropping down, not the game.

Paragraph 2 - They only become twitchy if you start running; something that you are entirely in control of and at fault for if it gets you hurt or killed. And if you get hit by something that takes control away from you until the physics have had their way with you, you shouldn't have gotten hit in the first place.

Paragraph 3 - "And, frankly, not calling you out on your statement, but I've played a fair bit of FTL and I've never been in that scenario, really." - So what are you doing, then, if not calling him out? Saying you never were that unlucky?

Avatar image for hatking
hatking

7673

Forum Posts

82

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By hatking

My favorite part is that he pretty much defeated the bees entirely (killed the queen and all but one or two of the smaller ones). But, because he was so shaken up from the madness, he made some obvious mistakes and died. Haha.. Man, still bumped I never got this game.

Avatar image for nekuctr
NekuCTR

1712

Forum Posts

128

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By NekuCTR

Man, they sure do like to antagonize the people trying to help them in the chat. It's actually pretty rare for people to put any misdirection in there. We just wanna help Brad. :(

Avatar image for lunchtime
lunchtime

57

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By lunchtime

@ErinIsADrunk said:

Yes!

Brad looks like Wukong from League of Legends.

Avatar image for xite
xite

970

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By xite

@NekuCTR said:

Man, they sure do like to antagonize the people trying to help them in the chat. It's actually pretty rare for people to put any misdirection in there. We just wanna help Brad. :(

Brad's said many times that he actually can't stand the GB community. Not surprised he doesn't listen to help from the chat.

Avatar image for mudman
MudMan

1423

Forum Posts

300

Wiki Points

0

Followers

Reviews: 0

User Lists: 11

Edited By MudMan

@Roy42 said:

Re: Paragraph 1 - They aren't saying that Spelunky's design isn't bad because of procedural generation; they're saying it's not bad because nothing that actually happens when you play is random. The geometry and placement of dangers/treasures is random, yes; not what happens to you.

"Enemies in hard to see places" - There are no hard to see places. Unless the level is dark.

"Offscreen hazards" - Second time brought up and you ignored the counterpoint that you are given the tools to avoid this. If you drop down without using a rope, even if you don't have any left, you are the one at fault if you fall on spikes that you couldn't see before dropping down, not the game.

Paragraph 2 - They only become twitchy if you start running; something that you are entirely in control of and at fault for if it gets you hurt or killed. And if you get hit by something that takes control away from you until the physics have had their way with you, you shouldn't have gotten hit in the first place.

Paragraph 3 - "And, frankly, not calling you out on your statement, but I've played a fair bit of FTL and I've never been in that scenario, really." - So what are you doing, then, if not calling him out? Saying you never were that unlucky?

P1: But I don't have a problem with random. I think that's what a lot of the disconnect is here. My fault, too. I've been doing the forums thing of just trying to disprove what the other guy says rather than explaining my point better.

See, I didn't object to random at any point, I objected to randomness making it harder to read the game and harder to get better at the game. Then somebody latched on to me saying that FTL (and Binding of Isaac and a bunch of other games) deal with it better than Spelunky does and we've been arguing whether FTL is more or less random than Spelunky ever since...

...which is not my criticism at all.

Anyway, that clarified (hopefully), let's get to business. Regarding the rest of P1, I already explained that a lot of the problem with the geometry is that it contains bad level design. Is it possible to navigate it? Sure, but it also is unpleasant to navigate, it looks messy, it's hard to read and easy to have one mistake propel you into the next through no fault of your own to a complete wipe. The game also seems to think this is hilarious, because it actively avoids all the tricks to prevent that kind of crap in platformers, from not making you pinball like crazy after a hit to giving you invincibility frames after one.

To be clear, Spelunky has the kind of bad design that made older platformers frustrating, and it has it ON PURPOSE. It's an artistic statement. I just happen to not like it at all. I didn't then, and I don't appreciate its hipster redesign now for the sake of a "older games were so much better" neoclassic argument.

Oh, and just so you don't tell me I "ignore" stuff, there are plenty of hard to see places, both due to location and due to the visual design of the game making it hard to catch arrow traps or enemies at a glance, which happens to different degrees on each tileset. Ropes and bombs do allow a mulligan but they are in finite supply, and regardless of having tools to bypass some leaps of faith, leaps of faith are bad design in 2D levels, period. If they were somehow a game mechanic I'd accept the criticism, but they're not. Spelunky simply admits that this is bad design and then gives you items to bypass this spot of the random level generator resulting in bad bits. That's worse than not having the bad bits in the first place.

P2 - I refer you to my previous complaint about how gamers are no longer allowed to criticise design choices in masocore games because that'll get them accusations of disliking it because "you are not good enough at it". There are times when difficulty is well integrated and times when it's not. Super Meat Boy was entirely designed around being hard and twitchy by having small levels and quick reloads. Dark Souls was designed around being punishing and persistent, with predictable combat and rewards for playing it safe. Spelunky is just an asshole to you hoping that you persevere just because it's hard, not even being particularly good at suggesting how you could have avoided death.

I am saying that's a worse way to design a hard game than SMB, FTL, BoI, Dark Souls, Etrian Odyssey and a bunch of others.

P3 - I'm providing context to his statement. I'm not saying he didn't see two events that damaged the ship back to back on the first sector, but I never have, and I've played a fair bit. Clearly it can happen, because he saw it, but clearly it's really rare, because I haven't. Context.

Avatar image for adamazing
adamazing

83

Forum Posts

592

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By adamazing

I think they meant you are a wizard from Finland.

Avatar image for ghost_cat
ghost_cat

2840

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By ghost_cat

Vinny.... Never shave.

Avatar image for i_smell
I_smell

4221

Forum Posts

1650

Wiki Points

0

Followers

Reviews: 5

User Lists: 11

Edited By I_smell

lol I think they changed the name of this video to make the challenge more realistic.

Avatar image for chilibean_3
chilibean_3

2406

Forum Posts

324

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By chilibean_3

Chris Watters was the best part of this. What the fuck did you expect to happen?

Avatar image for sweetz
sweetz

1286

Forum Posts

32

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By sweetz

@pyrodactyl said:

@Sweetz said:

@Abendlaender said:

Next time on Breaking Brad: FTL

You know you want it Brad! Come get it!

That would be great and also realistically achievable. Over the course of 16 hours spent with the game I went from "this is unbeatable BS!" to being able to win pretty much 90% of the time on Easy, and about 50% of the time on Normal, based on how lucky I am with my trip there.

my only successful run on normal in FTL took me 2 or 3 hours. I'm not even counting the 3 or 4 times I got to the flagship, each taking more than 2 hours. To complete FTL on normal you need to explore each system as much as you can and pause in combat very very very often. FTL is also much more focus intensive than CoD4 or geometry wars. So talking while playing means certain doom since it diverts your attention away from the game.

So if Brad plays FTL, he will:

  • Ignore/not understand half the systems resulting in certain death
  • Talk while playing diverting his attention away from the game and die
  • Try to keep things moving and not pause as much as he should resulting in his death
  • If and it's a HUGE IF he reachs the flagship (1h30 minimum) he will certainly die on the second form, crushing all his hopes and dreams in 20 seconds.

Short version: this is a very bad idea.

You know those first 3 points could be said of pretty much anything Brad plays on video, that's kind of the point :) Giant Bomb is in the business of entertaining, not doing tedious perfect runs of a video game that you can find from any nasally-voiced nerd on YouTube. They are the Top Gear of video game coverage.

Also, since you get the meaningful unlocks anyway, I don't think there's anything wrong with him doing it on Easy, plus FTL has saving so they don't necessarily need to do it in one sitting. Call it a Breaking Brad Mini Endurance Run.

Avatar image for deactivated-630defe0d9da9
deactivated-630defe0d9da9

7

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I became a subscriber to watch this video. So please do more breaking brad spelunky!

Avatar image for pyrodactyl
pyrodactyl

4223

Forum Posts

4

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By pyrodactyl

@Sweetz said:

@pyrodactyl said:

@Sweetz said:

@Abendlaender said:

Next time on Breaking Brad: FTL

You know you want it Brad! Come get it!

That would be great and also realistically achievable. Over the course of 16 hours spent with the game I went from "this is unbeatable BS!" to being able to win pretty much 90% of the time on Easy, and about 50% of the time on Normal, based on how lucky I am with my trip there.

my only successful run on normal in FTL took me 2 or 3 hours. I'm not even counting the 3 or 4 times I got to the flagship, each taking more than 2 hours. To complete FTL on normal you need to explore each system as much as you can and pause in combat very very very often. FTL is also much more focus intensive than CoD4 or geometry wars. So talking while playing means certain doom since it diverts your attention away from the game.

So if Brad plays FTL, he will:

  • Ignore/not understand half the systems resulting in certain death
  • Talk while playing diverting his attention away from the game and die
  • Try to keep things moving and not pause as much as he should resulting in his death
  • If and it's a HUGE IF he reachs the flagship (1h30 minimum) he will certainly die on the second form, crushing all his hopes and dreams in 20 seconds.

Short version: this is a very bad idea.

You know those first 3 points could be said of pretty much anything Brad plays on video, that's kind of the point :) Giant Bomb is in the business of entertaining, not doing tedious perfect runs of a video game that you can find from any nasally-voiced nerd on YouTube. They are the Top Gear of video game coverage.

Also, since you get the meaningful unlocks anyway, I don't think there's anything wrong with him doing it on Easy, plus FTL has saving so they don't necessarily need to do it in one sitting. Call it a Breaking Brad Mini Endurance Run.

To me, Breaking Brad is more entertaining when there's at least a small chance of success. If Brad trains on spelunky, using shortcuts to learn the traps and ennemies from every level and gets better, he can bash his head agains the wall at 5 to 20 minutes intervals and eventualy beat it.

Because of his playstyle and the context of breaking brad, he couldn't beat FTL on normal in a million years. How soul crushing would a failed 2 hour run be? Soul crushing enough to make him drop the chalenge I bet. I'm much more exited for Mile high club/The end of Doom 2 moments than death and misery out of that feature.

Putting it on easy would also be agains the whole spirit of this feature since, last time he tried to play on that difficulty level, he got to the flagship on his first try. Not really a chalenge of breaking brad caliber at that point...

Avatar image for bd_mr_bubbles
BD_Mr_Bubbles

1850

Forum Posts

7791

Wiki Points

0

Followers

Reviews: 0

User Lists: 8

Edited By BD_Mr_Bubbles

@randomfella21 said:

#teambrad
Avatar image for abendlaender
abendlaender

3100

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By abendlaender

@pyrodactyl:

Yeah, cause he never touched CoD 4 or Insanely Twisted Shadow Planet ever again after more than two hours of failure, right? Oh wait, there are 3(!) lantern run videos on this site, all bascially because of Brad and they didn't even come close to getting the achievment. So I disagree.

Avatar image for etoaster
EToaster

133

Forum Posts

5

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By EToaster

Brad, you need to respect your enemies, but not fear them.

Avatar image for roy42
Roy42

458

Forum Posts

2253

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

Edited By Roy42

@Abendlaender: That's a fallacy; the Mile High Club and Lantern Run attempts were mostly failed, lasting only a few minutes. is saying that a single run of FTL, taking two hours for Brad to get to the end, only to then die, would be demoralising enough that he would likely stop trying for the day, and very likely not bother trying again.

Avatar image for deactivated-5afdd08777389
deactivated-5afdd08777389

1651

Forum Posts

37

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

That was great. :-) Also: It's weird that people are arguing about the quality of this game on here.

Avatar image for quarters
Quarters

2661

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Quarters

I got pretty excited by the UHF reference.

Avatar image for danin
Danin

27

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Danin

2013: FUCK BEARDS.

Avatar image for bolognarock
bolognarock

241

Forum Posts

2

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By bolognarock

That Mo Fo Bradley can't even pronounce Compass!

Avatar image for abendlaender
abendlaender

3100

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By abendlaender

@Roy42:

Yeah, but that would make the whole thing better. Mile High was boring to watch (to me at least) cause it was just the same 5-30 seconds over and over and over and over again. Watching a whole game, like Doom 2 is muc more entertaining cause you see new things instead of Brad getting frustrated by the same two rooms again and again

Avatar image for recroulette
recroulette

5460

Forum Posts

13841

Wiki Points

0

Followers

Reviews: 15

User Lists: 11

Edited By recroulette
@LucidDreams117 said:
I'm getting a weird sense of deja vu going on here... I seem to remember watching a video last year where brad was trying to do this in the 8 minutes. It was with Jeff. Someone tell me I'm not just making this up.
That was part of the BLLSL
Avatar image for charaznable
CharAznable

846

Forum Posts

10

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By CharAznable

Team Brad 4 lyfe.

Avatar image for rentfn
rentfn

1414

Forum Posts

597

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

Edited By rentfn

That was going so well. Stupid bees.

Avatar image for roy42
Roy42

458

Forum Posts

2253

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

Edited By Roy42

@Abendlaender: I don't disagree; it just wouldn't have good chances of happening more than once.

Avatar image for generiko
Generiko

459

Forum Posts

1121

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

Edited By Generiko

the frogs on the jungle fuck me up the most

Avatar image for xbox420
Xbox420

127

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Xbox420

Brad don't give up! We know you can do it!

Avatar image for peritus
peritus

1155

Forum Posts

175

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By peritus

Hope there will be an episode 2!

Avatar image for skeetz
Skeetz

96

Forum Posts

23

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By Skeetz

Was that another secret level right at the end of the video in the dark level?

Avatar image for wonloong
Wonloong

407

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By Wonloong

I just remembered Drew went to North Korea that one time.

Avatar image for CastroCasper
CastroCasper

1589

Forum Posts

164

Wiki Points

0

Followers

Reviews: 0

User Lists: 7

Edited By CastroCasper

I love the intro to this.

Avatar image for polygonslayer
PolygonSlayer

459

Forum Posts

5

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

With Spelunky recently having been released on Steam I think it's time @brad had another go at this :P

Avatar image for nevlos
nevlos

23

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By nevlos

I would like to see a shortcut run, highly enjoyable!

Avatar image for trilogy
Trilogy

3241

Forum Posts

210

Wiki Points

0

Followers

Reviews: 0

User Lists: 15

Ahh, the olden days of Spelunky. We were all so naive back then.

Avatar image for thiago123
Thiago123

745

Forum Posts

32

Wiki Points

0

Followers

Reviews: 0

User Lists: 7

I miss Spelunkin' with Scooooops!

Avatar image for csl316
csl316

17007

Forum Posts

765

Wiki Points

0

Followers

Reviews: 0

User Lists: 10

I remember watching this when it was posted, and being constantly surprised and intimidated by this video.

1,000 games later and yeah... this was super fun to go back to.

Avatar image for passivespiral
PassiveSpiral

997

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Silly Brad, Spelunkys are for Scoops.

Avatar image for stordoff
stordoff

1375

Forum Posts

10952

Wiki Points

0

Followers

Reviews: 24

User Lists: 4

Edited By stordoff

I can semi-reliably (1/4ish times) get to the end of the game, but I've never managed to pass the boss battle. Not sure why - something about it just trips me up every time.