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Quick Look: A Preview of Pid

Red spiky platforms and gravity conspire against Brad as he makes his way through an early build of Pid.

Sit back and enjoy as the Giant Bomb team takes an unedited look at the latest video games.

Aug. 30 2012

Posted by: Drew

In This Episode:

Pid

109 Comments

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flashlightbr

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Edited By flashlightbr

Looks really cool. Is this coming out on steam once it's done or are they not far enough along to say yes/no?

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Andromedius

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Edited By Andromedius

"Red spiky platforms and gravity conspire against Brad as he makes his way through an early build of Pid."

So, basically, this is a Brad Pid.

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MrMazz

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Edited By MrMazz

Wow this looks really interesting. It lures you in with the art style and laid back music but than gives you Dark Souls style gameplay of very strict rules.

I sense a future breaking brad

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EnchantedEcho

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Edited By EnchantedEcho

I'm really digging the artstyle in this game and it's cool that it has a decent amount of complexity and difficulty to it.

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Andy_117

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Edited By Andy_117

Kind of reminds me a little - just a little! - of Defy Gravity Extended.

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Edited By TheSouthernDandy

This game looks super cool, really like the art style and sound. Looks hecka fun. I'm sold.

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Brad

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Edited By Brad

@flashlightbr: Yeah, it's coming to PC at launch. I was playing the PC version in fact.

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dvorak

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Edited By dvorak

@HerbieBug said:

Brad says around 6:30, "I'm a little paranoid."

Ah! But you see, Brad, your block is not paranoia. Your mental malady, so to speak, when it comes to trying things in games, is avoidance. You assume that something will not work without fully thinking out the problem or with a pessimistic view as to a potential solution's viability. It is at this point that you make the leap in logic to deciding the solution in question will not work. But you don't test. You don't try. You fear failure so much it clouds your judgement. You inflate the potential loss associated with failure despite the fact that most games, especially modern ones, are designed specifically for the player to rest easy in trying things as sanction for a failure is usually only a matter of seconds or at worst a handful of minutes of progress lost.

:D

It's a good thing you added an emote at the bottom of your diatribe or you would have sounded insufferable.

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HerbieBug

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Edited By HerbieBug

@dvorak said:

@HerbieBug said:

Brad says around 6:30, "I'm a little paranoid."

Ah! But you see, Brad, your block is not paranoia. Your mental malady, so to speak, when it comes to trying things in games, is avoidance. You assume that something will not work without fully thinking out the problem or with a pessimistic view as to a potential solution's viability. It is at this point that you make the leap in logic to deciding the solution in question will not work. But you don't test. You don't try. You fear failure so much it clouds your judgement. You inflate the potential loss associated with failure despite the fact that most games, especially modern ones, are designed specifically for the player to rest easy in trying things as sanction for a failure is usually only a matter of seconds or at worst a handful of minutes of progress lost.

:D

It's a good thing you added an emote at the bottom of your diatribe or you would have sounded insufferable.

:D