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Quick Look: Sound Shapes

Thankfully half our staff isn't sound- and shapeblind too, otherwise we'd really be screwed.

Sit back and enjoy as the Giant Bomb team takes an unedited look at the latest video games.

Aug. 9 2012

Posted by: Drew

In This Episode:

Sound Shapes

136 Comments

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soybob

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Edited By soybob

How about that, aye?

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th3ed

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Edited By th3ed

my brain hurts...

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CouldbeRolf

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Edited By CouldbeRolf

shape those sounds!

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CaLe

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Edited By CaLe

Float like a triangle, sting like a square.

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BeachThunder

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Edited By BeachThunder

@SoyBob said:

gfdgfd

Yeah, I know, right!

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soybob

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Edited By soybob

@BeachThunder said:

@SoyBob said:

gfdgfd

Yeah, I know, right!

I don't even feel bad.

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Cloudenvy

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Edited By Cloudenvy

@BeachThunder said:

@SoyBob said:

gfdgfd

Yeah, I know, right!

Riveting!

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Krataur

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Edited By Krataur

Hurray Beck!

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Coafi

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Edited By Coafi

I've looking forward to this, thanks guys! I'm definitely getting this!

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ervonymous

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Edited By ervonymous

Works well and looks great on the Vita. The Beck levels blew everything else out of the water.

Too bad they just sneered at the Kingdom Hearts theme, it was the best thing I heard on launch day.

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jacksukeru

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crelio

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Edited By crelio

Red things are dangerous, truer words have never been printed.

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Solh0und

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Edited By Solh0und

Looks neat but I'll wait a little while to get this.

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ajamafalous

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Edited By ajamafalous

I'm not ready for The Beck.

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morningstar

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Edited By morningstar

Shapeblind? :O

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MAD_JIHAD

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Edited By MAD_JIHAD

This game sucks lol.

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Ett

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Edited By Ett

looks boring :(

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shiftplusone

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Edited By shiftplusone

Fucking love this game

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nomtank

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Edited By nomtank

I downloaded this game the day it came out. The music and art design is spectacular! The controls are a little frustrating at times, but it's a damn steal at $15, especially if you own both a PS3 and a Vita.

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GeneralDAS

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Edited By GeneralDAS

The sound sequencer is not chromatic, so people trying to make Mario and Zelda and Tetris themes are not gonna have a good time (even without the length restriction).

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perilator666

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Edited By perilator666

Kinda reminds me of that one minilogue video.

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AlexanderSheen

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Edited By AlexanderSheen

That last level sounded pretty good.

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Example1013

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Edited By Example1013

This seems like it'd be really good if you were just baked out of your mind to the point where game mechanics more complex than jump and move were too much to think about. Hrm, not that I'd know what that feels like or anything.

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JDillinger

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Edited By JDillinger

Looks great.

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Cloudenvy

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Edited By Cloudenvy

This looks pretty great. Hopefully the community stuff gets as good as some of the campaign stuff after a while.

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Binarynova

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Edited By Binarynova

So glad you guys did a QL for this!

The editor is a bit more nuanced than it seems at first glance. Notes (the ones you pick up) stop playing after three screens, so clever designers/remixers will be able to make sequences that do evolve over time and continue through further melodies.

Things like the drum-producing lasers can be selected and then you can record a pattern of button presses which they will then reproduce. So even those are more capable than they seem. You're also not stuck with the major scale, but I don't think you can do anything to change that or the transposition or tempo in the middle of a level. I was hoping that Beat School (which you unlock after finishing the campaign) would do more to teach the nuances of the editor, but it was more of a minigame to see if you can match beats you hear.

Overall it's a fun game, and since they played it on PS3 you can't really tell but, personally, the editor works so much better on the Vita. I've had an iPhone for a couple years, and I think the editor for Sound Shapes is one of the best experiences I've had on a touchscreen. Very intuitive. And also, completely optional. Even on the Vita, the PS3-style editor controls exist.

I'm glad you played a deadmau5 level. Those were very well done. But the Beck album blew me away. Especially the first track. If anything proves the power hidden in the editor it's the Beck levels.

Anyway. Good Quick Look. I wish there was a demo to give people a feel for the game but, alas. It's fun, and you get both versions for one price. Everyone should check it out.

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beard_of_zeus

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Edited By beard_of_zeus

I love this game, it's awesome! :)

@ervonymous said:

Works well and looks great on the Vita. The Beck levels blew everything else out of the water.

Yeah, they're realllllly good. I also liked the Arkanoid-style levels where you're bouncing around.

I know Jeff & Vinny seemed disappointed by this fact, but I actually enjoy that it's more of a solid platformer with a great art design than an advanced music sequencer. It seems more about traversing through these crazy soundscapes than anything. Personally, for me, the learning curve on the editor is about perfect. I like being able to make a good platforming level, and then add in the sound as an secondary thing.

Also, they weren't able to show it, but after you finish the campaign, you unlock a "death" version of each level that is hard as fuck. They are all smaller challenges that involve collecting X number of notes in a very short amount of time. And you also get a bunch of "beat school" levels where you have to listen to a beat and recreate it in the editor, which I thought was cool.

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CaLe

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Edited By CaLe

The mechanics are very simple = boredom comes quickly. For me anyway.

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ajamafalous

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Edited By ajamafalous

HARDER-CORE CHIPS FOR HARDCORE DIPS.

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Terrents

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Edited By Terrents

There really hasnt been a game called sound shape before? I swear all these indie games names are blending together

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Phatmac

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Edited By Phatmac

This looks good, but not worth 15 bucks for me. I still wanna try it out at some point. It's either this or Dust right now!

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killacam

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Edited By killacam

@GeneralDAS said:

The sound sequencer is not chromatic, so people trying to make Mario and Zelda and Tetris themes are not gonna have a good time (even without the length restriction).

you can choose to make it chromatic. there's a scale option in the editor menu. though you still only get 9 notes.

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zagzagovich

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Edited By zagzagovich

@ajamafalous said:

HARDER-CORE CHIPS FOR HARDCORE DIPS.

THIS

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ajamafalous

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Edited By ajamafalous
@ZagZagovich said:

@ajamafalous said:

HARDER-CORE CHIPS FOR HARDCORE DIPS.

THIS

Apparently it's "HARDER CORE RIDGES FOR HARDCORE DIPS." And they trademarked it.
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GeneralDAS

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Edited By GeneralDAS

@killacam: So it goes up half the scale and just stops?

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melodiousj

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Edited By melodiousj

I really like the stuff with blocks crashing into each other to make sounds. I'd play with that even if it weren't attached to a game.

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gbrading

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Edited By gbrading

Looks good to me. Might not be an advanced music editor but it looks cool.

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allenibrahim

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Edited By allenibrahim

Bought this day one! I was mostly in the mood for a cool music game or a platformer, and this happens to be both! I hear good things about the Beck tracks, but I'm still on the Jim Guthrie album. Haven't messed around with the editor myself, but most of the levels I've played seem to either A. use the default textures and just make insanely difficult levels or B. use crazy textures, but make easy levels. Hoping to see more out of the community in a few weeks.

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UricTheOddball

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Edited By UricTheOddball

Not sure if I want to play the game, but do want to hear more of the soundtrack.

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andmm

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Edited By andmm

I found the last 20 seconds of this quick look way more interesting than the game to be honest...

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MildMolasses

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Edited By MildMolasses

After hearing so many people rave about this, it's nice to finally see what it actually is

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killacam

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Edited By killacam

@GeneralDAS said:

@killacam: So it goes up half the scale and just stops?

well, 3/4's of it. it varies from note to note as well. i still have a lot to learn about it, but it's definitely more robust than meets the eye.

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Baal_Sagoth

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Edited By Baal_Sagoth

Very interesting stuff and one of the most excellent recent commentaries on a QL I think. "Can you go left?" and the glorious results were probably my favorite. I'd be interested to see how intense user created content might get on this one. Hopefully there'll be some insane and twisted shit even though that seems to be up in the air based on what you showed off here.

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Spwn

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Edited By Spwn

Loved the ToeJam & Earl reference, guys.

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kerse

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Edited By kerse

I got a hardcore chip and I wanna stick it in your hardcore dip girl.

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MeatSim

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Edited By MeatSim

This Quick Look doesn't start for real until they start talking about cereal and Ruffles.

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turboman

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Edited By turboman

Shame they didn't touch any of the Beck levels... their really good.

You also get extra skill levels when you beat every level in the game along with a "Beat School" thing in the level editor that does a very good job at getting you more familiar with the level editor.

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Pudge

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Edited By Pudge

Vinny's Law is in effect!

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deactivated-5e4c09d3ba1b3

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Probably gonna buy this just because I love I am Robot and Proud.

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bacongames

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Edited By bacongames

It seems alright. I feel like the sticking to surface platforming could make for a fun platformer but the music so far isn't doing enough for me to carry the game that is probably not that long. The Jim Guthrie stuff was interesting but independent of Sword and Sworcery, its whatevs.

I feel like Beck is the only album I personally would make the matching of the simple platforming and music work.