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    Sid Meier's Civilization IV

    Game » consists of 6 releases. Released Oct 25, 2005

    The fourth official installment of the empire-building turn-based strategy game Sid Meier's Civilization, adding 3D graphics, a simpler user interface, and numerous gameplay enhancements.

    Short summary describing this game.

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    Overview

    Sid Meier's Civilization IV is a turn-based 4X strategy game developed by Firaxis and published by 2K for the PC on October 25, 2005. The fourth installment of the Civilization franchise, Civilization IV builds upon the gameplay from Sid Meier's Civilization III, adding 3D graphics, a simpler user interface, reasonable (and more transparent) AI players, and other gameplay improvements (including the concept of religion, improved military unit promotions, the more flexible "civics" model (replacing the simple "governments" model), and the concept of "Great People").

    The game received two official expansions over two years: Sid Meier's Civilization IV: Warlords (adding gameplay mechanics based on war dominance) and Sid Meier's Civilization IV: Beyond the Sword (adding various new gameplay mechanics, from the concept of corporations to random events). Both expansions add new civilizations, leaders, units, and buildings. All the content from Warlords (with the exception of the expansion's scenarios) is included in Beyond the Sword (which also includes twelve custom mods, ranging from historically accurate to medieval fantasy to science fiction). An official standalone game was made using the game engine, dubbed Sid Meier's Civilization IV: Colonization, which remakes the 1995 game Sid Meier's Colonization.

    Gameplay

    Leader Traits

    Each leader in Civilization IV has 2 traits that reflect the leader's rule in history. There are 8 traits in the base game, and Warlords adds an additional 3.

    NameAttributes
    Aggressive
    • Melee and gunpowder units receive Combat I promotion when built
    • Construction speed doubled for Barracks and Drydock
    Creative
    • Additional 2 culture per city.
    • Construction speed doubled for Coliseum and Theater.
    Expansive
    • Additional 2 health per city.
    • Construction speed doubled for Granary and Harbor.
    Financial
    • 1 extra commerce to tiles that have 2 commerce.
    • Construction speed doubled for Banks.
    Industrious
    • Wonder construction rate increased by 50%.
    • Construction speed doubled for Forge
    Organized
    • Expense of Civic upkeep reduced by 50%.
    • Construction speed doubled for Courthouse and Lighthouse.
    Philosophical
    • Birth rate of Great People is doubled.
    • Construction speed doubled for University.
    Spiritual
    • No Anarchy
    • Construction speed doubled for Temple.

    Wonders

    Civilization IV features wonders of the world that any civilization can build that are separated into national and world wonders. World wonders can only be built once per game, while national Wonders can be built once by each nation or team. There are 46 wonders in total:

    World Wonders

    • Stonehenge
    • The Parthenon
    • The Great Lighthouse
    • The Great Pyramids
    • The Oracle
    • The Colossus
    • The Hanging Gardens
    • The Great Library
    • The Hagia Sophia
    • Chichen Itza
    • Angkor Wat
    • Notre Dame
    • Sistine Chapel
    • Spiral Minaret
    • Versailles
    • Hermitage
    • Taj Mahal
    • Statue of Liberty
    • The Pentagon
    • The Kremlin (Saint Basil's Cathedral is shown)
    • Mount Rushmore
    • Broadway
    • The Manhattan Project
    • The Eiffel Tower
    • Rock N' Roll
    • Three Gorges Dam
    • Hollywood
    • The United Nations
    • The Internet
    • The Space Elevator

    7 of the World Wonders are religious shrines that can only be built in their respective Holy Cities:

    • The Church of the Nativity
    • The Temple of Solomon
    • The Kong Miao
    • The Dai Miao
    • The Masjid al-Haram (The Dome of the Rock is depicted)
    • The Kashi Vishwanath
    • The Mahabodhi

    National Wonders

    • National Epic
    • Heroic Epic
    • Globe Theatre
    • Oxford University
    • West Point
    • Wall Street
    • Ironworks
    • Scotland Yard
    • Red Cross

    Civilizations

    There are 18 Civilizations in Civilization IV, each with 1 or 2 leaders:

    CivilizationLeadersOther Traits
    America
    • Starting Techs: Fishing, Agriculture
    • Unique Unit: Navy SEAL (replaces Marine)
    • Capital City: Washington
    Arabia
    • Starting Techs: Mysticism, The Wheel
    • Unique Unit: Camel Archer (replaces Knight)
    • Capital City: Mecca
    Aztecs
    • Starting Techs: Mysticism, Hunting
    • Unique Unit: Jaguar (replaces Swordsman)
    • Capital City: Tenochtitlan
    China
    • Mao Zedong: Philosophical, Organized
    • Qin Shi Huang: Industrious, Financial
    • Starting Techs: Agriculture, Mining
    • Unique Unit: Cho-Ku-Nu (replaces Crossbowmen)
    • Capital City: Beijing
    Egypt
    • Starting Techs: Agriculture, The Wheel
    • Unique Unit: War Chariot (replaces Chariot)
    • Capital City: Thebes
    England
    • Starting Techs: Fishing, Mining
    • Unique Unit: Redcoat (replaces Rifleman)
    • Capital City: London
    France
    • Starting Techs: Agriculture, The Wheel
    • Unique Unit: Musketeer (replaces Musketman)
    • Capital City: Paris
    Germany
    • Starting Techs: Hunting, Mining
    • Unique Unit: Panzer (replaces Tank)
    • Capital City: Berlin
    Greece
    • Starting Techs: Fishing, Hunting
    • Unique Unit: Phalanx (replaces Spearman)
    • Capital City: Athens
    Inca
    • Starting Techs: Agriculture, Mysticism
    • Unique Unit: Quechua (replaces Warrior)
    • Capital City: Cuzco
    India
    • Starting Techs: Agriculture, Mysticism
    • Unique Unit: Fast Worker (replaces Worker)
    • Capital City: Delhi
    Japan
    • Starting Techs: Fishing. The Wheel
    • Unique Unit: Samurai (replaces Maceman)
    • Capital City: Kyoto
    Mali
    • Starting Techs: Mining, The Wheel
    • Unique Unit: Skirmisher (replaces Archer)
    • Capital City: Timbuktu
    Mongolia
    • Starting Techs: Hunting, The Wheel
    • Unique Unit: Keshik (replaces Horse Archer)
    • Capital City: Karakorum
    Persia
    • Starting Techs: Agriculture, Hunting
    • Unique Unit: Immortal (replaces Chariot)
    • Capital City: Persepolis
    Rome
    • Starting Techs: Fishing, Mining
    • Unique Unit: Praetorian (replaces Swordsman)
    • Capital City: Rome
    Russia
    • Starting Techs: Hunting, Mining
    • Unique Unit: Cossack (replaces Knight)
    • Capital City: Moscow
    Spain
    • Starting Techs: Fishing, Mysticism
    • Unique Unit: Conquistador (replaces Knight)
    • Capital City: Madrid

    PitBoss Server

    The Civilization IV PitBoss is basically a dedicated server for multiplayer Civilization IV matches. The PitBoss server didn't ship with the original game, but was later made available and updated versions have been included with both of the game's expansions. PitBoss games work in one of two modes. If everyone is connected at the same time it works exactly like any other multiplayer game. However, if one or more players are not connected the game will wait for those players to take their turns before continuing. The only time a player might be skipped is if the game has a turn timer enabled and the missing player does not take their turn within the alloted amount of time.

    Despite requiring that the game and any expansions you wish to use be installed, the PitBoss server does not use the game's normal user interface. Instead a slimmed down interface, that looks similar to any other standard Windows application, is presented for starting and maintaining games. Once the PitBoss server has been started the game's admin can start a new game using any mod, map or game type or load an existing game from a save made from either the PitBoss or a regular multiplayer game.

    Warlords

    No Caption Provided

    The first expansion for Civilization IV, Warlords, was announced on 16 March, 2006. It adds 3 new leader traits, 6 new civilizations, 10 new leaders (including 4 for existing civilizations), 3 new wonders, 9 new units, and unique buildings for all the civilizations. Also added was the vassal state mechanic where defeated civilizations can act as a tributary to the victor, biding its time to rise again.

    Civilization IV: Warlords was released on 24 July, 2006 in America and July 28, 2006 worldwide.

    Beyond the Sword

    No Caption Provided

    Announced 28 March, 2007, the second expansion, Beyond the Sword, focuses on the late game. It introduces Corporations, a late game alternative to religion, and adds new units, buildings, and technologies to the post Gunpowder eras. It also adds 10 new civilizations, 16 new leaders (6 for existing civilizations), 5 new wonders, 16 new buildings, 23 new units, and 6 new technologies. Also included are 11 new scenarios, ranging from medieval to science fiction.

    Civilization IV: Beyond the Sword was released 23 July, 2007 in America.

    Colonization

    No Caption Provided

    Civilization IV: Colonization is a special standalone expansion, a remake of the old 1994 game Colonization in the Civilization IV engine. Announced 9 June, 2008, it focuses on the European colonization of the New World. Players play as one of the colonies, struggling both against the natives and their colonial masters back home. Players win by declaring independence and fighting off the European armies trying to take back their colonies.

    Civilization IV: Colonization was released 22 September, 2008 in America.

    System Requirements

    PC MinimumPC Recommended
    • OS: Windows 2000/XP/Vista/7
    • Processor: 1.2GHz Intel Pentium 4 or AMD Athlon processor or equivalent
    • Memory: 256MB RAM
    • Video: 64 MB Video Card w/ Hardware T&L (GeForce 2/Radeon 7500 or better)
    • Sound: DirectX7 compatible sound card
    • HDD: 1.7GB of free hard drive space
    • Software: DirectX9.0c
    • OS: Windows 2000/XP/Vista/y
    • Processor: 1.8GHz Intel Pentium 4 or AMD Athlon processor or equivalent/better
    • Memory: 512 MB RAM
    • Video: 128 MB Video Card w/ DirectX 8 support (pixel and vertex shaders)
    • Sound: DirectX7 compatible sound card
    • HDD: 1.7GB of free hard drive space
    • Software: DirectX9.0c
    Mac MinimumMac Recommended
    • OS: Mac OS X 10.5.8 or higher
    • Processor: Intel chipset
    • CPU Speed: 1.8 GHz
    • Memory: 512 MB RAM
    • Hard Disk Space: 3.5 GB free disk space
    • Video Card: (ATI): Radeon 9600 Video Card (NVidia): GeForce FX 5200
    • Video Memory: (VRam): 64 MB or higher
    • Multiplayer: Internet (TCP/IP) and LAN (TCP/IP) play supported. Internet play requires broadband connection.
    • Media Required: DVD Drive Supported Video cards: NVIDIA GeForce 5200, 6600, 6800, 7800 ATI Radeon 9600, 9650, 9700, 9800, X600, X800, X850, X1600
    • OS: Mac OS X 10.5.8 or higher
    • Processor: Intel chipset
    • CPU Speed: 2.0 GHz
    • Memory: 512 MB RAM
    • Hard Disk Space: 3.5 GB free disk space
    • Video Card: (ATI): Radeon 9600 Video Card (NVidia): GeForce FX 5200
    • Video Memory: (VRam): 128 MB RAM
    • Multiplayer: Internet (TCP/IP) and LAN (TCP/IP) play supported. Internet play requires broadband connection.
    • Media Required: DVD Drive Supported Video cards: NVIDIA GeForce 5200, 6600, 6800, 7800 ATI Radeon 9600, 9650, 9700, 9800, X600, X800, X850, X1600

    NOTICE: This game is not supported on volumes formatted as Mac OS Extended (Case Sensitive).

    Trivia

    The theme to Civilization IV "Baba Yetu" was the first, and so far only piece of music composed for a video game to win a Grammy Award in 2011.

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