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    Sid Meier's Civilization V

    Game » consists of 6 releases. Released Sep 21, 2010

    Civilization V brings brand new gameplay elements to this beloved franchise, while maintaining the "just one more turn" mentality.

    Game breaking bug? Horses for gold

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    churper

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    #1  Edited By churper

    While playing my first full game after reaching the industrial age I decided since I wasn't using my 6 horses resources that I maybe I could trade it for gold.  At this point in the game there was only 4 nations left and they all already had unused horses.  I traded the 6 horses for a small amount of gold.  Several turns later a notification said that the nation I previously traded the horses to cancled the deal and returned the horses, but now I had 12 horses instead of 6.  So again I traded the horses for cash and again several turns later the deal was cancled and the number of horses I had doubled.  It appears when the A.I. cancels a deal the horses are returned and added to the base amount of horses.   Currently in my game I have 196 horses.  The A.I. nations are bankrupt because they always take horses on a deep discount and I can do it over and over again.   
     
    I have not had a chance to test this in a different game because I have not made it to the industrial age in anyother save games and it doesn't seem to work with iron.  Can anyone else try this?
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    deactivated-5e4c09d3ba1b3

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    Weird. I'm starting up a new game now, so I'll try it out.

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    mosdl

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    #3  Edited By mosdl

    Neat exploit if true.  What difficulty?

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    churper

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    #4  Edited By churper
    @mosdl:
    Prince. 
     
    Things are now completely broke, I now have 1322 horses and neither of the two remaining nations will offer me any gold for the horses anymore and I continue to get notifications that the my deals for horses are being cancled.  
     
    Update 
    I just went from 1322 to 1442 horses in one turn
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    gamer_152

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    #5  Edited By gamer_152  Moderator

    This is kind of hilarious, nice find.

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    ch3burashka

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    #6  Edited By ch3burashka

    I always like to imagine what the AI would be thinking if it were human. Imagine the other nation's leaders gathered in their respective White Houses, pulling hair out and yelling about how they're broke, and the bordering nation has all their money, and all the horses.  
     
    "FUCK! Who authorized the horse-gold deal? And who cancelled it? You gave both our horses and our money away, god damn it!"

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    buzz_clik

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    #7  Edited By buzz_clik

    I want to start a band called Horses for Gold.

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    thewoj

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    #8  Edited By thewoj

    I just noticed a similar bug, but with Iron. I had an abundance of iron while going for a cultural victory, so I kept giving Ramses some gold and an iron or two every turn to keep him from attacking me. The following turn the deal would be cancelled, and I'd get extra iron back. After a couple of turns I had gone from 6 iron to 24. Then he offered a defensive pact, so I didn't have to bribe him anymore. I just have a bunch of extra iron now.

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    deactivated-5e4c09d3ba1b3

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    The horses thing totally worked for me, but I didn't get the crazy abundance you guys got.

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    mattjam3000

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    #10  Edited By mattjam3000

    Yep I found this a few days ago, and if you exploit it is completely game breaking. I tested this out in one game, I was able to trade my thousands of horses for cities, eventually the other civs only had their capitals left as they will never refuse 2k horses for a city. Its stupid and needs to be fixed, how they never found this in focus testing..

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    Hunkulese

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    #11  Edited By Hunkulese

    I don't really get why people get so worked up over single player exploits. If it's game breaking and ruining the game for you then just don't do it. SELF CONTROL PEOPLE!

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    Rehehelly

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    #12  Edited By Rehehelly
    @Hunkulese said:
    " I don't really get why people get so worked up over single player exploits. If it's game breaking and ruining the game for you then just don't do it. SELF CONTROL PEOPLE! "
    Maybe because it shouldn't be in the game to begin with? o_o
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    mikemcn

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    #13  Edited By mikemcn
    @buzz_clik said:
    " I want to start a band called Horses for Gold. "
    I want you to start a band called Horses for Gold.
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    vager

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    #14  Edited By vager

    Horses are the hot new commodity. People will do ANYTHING to have a horse. 
    I'd give you my entire nation for a horse. 

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    finstern

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    #15  Edited By finstern
    @churper said:
    " @mosdl: Prince.  Things are now completely broke, I now have 1322 horses and neither of the two remaining nations will offer me any gold for the horses anymore and I continue to get notifications that the my deals for horses are being cancled.   Update I just went from 1322 to 1442 horses in one turn "
    You've over saturated the market. 
     
    Basic economics :P
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    wolf_blitzer85

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    #16  Edited By wolf_blitzer85
    @Vager said:
    " Horses are the hot new commodity. People will do ANYTHING to have a horse. I'd give you my entire nation for a horse.  "
    Then Civ 5 is the game for you!
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    thatfrood

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    #17  Edited By thatfrood

    yeah, the ai is hard-coded to always buy strategic resources. The doubling thing is hilarious, though.

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    Jimbo

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    #18  Edited By Jimbo

    I had a weird bug during my campaign, and mine wasn't even weird in a good way.  I was playing on the Huge Earth map and Persia was taking over everything and getting ahead of me on points, so I went to stop them.  After I'd taken about 3 cities and killed a bunch of their army, he offered his whole empire apart from the capital (about 40 cities) in return for peace.  That seemed weird enough but whatevs, I accept it and go through the cities liberating the city-states and puppeting everything else.  
     
    When I (eventually) finish that I go to hit the CHOOSE PRODUCTION button and it just refuses to go anywhere.  Sigh.  Eventually I realise that it's trying to get me to 'choose production' for a puppet city, which you can't do.  But not being able to do that also meant I couldn't end the turn either, so the game was effectively broken.  In the end I had no choice but to go back through all of the cities and annex them one by one, just so I could get the CHOOSE PRODUCTION button to do something.  This gave me about -250 unhappiness, -250 income and pretty much fucked my previously healthy empire.  So then I had to go back through them all again and raze them to the ground.

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