I recently bought Rome: Total War and rebought the Civ IV complete edition off of steam and i'm reminded of the things that i love, and dislike, about those types of games. i've never liked the military in the civilization games and playing rome: total war made me realize that it's not that i don't like military units in empire building games; it's that Civilization IV is horrible with its military aspect. so i for one am really excited that the military will be, idk. just better.
I haven't seen too much gameplay or anything but i'm also hoping that they will make each civilization more unique. like, all the viking units should have horns on them or something. Only having one unique unit in Civ IV is kinda weird.
Sid Meier's Civilization V
Game » consists of 6 releases. Released Sep 21, 2010
Civilization V brings brand new gameplay elements to this beloved franchise, while maintaining the "just one more turn" mentality.
New things to Civ V that you're looking forward to the most
Correct me if I'm wrong, but didn't the expansion packs to Civ IV introduce multiple unique units? In any case, I'm curious about the hex system. I don't see it really affecting the overall game terribly much, but I'm definitely curious about it.
The whole 1-unit-per-hex system and range system. I hope it will make fights much more tactical and believable. I so much hate the "stack of doom". I often play a Civ4 game only until my enemies ready their giant stack of doom of cheap (but well composed - i have to give them that) and run over my defense. No more full health mechanized infantry run over by maceman. Finally shelling cities with artillery and more importantly with ships! Heck, thats what the US Navy brought the USS New Jersey back!
BTW: Civ4 (I only played it with all add ons - do not know about vanilla) had a unique unit and a unique building. Each simply had a modifier bonus over the original unit/building. There where different "skins" for units though. Like a eastasian knight looked like a mounted samurai, in contrast to an european knight, sporting full plate armor and the usual. In Civ5 there will be 3 unique "things" per civ. Either a unique building and a unit or two units, plus a unique ability. They are said to be much more unique - like roman Legions can build roads and forts.
Second the absence of the stack of doom. Nice to see unique buildings in vanilla too. And that gorgeously clean looking art deco influenced interface. Cannot wait.
Yeah, one unit per tile seems like it could really mix up the strategy of everything. I'm also really looking forward to the UI improvements. I liked Civ 4 a lot, but Civ Rev really opened my eyes to how much simplifying the UI can really make the game flow a lot smoother.
Do you guys think we'll still be seeing situations where spearmen are able to take out tanks? I know Civilization isn't mean't to be realistic, but I think it would make sense since the art style in this one seems to be a more serious tone and I just cringe when I see medieval units take over modern-day stuff >_>
" Do you guys think we'll still be seeing situations where spearmen are able to take out tanks? I know Civilization isn't mean't to be realistic, but I think it would make sense since the art style in this one seems to be a more serious tone and I just cringe when I see medieval units take over modern-day stuff >_> "Yea, they needed to have some sort of tech multiplier with the military units. This situation has been around forever, I'm hoping this gets fixed in Civ 5.
I'm one of those guys that cannot and will not play an online civ game, I just can't bring myself to do it, and in my oppinion, offline is a lot better.
Seeing new, leader specific, AI introduced is a good step forward.
As for military, it's now more like advance wars, a game I like, and it's also looking to be a lot more strategic.
" I'm really looking forward to the new military, the new diplomacy view, and the new AI. I'm one of those guys that cannot and will not play an online civ game, I just can't bring myself to do it, and in my oppinion, offline is a lot better. Seeing new, leader specific, AI introduced is a good step forward. As for military, it's now more like advance wars, a game I like, and it's also looking to be a lot more strategic. "I agree, I'm looking forward to see the new 4 level AI in action. Like you I always play offline and I have been dying to see better AI in Civ games. I'm also looking forward to see how the new city states will affect gameplay and I'm expecting them to play an integral part in the overall strategy. Off course the absence of "SoD" is a welcome and I'm looking forward to having to come up with a much more deeper strategy to conquer my neighbors.
Im looking forward to the new tactics that come from one unit per tile, really going to make the combat interesting for me
A few things that come to mind:
- The combat side of Civ is being completely invigorated. One unit per tile, hexes, ranged combat, embarkation, limited resources... This game would be worth buying even if the only victory condition was conquest.
- City-states are going to be a ton of fun to mess with. Do I manipulate them to my will, or do I simply conquer them? Can I wage a proxy war through a city-state?
- Steam achievements! As if the game wasn't addictive enough, I know I'm going to go for all the achievements too (all 120 of them). Goodbye sleep, helloooo "As Elizabeth, sink and destroy 357 enemy naval units, across any number of playthroughs."
- I can uninstall Civ4.
The number one thing I am looking forward to is multi-core support. Waiting 30 seconds to a minute for the AI to take its turn on a high end PC because they didn't support multi-threading in Civ IV was pretty brutal. I ended up having to use smaller worlds with fewer AIs than was desirable to make it playable.
After that, I am stoked for Battle Isle / Historyline: 1914 - 1918 style combat with single units in hexes, and also for somewhat streamlined gameplay - I really liked the way they are now queuing popups instead of pushing them in your face all the time, like in previous Civ games.
Completely agree with the no stack and range changes. The idea that you had to have tons of units to do anything ruined Civ at times. I almost never played for conquest and simply set up strategic defenses since I didn't want to bother with moving/building dozens of units into place. And there was nothing worse than having a war started and seeing your technological inferior move 45 macemen into place over the course of several minutes next to your cities.
Not sure hexes will actually affect all that much. Sad to see religion gone (though mainly because I used to horribly exploit it), but the new social policy stuff sounds like an interesting spin on the standard 5-6 government types.
Now the toughest decision - try to get it to work on my old old PC, or wait for it to come out on Mac. Don't know if I can hold out.
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