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Game » consists of 7 releases. Released Jan 31, 1999
An enemy in the Silent Hill franchise.
Games often feature working light switches that allow the player to manually switch on and off the lighting in a room.
Basically you're given a flashlight and then sent to a dark place.
Some games will give the player hints and tips on how to play while the game loads.
Losing consciousness is often a result of being knocked out or fainting. In games, this mental state is often used to allow a checkpoint to be reached, for the plot to be moved forward, or even for location changes. Sometimes it can be a state of limbo between health being depleted and actual death.
Loud ambient noises are often included in many thriller/horror games. These sounds are associated with panic and terror, and can heighten these feelings. Examples of these sounds would be metal chains clanging, footsteps, knocking, creaking doors, etc.
This concept is for games in which at least one of the main characters is male.
The ability to influence and control the thoughts of others.
When a relative is missing, and the protagonist is forced to look for the aforementioned relative.
When monsters in a game can turn on each other after an accidental injury and fight to the death instead of focusing on the player, or when some of the player's enemies also hate each other, and will attack each other on sight.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
A common enemy in Silent Hill.
Murder is the act of ending the life of another living thing against its will without the sanction of a higher governmental authority, such as the casualties that result from acts of war. It is generally intentional, at least in a legal meaning, but not necessarily.
Genetically evolved humans, animals or aliens.
No HUD games are ones that either lack a Heads Up Display, or find a way to integrate it into the game environment. Many games do this to add a sense of immersion or artistic quality to their games, or to reduce screen clutter.
Characters that are initially portrayed as evil, but eventually turn out to be good or not as serious of a threat. This also includes villains who remain evil the entire game, but contain some sense of moral goodness or ambiguity.
A medical professional whose primary role is that of a caretaker and doctor's assistant. They are stereotypically female, however they can be of either sex.
Games that have had an Original Soundtrack album released.
The Otherworld is the darker-side dimensional world in the Silent Hill game series.
The existence of a parallel world which can be traveled to and from, and may contain differences of varying degrees from its counterpart. Often, this concept consists of a Dark and Light World through which the player alternates.
The concept of shifting between different planes of existence. (Light/Dark worlds, Material/Spectral Realms)
The act of mimicking a dead body in order to fool an adversary.
PlayStation Plus is a premium PlayStation Network subscription service.
PlayStation Underground was a CD magazine published by Sony for the original PlayStation from 1997 to 2001. Each of the 17 issues included demos, video interviews, behind the scenes content, and much more.
A narrative that takes an unexpected turn. Commonly, plot twists come in the form of revealing that the player character is not actually who they thought.
Police are paid protectors who enforce the law through legal use of force. They are supposed to help ensure public safety and social order. Their motto is to protect and to serve.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Many games feature CG cutscenes that are usually created by an outsourced group. Generally, these types of cinematics look better than the actual game.
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