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Game » consists of 7 releases. Released Jan 31, 1999
A form of maneuverability that allows the player character to swiftly turn 180 degrees, now facing the opposite direction.
An enemy in the Silent Hill franchise.
The well known medical professionals of Silent Hill.
Alternate realities are worlds that exists next to, in parallel of, or in place of our own.
Instrumental music, often electronic, that does not follow conventional music structures, instead using various sounds to create a mood. Ambient music can evoke many different feelings in the listener, from tranquility to creeping dread.
The physical and mental turmoil that a person may encounter as a result of a traumatic or otherwise extremely stressful situation.
Usually refers to the end of the world.
An immature childish person. It wears diapers and whines a lot, much like old folks. Babies are considered cute by most people.
Video games stories with a bad ending or endings, in which the primary conflict is unable to be resolved and/or a bad fate befalls the protagonist.
Neglectful and/or abusive parents and parental figures.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
Games that let you choose the path you take through the story-line.
Games that feature car accidents as important story points or dramatic events. This concept does not refer to car accidents that can occur as an incidental result of gameplay, such as in racing games.
Games which have served as the basis of a comic book or vice versa.
Cults don't necessarily have to be evil or out to destroy the world, but in video games it's usually safe to assume so.
A non-interactive sequence within a game most often used for plot advancement.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
A dead end is when a path or road is blocked off, whether intentionally or accidently, and players are forced to turn around.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
The act of killing a god.
Sometimes you want a challenge, sometimes you wanna coast.
Games that fit this category involve characters that can traverse different dimensions.
A technology that allows a game to continuously load information off a disc while the player is in game to prevent loading screens.
In video games, dithering is a graphical technique using pixel patterns to simulate additional colors or transparency. While far more common on CRTs, many games still use the technique, especially games which use pixel art.
The concept of seemingly religious phenomena being explained as the work of alien civilizations.
Your friend in medicine. Mostly.
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