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    Sins of a Solar Empire

    Game » consists of 4 releases. Released Feb 04, 2008

    Take control of one of three playable races as they combat for domination of the galaxy in this RTS title from Ironclad Games.

    delta_ass's Sins of a Solar Empire (PC) review

    Avatar image for delta_ass

    These sins can quite readily be forgiven.

    This game kicks ass. It's pretty much a combination of Homeworld 2 and any regular 4X space empire game. You could also see it as a space version of Supreme Commander, it's goddamn epic. Like, battles with fleets of over 200 ships.

    Plus, there's absolutely no DRM, if you know what I mean.

    While I describe it as Supreme Commander in Space, Sins has a much better UI. Supreme Commander wasn't all that great IMO because the pacing was slow as hell and you had to individually upgrade all the tiny little resource poiints which really got annoying. You also do a lot of teching in Sins but it's all very easy and intuitive, without feeling like a chore.

    The only thing this game lacks is a singleplayer campaign with a storyline, but the open sandbox levels do an adequate job.

    Other reviews for Sins of a Solar Empire (PC)

      Holy Crap! 4X Sci-Fi Gameplay at it's best?! 0

      The latest foray into the space-based genre of RTS games takes its form in Sins of a Solar Empire, the first and rather highly anticipated title from Ironclad Games. On the surface, Sins appears to be no more than a Homeworld or Hegemonia clone, but a closer inspection of the title unveils a simplified yet altogether brilliantly constructed 4X game. For those not familiar with the term 4X stands for eXplore, eXpand, eXploit and eXterminate, describing games along the lines of the Civilization an...

      3 out of 3 found this review helpful.

      The seriousness will make you happy. 0

      Sins of a Solar Empire is real time (space) strategy game recently released by Stardock, who are most (deservedly) famous for being the makers of Galactic Civilizations 1&2, which almost single handedly revived the 4X space genre after the failure of MOO3. As such, it is tempting to think of Sins as an RTS GalCiv2, but, for good or for ill, nothing could be further from the truth. (this is partly because the game was *published by Stardock, not developed by them) The game promises deep strat...

      2 out of 2 found this review helpful.

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