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Abjuration is the school of magic that deals with protective spells (buffs) and counter magic.
Abilities related to winds , storms, lightings and else. When it uses abilities directly related to air/electricity(for example: Mages or Dragons) it's related to this concept.
Huge four-armed creatures that possess the ability to summon homing orbs into the battlefield. They agreed to fight for Mental in exchange for the spell-casting powers it gave them.
These reanimated dragon skeletons are necromancers that patrol the Plane of Hate in honor of Innoruuk.
The Assembly is one of the four factions of the Nexus Force. Led by Doctor Overbuild, the Assembly specializes in building and the wise usage of creativity.
Yet another mage variant, Battle Mages prefer to hone their magic skills on the battlefield.
In many RPGs, especially those made in Japan, magic is categorized as black or white. Black magic spells deal damage or inflict negative effects.
Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
A type of undead. Bonelords are the guardians of the tombs scattered throughout Vvardenfell.
Boxx Empire members that have learned the dark arts.
The Bretons are a human race in the Elder Scrolls series who specialize in magic.
Pyromancers of the Bright Order are part of the Bright College of Magic in the Warhammer Universe.
The time it takes to cast a spell or ability
Channeling is a skill that allows a caster to continue casting a spell without having the spell interrupted by being attacked, slightly moving, etc.
The cleric is a combination of priest, healer and holy warrior. The cleric is much akin to the paladin but tend to be more magic-oriented and less focused on melee combat.
Conjuration is the magic school of manifesting objects such as weapons out of thin air. In some settings, conjurers are also responsible for summoning creatures.
An effect that deals damage to anything that attacks or touches the character.
Elves who have often been corrupted in some manner, changing their skin tone and leaving them with a predisposition towards evil. Sometimes called "Drow".
Divination is a school of magic that allows the user to tell the future, see the unseen, sense the presence of undead, identify magical items, and more.
Druids were pre-Christian priests in Celtic culture and feature prominently in Irish mythology. In games they are generally nature-based healers and spellcasters.
Elves are a race found in a lot of games based on a fantasy setting. They are recognizable by their elongated ears and often live much longer than humans. Some are even immortal. There are many variations of Elves.
Enchanters are spell casters that focus on the manipulation of the mind and deception.
Enchantment is the process of infusing mundane items with magical properties, or manipulating your enemies minds with magic.
Erudites are a race in the EverQuest series. As humans evolved from barbarians, Erudites believe they are the next evolutionary step. Erudites are the most intelligent race of people in the world of Norrath.
Throwing a fireball or zapping your foes with chain lighting are both great examples of evocation magic.
Fairies appear in many games, usually as a race that will assist players with magic. Fairies are almost exclusively female.
Fire element means using magic or an ability associated with fire the most of the time. If any kind of magician uses fire-related spells this concept applies to it.
The ability to create, shape, and control fire at will. This is a common and well known power in fiction, its appearance dating back to ancient literature.
Geomancers use their magic to interact with and alter nature and the world around them, destroying their enemies with the power of Mother Earth.
Gnomes are a race of mythological creatures, which are usually much smaller versions of humans.
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