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SSX

Game » consists of 6 releases. First released on Feb 28, 2012

The sixth entry in the Snowboard Super X series that allows players to ride down real world mountains in dangerous weather conditions.

EA to add in head-to-head multiplayer?

#1 Posted by Redbullet685 (5743 posts) - 9 months, 18 days ago

So, from the looks of this trailer released a few days ago, it looks like EA may be adding in competitive head-to-head multiplayer to the SSX reboot. This should hopefully get more people to come back to the game if this is really what it looks like it is, head-to-head multiplayer. Seeing as how this game has been dead since like April-May (just mere months after its release), it'll be good to have more people pick it up again like I do every once in a while. No details on if it will just be a free update or if it will be paid DLC (it better not be paid DLC), but the info on the video says "Something new is coming to the mountains of SSX this summer" so I guess we have a rough date on when it will be released, sometime before September 22nd.

#2 Posted by iAmJohn (5781 posts) - 9 months, 18 days ago

I think it's gonna take a lot more than multiplayer to get me to care about SSX again.

#3 Posted by Venatio (4425 posts) - 9 months, 18 days ago

I'd play that

#4 Posted by Sackmanjones (4186 posts) - 9 months, 18 days ago

Is anyone playing this game still? Meant to get it but never did and from what I've heard it's as dead as can be.

#5 Posted by TooWalrus (11834 posts) - 9 months, 18 days ago

I'd jump into some online matches. That game is great, though it didn't hold my attention for long, I only finished half of the 'story', or whatever they were calling it.

#6 Posted by FreakAche (2869 posts) - 9 months, 18 days ago

Wake me up when they bring back split-screen.

#7 Posted by JoMate (241 posts) - 9 months, 18 days ago

@FreakAche said:

Wake me up when they bring back split-screen.

Somehow this seems important...

#8 Posted by zombie2011 (4668 posts) - 9 months, 18 days ago

the lack of head-to-head multiplayer was the only reason i didn't buy this game, SSX is off my radar now so even when they patch it in i still won't care.

#9 Posted by Redbullet685 (5743 posts) - 9 months, 18 days ago

@Sackmanjones said:

Is anyone playing this game still? Meant to get it but never did and from what I've heard it's as dead as can be.

Its really fucking dead. The asynchronous multiplayer has been dead since May, but you can get it for so cheap (around $20 used) so I say jump in. And if you can get a bunch of friends from GB from this thread (Ps3 thread) like I did, then you'll have some fun just trying to beat everyone's scores. And I'm sure that this head-to-head stuff will bring a lot of players back.

#10 Posted by gaminghooligan (845 posts) - 9 months, 18 days ago

shame it's dropping so late after the release. is right the mp they had is dead and folks seem to have moved on.

SSX needs and deserves split screen MP it's what I loved in the older games and what I miss in the new one.

#11 Posted by buft (3145 posts) - 9 months, 18 days ago

thats pretty awesome

#12 Edited by Seppli (7720 posts) - 9 months, 17 days ago

@Sackmanjones said:

Is anyone playing this game still? Meant to get it but never did and from what I've heard it's as dead as can be.

Thanks to marvels of asynchronus multiplayer, that doesn't matter at all. And the filet-bits in the package are supreme beef, and it's a big package and a lot of filet. Regardless of what tickles your fancy.

I definitely could see me getting back into it for a spell, and I definitely hope for a more 'trick' focused future iteration of SSX, with more smooth flowing tracks and more forgiving design.

Ontopic: I will play head-2-head trick events 'til my thumbs bleed!

Online
#13 Posted by mpgeist (455 posts) - 9 months, 17 days ago

Man I played this game so hard for about a week and then my interest jumped off a cliff. I forgot I had the game still until I saw this post.

#14 Posted by jakob187 (20685 posts) - 9 months, 17 days ago

The problem isn't the multiplayer or anything else. The problem is the back half of the tracks that have these sheer drops which lead to your death...and they happen every five seconds on the damn tracks. THOSE ARE NOT FUN! It's the sole thing that made me quit playing - the first time the track had consistent drop-offs with no snow at the bottom, I quit playing it.

The game, beyond that, is fucking EXCELLENT! The RiderNet stuff kept me going big time (even if the payouts were a BIT too hefty). It was simply the track designs that got on my damn nerves. You don't need 100+ tracks. You just need 20 well-designed ones.

#15 Posted by Redbullet685 (5743 posts) - 9 months, 17 days ago

@jakob187: Yeah, there's too many tracks that just aren't that much fun at all. I basically refuse to play any of the tracks in the Africa stage. Its too fucking dark and there are fucking bottomless pits everywhere.

#16 Posted by Mastercheesey (193 posts) - 9 months, 17 days ago

Yeah thats what this game needed but I think its too late.

#17 Posted by ajamafalous (10613 posts) - 9 months, 17 days ago

Seems far, far too late to be relevant. Shame.

#18 Posted by Seppli (7720 posts) - 9 months, 17 days ago

@mpgeist said:

Man I played this game so hard for about a week and then my interest jumped off a cliff. I forgot I had the game still until I saw this post.

Mass Effect 3 - right?

Online
#19 Posted by Mesoian (1553 posts) - 9 months, 17 days ago

It's kinda of too little too late at this point...

#20 Posted by MightyDuck (1200 posts) - 9 months, 17 days ago

The thing that killed it for me with SSX was the tracks with the insane amount of precision that was required. I just want to race down the mountain and my own leisure and throw out as many tricks as I can. The various cliffs and gaping plunges really killed it for me. More power though to anyone else who enjoyed it and is excited for this DLC.

#21 Posted by joshthebear (2340 posts) - 9 months, 17 days ago

I'm afraid it's too little too late. I played the hell out of it for a solid month before it dropped off for me. The leader board chasing was good for a while, but it can't replace head to head competition.

#22 Posted by mpgeist (455 posts) - 9 months, 17 days ago

@Seppli said:

@mpgeist said:

Man I played this game so hard for about a week and then my interest jumped off a cliff. I forgot I had the game still until I saw this post.

Mass Effect 3 - right?

Yeah I think so actually.

#23 Posted by ComradeKhan (687 posts) - 9 months, 17 days ago

It was pretty stupid for this not to be a feature in the game right out of the box... Seriously, what were they thinking?

#24 Posted by BabyChooChoo (3579 posts) - 9 months, 17 days ago

Seems waaaaaaaay too late for this to matter especially if it turns out to be paid dlc.

#25 Posted by McGhee (5353 posts) - 9 months, 17 days ago

Head to head multiplayer? What a crazy idea! Revolutionary!

But seriously, you'd think that something that's been around since fucking Pong would have been in the game in the first place. -__-

#26 Posted by smitty86 (666 posts) - 9 months, 17 days ago

Too bad I just traded it in. Seriously, you can't wait this long to put something like that in and expect everyone to still care.

#27 Posted by Cloudenvy (5731 posts) - 9 months, 17 days ago

Yeeeeeah, as others have mentioned: It's a little too late, EA.

#28 Posted by senorfuzzeh (385 posts) - 9 months, 16 days ago

I'd freaking love head to head multiplayer. I wasn't sure why it wasn't in the game to begin with to be honest.

#29 Posted by Bell_End (1090 posts) - 9 months, 16 days ago

@Sackmanjones said:

Is anyone playing this game still? Meant to get it but never did and from what I've heard it's as dead as can be.

where did you hear that?

#30 Posted by rmanthorp (3352 posts) - 9 months, 16 days ago

@jakob187 said:

The problem isn't the multiplayer or anything else. The problem is the back half of the tracks that have these sheer drops which lead to your death...and they happen every five seconds on the damn tracks. THOSE ARE NOT FUN! It's the sole thing that made me quit playing - the first time the track had consistent drop-offs with no snow at the bottom, I quit playing it.

The game, beyond that, is fucking EXCELLENT! The RiderNet stuff kept me going big time (even if the payouts were a BIT too hefty). It was simply the track designs that got on my damn nerves. You don't need 100+ tracks. You just need 20 well-designed ones.

This this this this. Every time this. The stuff around SSX was fine. Hell I never missed head-to-head multiplayer because you zoom past everyone all the time anyway. The freeride mode might be fun and I appreciate them adding it solely on fan request but again why would I want to free ride on tracks that I can die on. Uhhhhh. Serenity and Bulldog will always be well designed I guess :)

#31 Posted by Jack268 (3386 posts) - 9 months, 16 days ago

Nice. I'll definitely play some more once this arrives.

#32 Posted by Shookems (436 posts) - 9 months, 16 days ago
#33 Posted by Jack268 (3386 posts) - 9 months, 16 days ago
#34 Posted by Shookems (436 posts) - 9 months, 16 days ago

I just want some fucking split screen.

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