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Game » consists of 3 releases. Released Sep 08, 2020
The value that determines how many events can take place in a character's turn in pure turn based combat as well as in the modern Fallout franchise.
In these games, there is an actual number or meter on-screen that shows how much armor the player has. Rather than being treated like equipment or a power-up, this armor serves more as a secondary health pool.
A mechanic used mainly in Japanese RPGs of both the action and turn-based variety.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
The act of living outdoors, usually in a tent. It is a common method of providing comfort while resting in forested areas or other regions away from established civilization.
An attack that does more damage than usual, usually affected by random chance and some sort of modifier.
A specific number that briefly floats above an enemy after an attack which displays the exact amount of damage the attack has done.
Environments cycle between day and night, often with effects on other aspects of the game.
Some games portray cutscenes as portraits of characters talking to each other.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Often referred to as an EMP, an electromagnetic pulse is a short burst of high-intensity electromagnetic radiation, most commonly used to short out electrical devices.
Frequently seen in RPGs and Fighting games, The EHI helps players calculate the current health of opponents.
A digital distribution platform operated by Epic Games.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A three dimensional image or transmission commonly used in science fiction. May or may not be interacted with.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
An event which prevents the opponent from completing a skill with an activation time. The interrupt can be performed by a regular attack, special move or environmental effect.
The tenth annual PAX East took place March 28-31, 2019 at the Boston Convention & Exhibition Center in Boston, Massachusetts. It was the second PAX East to span four days.
The eleventh annual PAX East took place February 27-March 1, 2020 at the Boston Convention & Exhibition Center in Boston, Massachusetts.
The fifteenth PAX West took place August 31-September 3, 2018 at the Washington State Convention Center in Seattle, Washington.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
A portal is a hole in reality connected to another hole in reality, whether magical or scientific in nature, that allows a person to instantly travel incredibly vast distances simply by walking through one.
Procedural Generation refers to the creation of content algorithmically as the game is running. This content generally coexists with standard, authored content; the two are not mutually exclusive.
One man's terrorist, another's freedom fighter.
Revenge is an act of violence, financial ruin, or emotional torment that one person or group carries out against another, in response to some perceived wrongdoing.
Game mechanics traditionally found in role-playing games that are incorporated into a non-RPG title.
Having a regenerating shield allows for the character to hide when his shield is low. This makes gameplay easier as the character is not always looking around for health.
A condition which affects a character's effectiveness, either positively or negatively. Common examples include Poison or Haste.
A relationship mechanic present in latter games in the Fire Emblem series. Characters may form bonds, granting them stat bonuses when in close proximity on the battlefield.
Gameplay type emphasizing deliberately paced tactical battle where each side politely takes turns moving and attacking one another through varied forms of combat.
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