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Known sometimes as jump gates, hyperspace gates, star gates, these structures are like Satellites that use wormhole technology to propel ships either simultaneously to another sector in space or greatly cuts down the travel time. Though they can be human made, they often have been created hundreds or thousands of years before humanity travels the stars, by an ancient race that often are extinct.
King of the Hill is a popular game mode where the players have to stay in a designated area of a map to gain points. This mode is becoming increasingly popular in shooters.
A race of aliens from the planet Qo'noS. They are an extremely aggressive warrior race obsessed with physical combat, conquest and honor, around which their entire society revolves.
When the title of the game does not appear immediately at the beginning of the game, but rather after the first mission or prologue.
Lens Flare is a dynamic graphical effect that emulates visual artifacts that can appear on an image captured by a camera with a lens. This effect is not limited only to sunlight.
A game that utilizes a letterbox frame when it is already running in a widescreen resolution.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
MMOs that offer lifetime subscription, usually at the launch of the game.
Micromanagement is the act of increasing the efficiency and longevity of units during a battle, or managing equipment, statistics and abilities on an obsessive level.
Armed forces. The arm of government that deals with fighting wars and protecting a nation from external or internal threats
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
Never Ending Games is a self-explanatory concept in which a game is unbeatable and never ends, due either to the game having no true ending or because the game is not saved (or truly continued) after the last section of the game.
Once looted or equipped, some items cannot be sold, traded, or dropped. This concept is common in most MMOs.
Characters that are initially portrayed as evil, but eventually turn out to be good or not as serious of a threat. This also includes villains who remain evil the entire game, but contain some sense of moral goodness or ambiguity.
When a game's villain seems to be constantly watching and commenting on the player's actions.
Games which allow players to interact with others over the internet.
Orbiting is the act of one body following a curved trajectory about another due to gravitational attraction.
Games that have had an Original Soundtrack album released.
Various effects using "particles" (billboard/sprite planes or full models).
A system in which the player is allowed to control multiple characters. Most commonly seen in role playing games. Can also be used to describe party systems in the MMORPG genre, which brings a group of players together to accomplish various tasks.
Many online games, particularly MMORPGs, require a monthly payment to pay. This fee goes towards upkeep for the game, such as maintaining servers or the salaries of customer support,etc.
Player versus Environment, commonly abbreviated as PvE, is a gaming term that originated in MMOs to refer to gameplay in which players fight against computer controlled creatures or characters.
Player versus Player, commonly abbreviated as PvP, is a gaming term that originated in MMOs to refer to gameplay in which players fight against other player controlled characters.
These games, franchises, characters, or companies have some connection with PlayStation Home. They could have some related digital wares available, have their own Space, or even be playable.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
PlayStation Underground was a CD magazine published by Sony for the original PlayStation from 1997 to 2001. Each of the 17 issues included demos, video interviews, behind the scenes content, and much more.
Point and click is an interface featured in a specific kind of adventure game, where players click on objects and characters to interact with them.
Simulating the effects of a great variety of poisons, toxins, venoms and nerve agents can lead to many unique and interesting mechanics. A classic trope in games, Poison usually deals small amounts of damage to health over time.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
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