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Star Wars Front II is the second entry into the 3 person shooter franchise. It features many improvements over the original, but there are some problems that arise inevitably during gameplay. SWBFII advertised the following changes in their marketing.-Addition of Space Battles-Addition of Hero/Villain characters (Jedi, Sith, other)-New unlockable classes (Droideka, Dark Trooper, etc.)
PROS
There are plenty of new features that enhance gameplay in SWBFII.
- The New Classes are arguably the best addition in SWBFII. Now when a player earns a pre-designated amount of points, they are rewarded with the ability to choose higher powered characters with which to use in battle. These vary from time period and faction, but they include Jet Pack troopers, high powered droids, wookiees and warriors sporting invisibility.
- The graphics are improved over the original. It looks almost as though the developers got a little more out of the engine this time around. Water looks great and the character models look good for this generation’s platforms. The overall look is darker that the first game, which leads to more pressing of the target button to keep from losing enemies in the scenery, but this adjustment doesn’t take long and ends up adding to the pressure of battle.
CONS
Some items have been around since the first Battlefront, some are new thanks to the gameplay additions.
- Online connections were always tricky with Battlefront and the new installment suffers from familiar connection issues on the PS2 front.
- The addition of Space Combat was an exciting new feature at release, but it was quickly revealed to be a less-than-amazing experience. The idea is a great one, and the option to infiltrate the opposing team’s starship to deal damage from the inside out is innovative, but the execution falls short of the dream. The targeting system in-ship is lacking, and actually hitting your opponent is easier said than done, although the AI enemies have no issues taking you out in moments. The feel is wrong, and the sense of true combat is lost somehow.
Next Iteration
Battlefront III? Yes please, and here are some ideas to make it a more enjoyable experience.
- It’s been done but player character damage would be great to see. Your player isn’t meant to be a one man army, but perhaps each time you respawn your player pallet swaps slightly to show your battle hardened-ness… Coming back with General insignia, or battered armor the more enemies you dispatch or locations you acquire would be a nice touch, and allow teammates (and the opposition) to see the most dangerous warriors at a glance.
- Spawn camping will always be a problem in these types of games. But perhaps instead of just appearing, players could be treated to quick drop ins from Clone Army ships, or Tideriums could lower Dark Troopers into the Jungle of Dagobah at varying locations around the check point. Allowing players a more realistic way to see reinforcements introduced, and giving the player a momentary view of the surroundings would be an advantage, especially if an enemy lies in wait.
- Characters have special weapons already, but what if they had always active special abilities? Take a wookiee for instance, tall and powerful, a wookiee should be able to manhandle its enemies. Now that would be too strange in a Battlefront sense, but perhaps the wookiee class could have a charging ability. Running into an enemy may knock that character to the floor and buy the wookiee some time to regroup or move in to finish the job. And the sniper class, perhaps they could have the ability to climb small distances, a way to allow them to get into strategic areas that others could reach with weapons but not on foot.
All in all, Star Wars Battlefront II is fun game to play, it’s not perfect but it can be enjoyed for hours in Multiplayer mode, and single player mode does not disappoint.