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    Star Wars: Battlefront II

    Game » consists of 7 releases. Released Nov 01, 2005

    The sequel to Star Wars: Battlefront, adding new game modes, new playable classes and abilities, revamped single-player modes, and huge space battles.

    Short summary describing this game.

    Star Wars: Battlefront II last edited by Galamoth on 10/23/22 05:02PM View full history

    Overview

    Star Wars: Battlefront II (not to be confused with the 2017 game of the same name) is a sci-fi team-based shooter developed by Pandemic and published by LucasArts for the Xbox, PlayStation 2, PlayStation Portable, and PC on November 1, 2005.

    The sequel to the original Star Wars: Battlefront, Battlefront II adds an assortment of new game modes, character classes, vehicles, maps, and gameplay features (including playable Heroes, score-restricted classes, sprinting, and space battles). It also revamps both single-player modes (Campaign and Galactic Conquest), although the PSP version is restricted in single-player content.

    The game's main campaign, titled Rise of the Empire, chronicles a detachment of Galactic Republic Clone Troopers known as the 501st Legion through the final battles of the Clone Wars. It then follows the 501st (as Galactic Empire Stormtroopers) as they become Darth Vader's personal army (also known as "Vader's Fist").

    Due to the shutdown of the GameSpy online service, the PC version's online multiplayer was discontinued on July 25, 2014. It was later restored on October 4, 2017 with crossplay support between Steam and GOG versions.

    A limited demo of the Xbox version is included in the 2005 DVD release of Star Wars: Episode III - Revenge of the Sith.

    Classes

    Similar to the original game, players can choose from multiple different infantry Classes, each with their own range of weaponry and utility. Unlike the original game, however, the four base Classes remain mostly the same between factions:

    • The Soldier class excels at general front-line combat. They carry a fully-automatic Blaster Rifle suitable for both close-ranged and medium-ranged combat, and four Thermal Detonators. They also carry a semi-automatic infinite-ammo Blaster Pistol as a backup for when out of ammunition.
    • The Assault class excels at anti-vehicular combat from a distance. They carry a single-shot Rocket Launcher that inflict tremendous damage against enemy armor, and carry Proximity Mines (allowing them to create explosive traps). They also carry a Blaster Pistol and two Thermal Detonators for self-defense.
    • The Sniper class excels at anti-infantry combat from a distance. They carry a semi-automatic Sniper Rifle that inflict tremendous critical hit damage on headshots, and carry Auto Turrets (giving them additional protection with automated sentry turrets). They also carry a Blaster Pistol and two Thermal Detonators for self-defense.
    • The Engineer class, while not skilled at general combat, excels in supportive roles, namely repair and sabotage. They carry a short-ranged Fusion Cutter for repairing (friendly vehicles, turrets, and droids), for rebuilding (turrets and droids), and for dismantling (enemy vehicles), remotely-detonated Detpacks for sabotage, and a Health and Ammo Dispenser to drop canisters (similar to those dropped by fallen enemies) to aid themselves or their teammates. Instead of a Blaster Pistol, they use a pump-action Shotgun for self-defense (sacrificing firing speed for more firepower).

    Each faction also has two Special classes to choose from, each with their own unique abilities and weaponry. Players must unlock them in each match beforehand by acquiring points, and teams can only have a limited amount of each Special class in-play.

    Clone Wars

    Galactic Republic

    Their base units are the Clone Trooper (soldier), Heavy Trooper (assault), Clone Sharpshooter (sniper), and Clone Engineer (engineer).

    • Clone Commander - Unlocked after 10 points. Best use for the front-line, Commanders carry a rapid-fire Chaingun that shreds through enemy infantry at close and medium ranges (but are prone to overheating) and have access to the Rally ability, which temporarily boosts the damage resistance of all allies around them. They also have access to the Recon Droid, a remote-controlled drone that scouts the area (leaving the Commander defenseless) and fires blaster shots. They also carry a Blaster Pistol for self-defense.
    • Jet Trooper - Unlocked after 12 points. The most agile Republic class, Jet Troopers can glide through the air using their Jetpack. They also have a multi-shot EMP Launcher that is most effective against groups of infantry. In addition to two Thermal Detonators, they have a more powerful version of the Blaster Pistol (the Commando Pistol) for self-defense.

    Confederacy of Independent Systems

    Their base units are the Super Battle Droid (soldier), Assault Droid (assault), Assassin Droid (sniper), and Engineer Droid (engineer). The Super Battle Droid is unique, however, and is equipped with a Wrist Laser (which fires similar to a Blaster Rifle) that can be configured into a Tri-Shot (similar to a Blaster Pistol, but fires three shots at once) and a Wrist Rocket (which have less carrying capacity but is shot like a Rocket Launcher).

    • MagnaGuard - Unlocked after 10 points. Best use for the front-line, MagnaGuards carry both a multi-shot Bulldog RLR (which function like a rocket launcher) and multi-shot Radiation Launcher (which function like a grenade launcher). They also have access to the Neuro-Poison ability, which temporarily poisons all enemies around them and the Recon Droid, a remote-controlled drone that scouts the area (leaving the MagnaGuard defenseless) and fires blaster shots.
    • Droideka - Unlocked after 12 points. The most agile CIS class, Droidekas have infinite-ammo Repeating Blasters that are powerful against infantry at close-range and have a Shield Emitter that grants a barrier around them (giving them temporary invincibility until the shield gauge depletes, either over time or by enemy gunfire). While they are slow when deployed, they can toggle into an undeployed "ball" form (using the Crouch button) and roll around (with no offense nor defense) for quick traversal.

    Galactic Civil War

    Rebel Alliance

    Their base units are the Rebel Soldier (soldier), Rebel Vanguard (assault), Rebel Marksman (sniper), and Rebel Smuggler (engineer).

    • Bothan Spy - Unlocked after 10 points. Focused on stealth, Spies carry the single-shot Incinerator, a shotgun-like anti-infantry weapon that is both quiet and hides enemy corpses. They also have access to the Stealth ability, cloaking themselves for a short time (at the cost of not accessing their weapons or abilities). They also have access to Time Bombs for timed sabotage and the Regeneration ability to temporarily regenerate health of all allies around them.
    • Wookiee Warrior - Unlocked after 12 points. Best use for the front-line due to their increased health, Warriors carry a unique shotgun-like Bowcaster for anti-infantry (which fires seven bolts in a horizontal line, which can be charged to reduce the spread) and a multi-shot Grenade Launcher for anti-armor. They also have access to two Thermal Detonators and the Recon Droid, a remote-controlled drone that scouts the area (leaving the Warrior defenseless) and fires blaster shots.

    Galactic Empire

    Their base units are the Stormtrooper (soldier), Shock Trooper (assault), Scout Trooper (sniper), and Imperial Engineer (engineer).

    • Imperial Officer - Unlocked after 10 points. Best use for the front-line, Officers carry a semi-automatic Sonic Blaster (which can shoot through multiple enemies at once) and a multi-shot Mortar Launcher. They also have access to the Rage ability, which increases the damage dealt by all allies around him, and the Recon Droid, a remote-controlled drone that scouts the area (leaving the Officer defenseless) and fires blaster shots.
    • Dark Trooper - Unlocked after 12 points. The most agile Empire class, Dark Troopers can perform a very high vertical leap using their Jumpack. They also have a unique shotgun-like Arc Caster that fires blasts of electricity at short range (and can be charged for even more powerful blasts that chain through multiple infantry). In addition to four Thermal Detonators, they have a more powerful version of the Blaster Pistol (the Commando Pistol) for self-defense.

    Space Battles

    On dedicated Space Maps, players are limited to only two infantry class options (each with no gameplay difference between factions):

    • The Pilot class is more suited to piloting spacecraft, as they have the innate ability to automatically repair their current vehicle while flying. Out of the cockpit, they carry a Blaster Pistol for self-defense, a Fusion Cutter for repairing vehicles, and up to three Time Bombs for sabotage.
    • The Marine class has additional firepower that makes them more adept at boarding enemy ships. Out of the cockpit, they carry a Blaster Rifle for general combat, a Rocket Launcher for sabotaging enemy vehicles, and up to four Thermal Detonators for sabotaging vital systems.

    Heroes

    While most Heroes are skilled in the ways of the force, others like Boba Fett rely on unique weaponry and special abilities.
    While most Heroes are skilled in the ways of the force, others like Boba Fett rely on unique weaponry and special abilities.

    New to the game is the opportunity to play as unique Hero classes (as they were NPCs in the previous game). Only one player per team can play as their team's Hero at the time, and determining whoever gets to play as them is based on the server settings. Players can then respawn as that Hero.

    Heroes have unique lifebars (stylized as lightsabers) that slowly deplete and can only be healed by killing enemies. They are tougher to eliminate and have unique abilities.

    By default, the first Hero on the team is determined after a player scores 10 points (in which the highest-scoring player, usually that same Hero, gets to become the Hero). After the Hero is eliminated, the game waits for 90 seconds before choosing a new Hero. Server operators can change the Hero choice (including worst-scoring player and random player), the time to choose another Hero after the previous one's elimination, and when to choose the initial Hero (including an initial timer).

    Force Users

    Most of the Heroes in the game are Force users, granting them unique powers at a cost of a forced third-person perspective. They are always equipped with a melee-focused lightsaber (with some characters using multiple lightsabers or doublesabers), with combo attacks costing part of the character's energy gauge.

    In addition to special abilities (which function similar to the explosive/utility item slot), Force users can toggle a blocking stance to deflect incoming blaster fire with their lightsabers (using the Change Weapon button), use Force Jump to perform an additional mid-air jump, and run very fast (allowing them to perform a powerful running strike). All of these abilities are dependent on the character's energy gauge.

    • Saber Throw - As the name implies, the Hero throws their lightsaber at a given direction for a powerful ranged attack. Until the lightsaber is returned back to them (similar to a boomerang), the Hero cannot attack or defend.
    • Force Push - Causes all nearby enemies in front of the Hero to be thrown away from the Hero, disabling them for a short time. If used correctly, it can also be used to throw enemies into instant-kill areas (such as off of cliffs).
    • Force Pull - Causes all nearby enemies in front of the Hero to be thrown towards the Hero, disabling them for a short time. If used correctly, it can also be used to throw enemies into instant-kill areas (such as off of cliffs).
    • Force Choke - Causes a target enemy to be lifted helplessly into the air, making them an easier target and slowly depleting their health. Toggleable.
    • Force Lightning - Causes the Hero to shoot electrical discharges from their fingertips, causing continual damage to all nearby enemies in front of them.
    • Rage - Only available to General Grievous. Grants a temporary damage buff to all nearby teammates.
    • Force Orb - Only available to Kit Fisto. Causes him to charge up and fling an orb at a given direction that explodes (similar to the rocket of a Rocket Launcher).
    • Starblades - Only available to Asajj Ventress. Causes her to fling four small blades (similar to shurikens) at a given direction, each of them ricocheting off of surfaces for a short time.

    Clone Wars

    Republic (Heroes)

    • Obi-Wan Kenobi - Force User. Has access to Saber Throw and Force Push. Appears in Death Star: Interior, Kamino: Clone Facility, Mustafar: Refinery, Naboo: Theed, Tatooine: Mos Eisley, and Utapau: Sink Hole.
    • Yoda - Force User. Has access to Force Pull and Force Push. Appears in Dagobah: Swamp, Kashyyyk: Beachhead, Polis Massa: Medical Facility, and Tantive IV: Interior.
    • Mace Windu - Force User. Has access to Saber Throw and Force Push. Appears in Coruscant: Jedi Temple, Geonosis: Dust Plains, and Yavin 4: Temple.
    • Kit Fisto - Force User. Has access to Saber Throw and Force Orb. Appears in Rhen Var: Citadel, and Rhen Var: Harbor. Only available in Hero Assault in the Xbox version as DLC.
    • Aayla Secura - Force User. Uses two lightsabers in-tandem and has access to Saber Throw and Force Pull. Appears in Bespin: Cloud City, Felucia: Marshland and Tatooine: Jabba's Palace.
    • Ki-Adi-Mundi - Force User. Has access to Saber Throw and Force Pull. Appears in Mygeeto: War-Torn City.
    • Anakin Skywalker - Force User. Has access to Saber Throw and Force Choke. Appears in Yavin 4: Arena. Not available in the Heroes side in Hero Assault.

    CIS (Villains)

    • Darth Maul - Force User. Uses a doublesaber and has access to Saber Throw and Force Push. Appears in Coruscant: Jedi Temple, Mustafar: Refinery, Naboo: Theed, Polis Massa: Medical Facility, Rhen Var: Citadel, Tatooine: Jabba's Palace, Tatooine: Mos Eisley, and Yavin 4: Temple.
    • General Grievous - Force User. Uses two lightsabers in-tandem (up to four in certain attacks) and has access to Rage. Appears in Dagobah: Swamp, Mygeeto: War-Torn City, Tantive IV: Interior, and Utapau: Sink Hole.
    • Jango Fett - Uses a Westar-33 Blaster (with a wrist-mounted Flamethrower as an alternate) and has access to Wrist Rockets and Time Bombs. Has a Jetpack similar to Jet Troopers. Appears in Felucia: Marshland, Kashyyyk: Beachhead, and Kamino: Clone Facility.
    • Asajj Ventress - Force User. Uses twin-linked lightsabers and has access to Starblades and Force Push. Appears in Bespin: Cloud City, Rhen Var: Harbor, and Yavin 4: Arena. Only available in Hero Assault in the Xbox version as DLC.
    • Count Dooku - Force User. Has access to Force Choke and Force Lightning. Appears in Geonosis: Dust Plains.
    • The Emperor - Force User. Has access to Force Lightning and Force Choke. Cannot perform multiple jumps, but can toggle a mid-air glide (by pressing the Jump button mid-air). Appears in Death Star: Interior.

    Galactic Civil War

    Rebels (Heroes)

    • Luke Skywalker - Force User. Has access to Saber Throw and Force Push. Appears in Bespin: Cloud City, Coruscant: Jedi Temple, Death Star: Interior, Hoth: Echo Base, Mygeeto: War-Torn City, Tatooine: Jabba's Palace, and Yavin 4: Arena.
    • Han Solo - Uses a DL-44 with a three-round burst (with a Fusion Cutter as an alternate) and has access to Detpacks and Rally. Appears in Endor: Bunker, Kamino: Clone Facility, Rhen Var: Citadel, Tatooine: Mos Eisley, and Utapau: Sink Hole.
    • Chewbacca - Uses a Bowcaster (with a Grenade Launcher as an alternate) and has access to Time Bombs and Rage. Increased damage resistance similar to Wookie Warriors. Appears in Felucia: Marshland, Kashyyyk: Beachhead, Rhen Var: Harbor, and Yavin 4: Temple.
    • Princess Leia - Uses a Sporting Blaster and has access to Thermal Detonators and Invulnerability. Appears in Naboo: Theed, Polis Massa: Medical Facility, and Tantive IV: Interior.
    • Obi-Wan Kenobi - Same as the Republic version. Appears in Mustafar: Refinery.
    • Yoda - Same as the Republic version. Appears in Dagobah: Swamp.

    Empire (Villains)

    • Boba Fett - Uses a Blaster Rifle with a three-round burst (with a wrist-mounted Flamethrower as an alternate) and has access to Wrist Rockets and Detpacks. Has a Jetpack similar to Jet Troopers. Appears in Felucia: Marshland, Kamino: Clone Facility, Kashyyyk: Beachhead, Mygeeto: War-Torn City, Rhen Var: Citadel, Tatooine: Jabba's Palace, Tatooine: Mos Eisley, Utapau: Sink Hole, Yavin 4: Arena, and Yavin 4: Temple.
    • Darth Vader - Force User. Has access to Saber Throw and Force Choke. Cannot perform multiple jumps, but can toggle a mid-air glide (by pressing the Jump button mid-air). Appears in Bespin: Cloud City, Dagobah: Swamp, Endor: Bunker, Hoth: Echo Base, and Tantive IV: Interior.
    • The Emperor - Same as the CIS version. Appears in Coruscant: Jedi Temple, Death Star: Interior, Naboo: Theed, Polis Massa: Medical Facility, and Rhen Var: Harbor.
    • Anakin Skywalker - Same as Republic version. Appears in Mustafar: Refinery.

    Game Modes

    Conquest

    Returning from the original game, Conquest is the game's main mode. Each team has a finite amount of Reinforcements, and must deplete the other team's Reinforcements to win (through both killing enemies and controlling a majority of Command Posts, or CPs, scattered throughout the battlefield).

    Each battlefield has a certain amount of capturable CPs (usually five), which serve both as a spawn point for the controlling team and as a way to score points (as controlling the majority of CPs slowly deplete enemy Reinforcements). CPs can only be captured by standing near them for a short amount of time. Enemy CPs take longer to capture (as it must be brought back to its Neutral state beforehand). Enemy players can contest the capture of Neutral CPs by standing near them.

    If all CPs are captured at once, enemies cannot spawn and the game triggers a countdown timer of 20 seconds. If the enemy team does not capture a CP before the timer runs out, the controlling team wins the match automatically (regardless of Reinforcements).

    By default, all Ground maps are playable in this mode.

    Assault

    The main mode for space battles. Teams earn points by killing enemy pilots (1 pt.), destroying enemy turrets (1 pt.), destroying enemy starfighters (1 pt. for docked ships, 4 pts. for piloted ships), blowing up enemy Frigates (18 pts.), and destroying each of the six critical support systems of the enemy Carrier (18 pts.).

    While most of the critical support systems can only be damaged after disabling enemy Shields (by bombarding with starfighters), some can be damaged from inside the enemy Carrier after boarding the enemy hangar (which is risky due to resistance from enemy pilots and turrets). The Life Support System can only be destroyed from inside, while the Engine Cooling Tanks destroy both Engines at once.

    Some other systems that can be destroyed (for no additional points) include the Auto-Defense Mainframe (which disables auto-turrets) and the Shield Generator (which disable regeneration of the Carrier's shields).

    By default, all Space maps are playable in this mode.

    2-Flag CTF

    Standard capture the flag mode. Teams earn points by grabbing the enemy flag and returning it to their capture zone near their spawn.

    Flag wielders cannot use their special movement or cloaking abilities.

    By default, the following Ground maps are playable in this mode:

    • Bespin: Cloud City
    • Coruscant: Jedi Temple
    • Dagobah: Swamp
    • Geonosis: Dust Plains
    • Kashyyyk: Beachhead
    • Mustafar: Refinery
    • Mygeeto: War-Torn City
    • Naboo: Theed
    • Polis Massa: Medical Facility
    • Rhen Var: Citadel
    • Tatooine: Mos Eisley
    • Yavin 4: Arena

    1-Flag CTF

    Capture the flag with a twist: a single neutral flag is located in the center of the battlefield, and teams earn points by grabbing it and bringing it to the capture zone near the enemy spawn.

    Flag wielders cannot use their special movement or cloaking abilities. In space battles, players can only pick up and carry the flag while in a starfighter.

    By default,, all Space maps and the following Ground maps are playable in this mode:

    • Death Star: Interior
    • Endor: Bunker
    • Felucia: Marshland
    • Hoth: Echo Base
    • Kamino: Clone Facility
    • Kashyyyk: Beachhead
    • Rhen Var: Harbor
    • Tantive IV: Interior
    • Tatooine: Jabba's Palace
    • Utapau: Sink Hole
    • Yavin 4: Arena
    • Yavin 4: Temple

    Hunt

    Team deathmatch with a twist: each team is restricted to specific units based on the map (with the exception of the Rebel Alliance in Hoth and Rhen Var). It is the only mode where certain NPCs (such as Ewoks and Jawas) are playable (each with their own unique weapon loadout).

    By default, the following Ground maps are playable in this mode:

    • Endor: Bunker (Scout Troopers vs. Ewoks)
    • Geonosis: Dust Plains (Clone Sharpshooters vs. Geonosians)
    • Hoth: Echo Base (Wampas vs. Rebel Alliance)
    • Kashyyyk: Beachhead (MagnaGuards vs. Wookiees)
    • Naboo: Theed (Super Battle Droids vs. Gungans)
    • Rhen Var: Harbor (Rebel Alliance vs. Wampas)
    • Tatooine: Mos Eisley (Tusken Hunters/Raiders vs. Jawas)

    Hero Assault

    Team deathmatch with a twist: players can only control Heroes, with one team controlling Republic & Rebel Heroes and the other controlling CIS & Empire Heroes. Unlike standard modes, Heroes have a standard lifebar that does not deplete automatically nor replenish with kills.

    By default, the following Ground maps are playable in this mode:

    • Bespin: Cloud City - Added in the Xbox version as DLC.
    • Coruscant: Jedi Temple - Added in the Xbox version as DLC.
    • Kashyyyk: Beachhead - Added in the Xbox version as DLC.
    • Mygeeto: War-Torn City - Added in the Xbox version as DLC.
    • Naboo: Theed - Added in the Xbox version as DLC.
    • Rhen Var: Citadel - Added in the Xbox version as DLC.
    • Tatooine: Mos Eisley
    • Yavin 4: Arena - Added in the Xbox version as DLC.

    XL

    PC version only. Team deathmatch built for large-scale battles.

    The following Ground maps are playable in this mode:

    • Geonosis: Dust Plains
    • Hoth: Echo Base
    • Kashyyyk: Beachhead

    Maps

    Ground Maps

    New Additions

    Returning Maps

    • Bespin: Cloud City - Added in the Xbox version as DLC.
    • Endor: Bunker - Galactic Civil War only.
    • Geonosis: Dust Plains - Clone Wars only.
    • Hoth: Echo Base - Galactic Civil War only.
    • Naboo: Theed
    • Rhen Var: Citadel - Added in the Xbox version as DLC.
    • Rhen Var: Harbor - Added in the Xbox version as DLC.
    • Tatooine: Jabba's Palace
    • Tatooine: Mos Eisley
    • Yavin 4: Arena - Added in the Xbox version as DLC.
    • Yavin 4: Temple

    Space Maps

    Multiplayer

    • Space over Felucia (large, Clone Wars)
    • Space over Hoth (small, Galactic Civil War)
    • Space over Kashyyyk (small, Clone Wars)
    • Space over Mygeeto (small, Clone Wars)
    • Space over Tatooine (large, Galactic Civil War)
    • Space over Yavin (large, Galactic Civil War)

    Campaign / Galactic Conquest

    • Space over Coruscant
    • Space over Dagobah
    • Space over Endor
    • Space over Felucia
    • Space over Geonosis
    • Space over Hoth
    • Space over Kamino
    • Space over Kashyyyk
    • Space over Mustafar
    • Space over Mygeeto
    • Space over Naboo
    • Space over Polis Massa
    • Space over Tatooine
    • Space over Yavin
    • Open Space

    Campaign

    Tutorial

    • Attack of the Clones (Geonosis: Dust Plains, Republic vs. CIS, Mace Windu playable)

    Fall of the Old Republic

    • Amongst the Ruins (Mygeeto: War-Torn City, Republic vs. CIS, Ki-Adi-Mundi playable)
    • A Desperate Rescue (Space over Coruscant, Republic vs. CIS)
    • Heart of Darkness (Felucia: Marshland, Republic vs. CIS, Aayla Secura playable)
    • First Line of Defense (Space over Kashyyyk, Republic vs. CIS)
    • A Line in the Sand (Kashyyyk: Beachhead, Republic vs. CIS, Yoda playable)
    • Underground Ambush (Utapau: Sink Hole, Republic vs. CIS, Obi-Wan Kenobi playable)
    • Knightfall (Coruscant: Jedi Temple, Republic vs. Jedi / Temple Guards, Anakin Skywalker playable)

    Rise of the Empire

    • Imperial Diplomacy (Naboo: Theed, Empire vs. Royal Guards)
    • Preventive Measures (Space over Mustafar, Empire vs. CIS)
    • Tying up Loose Ends (Mustafar: Refinery, Empire vs. CIS)
    • Changing of the Guard (Kamino: Clone Facility, Empire vs. Clones, Boba Fett playable)
    • Prison Break (Death Star: Interior, Empire vs. Rebels)
    • Birth of the Rebellion (Polis Massa: Medical Facility, Empire vs. Rebels)
    • Recovering the Plans (Tantive IV: Interior, Empire vs. Rebels, Darth Vader playable)
    • Vader's Fist Strikes Back (Space over Yavin, Empire vs. Rebels)
    • Revenge of the Empire (Yavin 4: Temple, Empire vs. Rebels)
    • Our Finest Hour (Hoth: Echo Base, Empire vs. Rebels, Darth Vader playable)

    Galactic Conquest

    Returning from the original game, Galactic Conquest is a turn-based strategy mode where two sides (either Human vs. CPU or Human vs. Human), each using a particular faction, attempt to dominate the galaxy by taking control of all planets with skirmishes that happen during each turn. Similar to the original, players on console versions can play this competitively or co-operatively via split-screen multiplayer.

    Unlike the original version, where players simply activate a planet's battlefront, this version requires players to build and maintain fleets of starships and maneuver them around the map. Fleets can be used to invade hostile planets (capturing them on victory or destroying the Fleet on defeat) and to attack other Fleets (destroying the losing Fleet).

    Also unlike the original version, the game uses a currency system (called Credits) that can shift the tide in the tug-of-war match for the galaxy. Credits can be used to purchase Bonuses (replacing planet-based Bonuses from the original version), unlock Units (as players start with a minimal selection of infantry Classes), and purchase new Fleets. Players earn Credits by participating in skirmishes (with the winning side potentially gaining more Credits than the losing side).

    Turns

    On each player's turn, that player may purchase with Credits and then either skip their turn or move a Fleet. If the Fleet is moved to an enemy-controlled planet or an enemy Fleet, each player picks a Bonus to use (with the attacking player picking first) and the game proceeds into a skirmish:

    • When Fleets are being used to attack planets, the game proceeds into a Conquest match with the base map for that particular planet (with one exception, Tatooine, using the Mos Eisley map). The winning side gains 500-1000 credits (based on location and era), with the losing side gaining less. Both sides, however, gain additional credits for each planet they control.
    • When Fleets are being used to attack other Fleets, the game proceeds into a Space Assault match based on the location the Fleets are on (with most maps, most notably those in open space, being unique to this mode). The winning side always gain 300 credits, with the losing side gaining 100.

    Units & Bonuses

    Each side starts off with only two classes at their disposal: their Soldier class (for Conquest battles) and their Pilot class (for Space Assault battles). During their turn, they may choose to spend Currency to unlock additional class types for all subsequent battles in the campaign. Assault, Sniper, and Engineer classes cost 1000 Credits each, Special classes cost 1800 Credits each, and the Marine class cost 800 Credits.

    During their turn, players can also choose to purchase one-use Bonuses to aid them in battle. Each side has three slots for Bonuses, and players who have all three slots filled can choose to replace one of them with a new Bonus (wasting the old Bonus in the process). There are nine Bonuses that can be purchased:

    • Energy Boost (200) - Grants faster energy regeneration.
    • Supplies (200) - Grants double reserves on ammunition and other items.
    • Garrison (200, planet battle only) - Grants 30 additional Reinforcements once the Reinforcement count reaches 30.
    • Autoturrets (400) - Reinforces Command Posts (and certain spawn areas) with automated sentry turrets.
    • Bacta Tanks (400) - Grants health regeneration.
    • Combat Shielding (400) - Grants additional starting health.
    • Sabotage (600) - Reduces initial health for enemy vehicles.
    • Enhanced Blasters (600) - Increases damage for blaster-type weapons.
    • Leader (800, planet battle only) - Grants access to that faction and map's Hero.

    Awards

    New to the game is the Awards system, which tells the player when they've performed a special feat (such as multiple kills in a single life). They also gain special perks by achieving the same Award multiple times throughout their overall career:

    • After 4+ times, the player gains a bonus perk that lasts throughout the match the next time they receive the Award. This can be a passive bonus (such as health regeneration) or a more powerful version of a weapon (such as a Blaster Rifle with a three-round burst).
    • After 32+ times, the requirements to receive the Award are reduced by 1/4.
    • After 64+ times, the player receives the perk permanently in single-player modes.

    Weapons

    • Gunslinger (6 kills with the Blaster Pistol in a single life) - Replaces the Blaster Pistol with the Precision Pistol, significantly increasing its firepower and accuracy while making it ammunition-based (removing the overheat system in the process).
    • Frenzy (12 kills with the Blaster Rifle in a single life) - Replaces the Blaster Rifle with the Elite Rifle, significantly increasing its firepower and accuracy while changing its firing mode to a three-round burst.
    • Demolition (4 critical hits with the Rocket Launcher in a single life) - Replaces the Rocket Launcher with the Guided Rocket Launcher, allowing players to remotely control each rocket (while leaving themselves defenseless in the process).
    • Marksman (6 headshots with the Sniper Rifle in a single life) - Replaces the Sniper Rifle with the Beam Rifle, significantly increasing its firepower (with one-hit-kills on infantry) at the cost of ammo capacity.
    • Regulator (8 kills with the Shotgun in a single life) - Replaces the Shotgun with the Flechette Shotgun, significantly increasing its firepower while decreasing its spread (for longer-ranged shots).
    • Technician (1 slice with the Fusion Cutter) - Grants vehicle health regeneration.

    Points

    • Endurance (12 points in a single life) - Grants bonus energy regeneration.
    • Guardian (24 points in a single life) - Grants health regeneration.
    • War Hero (36 points in a single life) - Grants increased weapon damage.

    System Requirements

    • OS: Windows 2000, XP or Vista
    • Processor: Intel Pentium 4 1.5 GHz or Athlon XP 1500+
    • Memory: 256 MB
    • Graphics: 64MB 3d Graphics card with Vertex Shader and Pixel Shader (VS/PS) Capability
    • DirectX®: 9.0c
    • Hard Drive: 4.3 GB
    • Sound: 100% DirectX 9.0c compatible Sound Card
    • Multiplayer: GameSpy account required
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