@FMinus said:
@TinyGrasshopper said:
@FMinus: It's 0.8%. You have to add all the versions and x86/x64 together. That falls in line with the general perception of usage stats in other areas like web browser usage. Web browser usage has gone up slightly in recent years though, from 1.25% to 2% depending on the counter.
Considering it was an invitation only closed beta for a while and only just became a public beta, and also considering there's only a small subset of the Linux games that are out on it https://support.steampowered.com/kb_article.php?ref=8495-OKZC-0159 that still seems kinda impressive to me.
It's true though, compared to other folks that's not a lot. But I don't care it just has to be enough for me to get the games I want. It seems these days that's enough to get the indie games I want and it's gonna take years and years for the games I want to get here, just like it took years and years for Steam itself to get here. (Most of the game support we have now seems to be because of Unity's new Linux support) But Epic and id backed Linux for awhile, before they realised they were a few years too early. I'm sure they'll come back around. And we are getting a Blizzard game this year so that's cool. http://www.phoronix.com/scan.php?page=news_item&px=MTI2ODE
As far as people I know, they'll be happy to move to Linux Steam as soon as *their* Valve game or their source game gets the port. So I'm sure once Dota 2 gets a port, the number'll bump up and once CS:GO, L4D2 and Garry's Mod comes up, the same thing will happen
Most indy games on that list of which about 10 have a "game" status in my book, the others are time-waster smartphone like games which you play 5 minutes while you wait for your eggs to boil.
There's certainly games for Linux, but it pales in comparison to Windows. Why would developers switch from Windows to Linux is the question, they already handle PC gaming as the stray dog outside and rather produce games for consoles, and all the PC gets most of the time is shitty ports - and now you expect them to go even further and bring this shitty ports to Linux too, when it's like 0.6% Linux vs. 80% Windows in OS population or 2% vs 78% in a years time? I just don't think that will happen sorry.
That Blizzard game might be fine, but you see what you doing here, you like one game that is coming out for Linux in 2013 and I can link you about 50 games that are coming out for Windows, and I know there will be more games for both in the end. That said, most Linux games are also available on Windows etc.
If you're happy with Linux it's fine, I'm still saying if you're a gamer, well Windows is your platform.
Well from the conversation on the bombcast, which I agree with, with rising dev costs you're going to see fewer big budget games and the market is swinging around to the time wasters.
As for the sentiment about the PC being a second class citizen, I think that's a 2-year old sentiment. Nowadays, the PC games are perfectly competent, they usually look better, come out day and date, and it's very rare to hear a story about a PC game having a different release date or not getting DLC.
And it sounds outlandish about the devs supporting Linux when it doesn't sound like a wise choice, but that's exactly what's happening, but again only with indies. Mainly because that 0.8% is a substantial market for an indie game. As that continues to happen, you're going to see increasingly larger studios come around, but it will take another 5 years or so. The very biggest releases will never come around because their costs make them so conservative.
As for the Blizzard release, a link like that is important, because it's a sign for Linux gaming. People used to say Steam would NEVER be out on Linux, even though Linux gamers begged for years. People would say Blizzard would NEVER put out a game on Linux even though people begged for WoW on Linux for years. But things are changing.
My expectations are managed as far as steambox is concerned. It's going to take forever to come out, be Linux only, nice hardware and feature only about 100 games at launch, almost all small indie titles, with only a few bigger 3D games, like Serious Sam 3 (if you can call SS3 a big game). As the library grows it will be almost all small indie games. If anything you might see an unreal engine, id engine release or cryengine release here or there (probably not an actual game from them but a smaller studio using those engines), but it's going to stay like that for years.
It's audience will be small, consisting only of older PC gamers who are getting tired of upgrading PCs (like me). Almost all those people will either dual boot it to put Windows on, or wipe it to put Windows on it, even though Valve's Linux (mostly likely a custom Ubuntu, what else would it be) would be a much more seamless experience with all the unnecessary packages pulled out and booting straight into big picture. The only thing that might throw the success of the platform out the window is when a 3rd party starts shipping a dual boot box, keeping the linux on there just to appease Valve, then everyone will just buy that box, keep using Windows and nothing will change.
As for me, I like gaming but I like Linux more. Windows is just a PC gaming tax as far as I'm concerned.
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