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Blight Club
Game Mess Mornings 05/01/24
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Game » consists of 13 releases. Released Jun 16, 2011
Games that let you choose the path you take through the story-line.
Cyberpunk is an aesthetic choice that is employed in many different media, it focuses on technology and how that technology encroaches on our natural, daily lives.
Environments cycle between day and night, often with effects on other aspects of the game.
A pervasive feeling of sadness, perpetual boredom, or both, which can dramatically affect a person's life.
Some games portray cutscenes as portraits of characters talking to each other.
Games that fit this category involve characters that can traverse different dimensions.
Gothic Lolita is a fashion sense based on styles from England's Victorian era which has developed in Japan, particularly in Tokyo.
More commonly known as a "time loop", these games feature events that force the players through the cycle of repeating one (or a few) day(s). This is often presented as the result of time travel or other strange phenomena.
Taking advantage of computers and machinery as weapons, in solving puzzles, etc. or otherwise changing up gameplay.
Harem is a term used to describe Japanese works wherein a single average male character is surrounded by numerous attractive females, most of whom are romantically interested in the main character.
Insanity is a condition whereby the sufferer is of unsound mind. Depending on the condition of the individual, he or she may be prone to fits of uncontrollable violent behavior, hallucinations, or other symptoms.
Japanese pop music, also known as J-Pop, refers to the most popular and mainstream music produced in Japan. It is commonly featured in many rhythm games as well as other genres.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
A term referring to those obsessed with a specific field of interest, especially anime and manga.
The PlayStation TV is a media streaming device based on the PS Vita. It can play many (though not all) Vita game cards, as well as supporting some PSN games and PS4 Remote Play.
These are the characters who may or may not wind up in a relationship with the protagonist of the game. Sometimes the player gets to choose if this relationship will develop, while in other instances it is just left up to your imagination at the end of the game.
A cutscene that is viewed through the eyes of the protagonist or some other character. POV stands for "point of view".
In a number of games, characters often talk about friendship and the importance of friends, some sacrificing themselves for one another.
Therapy is treatment for people with either psychological or psychiatric problems who seek help.
Romance in video games can either be interactive, in which the player attempts to woo another character, or an unchangeable part of the story of a given game.
Most achievement systems allow developers to hide certain achievements, obscuring details about them until a player has earned the achievement.
The limitations of early gaming hardware, especially in the 8-bit and 16-bit days, made animated story sequences impractical for many games. One popular alternative was to convey the story through a series of still images, often with text and music alongside them.
A game that takes gameplay mechanics, characters, or story elements from an existing series in a separate and different direction, sometimes changing genres along the way.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
Valve's counterpart to Microsoft's popular achievement system.
People who are aged during the growth period of adolescence, traditionally between 13 and 17 years old.
What lies ahead, and is distant from the present.
The concept of a character leaping forwards or backwards in time.
A personality archetype with a name that arose from Japanese fandom. It describes a person with cold, aggressive, or confrontational exteriors that are rather soft or kind deep down inside.
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