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Game » consists of 3 releases. Released Mar 04, 2000
A game that uses a mixture of 2D & 3D techniques. Commonly used to describe the use of either 3D graphics restricted to a 2D perceptive, or 2D graphics used to fake the appearance of a 3D perceptive.
The most prominent fighting style in the Street Fighter games. Its devotees include Ryu, Ken, Gouken, Akuma and Gen.
AI Bots are computer-controlled game characters that substitute for characters that are otherwise typically played by a human, and are most commonly found in multiplayer games.
A condition in which two male characters are socially close, but not sexually or romantically, and are often partners.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
Some characters have purely white eyes, some have eyes that radiate light, some have no eye-sockets at all. This is a page for all the occularly impaired.
A character in a game who uses unorthodox moves, and who likes to play 'practical jokes' on opponents. This makes losing to him/her all the more humiliating.
Typically found in fighting games, combos are a series of strung-together moves.
The continue is a classic gaming concept, and usually arises when the player "dies" or fails in the game. Usually some loss is tied to a continue, in a form of a "life" or something of other value.
Games that give the player only a limited amount of time to choose whether to continue or not. This concept is most often seen in arcade titles and their home ports.
The 2000 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 11-13.
Electronic music is one of the broadest classifications of music, and has been a staple of video game soundtracks since the 90s. The genre's main trait is the use of electronic instruments.
A flawless victory is a victory in which the winning player has incurred no loss of health, or in other uses, like Unreal Tournament III or Fury, no points scored against the winning team.
A grappler is a combatant in a fighting game whose best attack strategies usually revolve around throwing their opponents around the stage.
A ball of energy fired from the palms.
"Hand to hand. It is the basis of all combat." -Gray Fox
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Almost a common thing in Fighting Games where player 2 or 1 inserts the coins, pressing start or entering the online lobby when the player 1 or 2 is playing arcade mode or training mode in modern days.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
While the original Japanese Tatsumaki Senpuukyaku literally translates to "Tornado Whirlwind Foot"; Hurricane Kick is the commonly accepted name for this Street Fighter move.
Some games feature end credits that scroll over a playable segment of action.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Karate is an umbrella term for a wide range of martial arts originating in pre-Japanese Okinawa.
Games released coinciding with new hardware.
A fighting game concept in which a player using a particular character can fight against either the CPU or another player using the same character.
Early and smaller PS2 games were produced on CD-ROM rather than DVD-ROM. They are easily recognized by the iconic, deep blue color of the underside of the disc.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
A meter mostly used in fighting games that fills up when a character is hit or deals damage, once it is full it can be triggered to make the player's attacks more powerful for a moment.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
A shadow is an area where direct light from a light source cannot reach due to obstruction by an object.
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