Something I happen to stumble upon on youtube. Back in SF2, Guile was a combo beast. Now the beast is unleashed once again in SF4.
Street Fighter IV
Game » consists of 9 releases. Released Jul 18, 2008
After nearly a decade in hiatus, Capcom's signature mainline fighting game series resurfaces with its fourth main installment, combining the traditional 2D gameplay with modern fully-3D graphics.
Extreme Guile Combo Showcase Video
i was wowed when i watched this at the beginning of the year, then when i realized how impractical they are to actually do in a match, i was slightly dissapointed but tbh ryu/ken/akuma/sagat/rose/viper/gen all have crazy combo strings like this (there is probably lots of characters i left out but from what i have actually seen those characters)
Two observations...
- Whats up with the weird turbo button jab thing going on?
- I bet a lot of these combos are invalid - he's clearly using a second controller as a dummy opponent which never blocks. I'd like to see this video done again against a properly configured training mode character.
"Two observations...Yea. I wasn't really impressed. It's not hard to combo on something that doesn't move, block, or fight back."
- Whats up with the weird turbo button jab thing going on?
- I bet a lot of these combos are invalid - he's clearly using a second controller as a dummy opponent which never blocks. I'd like to see this video done again against a properly configured training mode character.
"Guile combos. Mashing jabs is homage to TZW ultimate Guile. "
hope that answers the turbo jabbing question.
and the fact that he shows the Combo count on the end of each combo proves the fact that they are "do-able" and the fact that Sean Gilley posted this video on January 09 (which is before the release of the game) which mostlikely did in arcade. plus this is a combo exhibition, not a match...
"Two observations...the jabbing is to keep you from moving backwards in case you want to throw a sonic boom close blank. the jab also mask a charge and protects self from turtle tossers. this was a SF2 basic when top players beast Guile then. this also works for anyone with a backward forward charge."
- Whats up with the weird turbo button jab thing going on?
- I bet a lot of these combos are invalid - he's clearly using a second controller as a dummy opponent which never blocks. I'd like to see this video done again against a properly configured training mode character.
to verify the combo is real, look on the right or left of the screen, it shows the combo count. the combo count stops once the opponent is allowed a neutral rest or block, any split second greater than zero. all those combos were done on the Japanese arcade cabinet where of course cost about a dollar to play per game.
"MB said:Nobody said those combos are fake. We just said that they would never work (or VERY rarely) against a real player."Two observations...the jabbing is to keep you from moving backwards in case you want to throw a sonic boom close blank. the jab also mask a charge and protects self from turtle tossers. this was a SF2 basic when top players beast Guile then. this also works for anyone with a backward forward charge. to verify the combo is real, look on the right or left of the screen, it shows the combo count. the combo count stops once the opponent is allowed a neutral rest or block, any split second greater than zero. all those combos were done on the Japanese arcade cabinet where of course cost about a dollar to play per game.""
- Whats up with the weird turbo button jab thing going on?
- I bet a lot of these combos are invalid - he's clearly using a second controller as a dummy opponent which never blocks. I'd like to see this video done again against a properly configured training mode character.
Nobody said those combos are fake. We just said that they would never work (or VERY rarely) against a real player."I know, it was in re guard to MB's rebuttal on the second point as below. :)
MB said:
- I bet a lot of these combos are invalid - he's clearly using a second controller as a dummy opponent which never blocks. I'd like to see this video done again against a properly configured training mode character.
Again, combo counter does stop counting in game, trail mode and challenge modes once the player/victim is allowed to hit the ground from a knockdown, recover to a neutral rest/block from stun hit(s) or at the end of a juggle combo.
As good as those combo vids are (and thats all the vid is really), it doesn't inspire me to want to play him on a serious level.
maybe this will?
http://www.youtube.com/watch?v=tR53cbBRq9k&feature=channel_page
"maybe this will?Thanks for the jump, there is an embeding tool in the toolbar when you post. Lemme help you out. Man, I never thought of using Guile's air throw to toss Sagat, E. Honda and Blanka out of their Ultra Combos. Now I am excited. Thanks again for finding that youtube gem.
http://www.youtube.com/watch?v=tR53cbBRq9k&feature=channel_page"
DUDE, are you kidding me with the air throws?!
Vega has an air throw, too. I gotta get to trying this stuff.
"maybe this will?that is amazing, I dont even know how I would feel if I got air grabbed out of my Blanka Ultra ball
http://www.youtube.com/watch?v=tR53cbBRq9k&feature=channel_page"
The combo's are totally bonafide if your execution is good enough, and it's not done in training mode because it was done on an arcade machine.
All I know is that I'd rather play a guile like this than all those damned turtles out there...That is the only reason I HATE Guile. This video shows that he isn't just a defensive character. He can bring the heat to your front door, lol.
"Reale said:"Verdugo said:ah, alright. Thanks for the clarification. ""Only thing I could honestly pay attention to was the fact that this guy kept punching for no reason after every combo. "its a homage to an old school SF player... "
The player in question is: TZW ultimate Guile
"Two observations...of course these combos would work against a "properly configured training mode character." they're combos so once the first move hits it doesn't matter if the other person is holding block."
- Whats up with the weird turbo button jab thing going on?
- I bet a lot of these combos are invalid - he's clearly using a second controller as a dummy opponent which never blocks. I'd like to see this video done again against a properly configured training mode character.
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