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Oct. 1, 2009
  • @MB said: "Wait...you're in college and going to be raiding on Friday and Saturday nights? "I spent most of last year getting my drink on :P now everything counts towards my degree this year I wont be touching drink outside of a pint with a nice meal :)
    1 month, 1 week ago
  • @ArchScabby said: "I don't use a case.  Cases are ugly, why ruin how sleek and great the iphone looks with an ugly case "Why do exactly the same thing by putting an $800 phone in your pocket naked and letting it get scatched to bits?  I have a leather dealy that makes it look a little like a wallet. Sure I need to take it out if I want to play ...
    1 month, 1 week ago
  • @Shadow said: "I gotta say: Giantbomb is a weird thing to get away from to be more productive...when you're also playing ridiculous amounts of an MMO "It's not just Giant Bomb, but forum websites in general, I spend an inordinate amount of time just pottering around involved in random discussions and flame wars :P   The MMO time will slow (in fact, the past week it's gone down from something like 14 hours ...
    1 month, 1 week ago
  • @HitmanAgent47 said: "Most wrpg games follows that format of oblivion. Maybe it's just not your style of game. However I enjoyed oblivion, it was simple and fun unlike most dull wrpg games. "This suggestion comes up a lot whenever I talk about not liking Oblivion, but it's completely the opposite. Most (debatable anyway) WRPGs (CRPGs) have only followed this formula since Oblivion, and to some extent since Morrowind. However, that's ...
    1 month, 1 week ago
  • @Lights_Up_The_Shaft said: "Oblivion is one of the very few game that l'll have a nerd fight over. I'd taken it that most of the people played Oblivion after they played Fallout 3? "A lot of people say this about many games, and honestly, I don't know where it comes from. What, people aren't allowed to dislike a game?   I'd been trying, and failing miserably, to play Oblivion since the day it ...
    1 month, 1 week ago
  • Anyone who knows me or cares the slightest what I have to say (possibly just me :P) will have noticed that I dropped off the face of the earth a while ago, the morning Blizzard announced Cataclysm to be exact.  Despite vowing I would never again enter the realm of Azeroth, my instincts overwhelmed me and before I even knew I was doing it, I had downloaded the client and was ...
    1 month, 1 week ago
  • @THE_END said: "Dude what class was your character?  What did you play as? "Is it even relevant?  I played a human (or equivilent) warrior type, and don't give me any speil about needing to play a stealth or magic type etc in order to "fully enjoy" an RPG, i've played my main class as a ranger or warrior type since the dawn of time (apart from pen and paper DnD where I ...
    1 month, 1 week ago
Sept. 1, 2009
  • @SUBL1ME said: " @The_A_Drain said: " @SUBL1ME:  If you're gonna critisize an art style, do that, not the engine as it has very little bearing on how the final game looks artistically. I called out what you said as misinformed and ludicrous, and I stand by that, trying to rectify the situation by lashing out more bullshit about 'taking it or leaving it' and "but but but... gears!!!" is just silly. If you're ...
    2 months, 1 week ago
Aug. 24, 2009
  • @SUBL1ME:  If you're gonna critisize an art style, do that, not the engine as it has very little bearing on how the final game looks artistically. I called out what you said as misinformed and ludicrous, and I stand by that, trying to rectify the situation by lashing out more bullshit about 'taking it or leaving it' and "but but but... gears!!!" is just silly. If you're gonna compare it to Gears, then ...
    2 months, 2 weeks ago
Aug. 23, 2009
  • MMO's aren't 'addicting' there's no such word, I don't care if it's in the 'American' dictionary. The MMO is not a conscious being, nor a drug, it cannot have an effect on you directly. You become addicted to it, it does not addict you. Blame culture invented this word, it has no place in the English language. So in that sense, the question is irrelevent, people become addicted to lots of things, ...
    2 months, 2 weeks ago
  • I wish to clarify my statement.   Yes, I feel that every boss fight this generation has been monumentally dissapointing, but i'm not just being a sour puss, it kind of comes with the territory nowadays, people are more focused on trailers, advertising plays a much much bigger role in the industry, and in much the same way you can't reveal a movies plot twist in a trailer, you can't really show ...
    2 months, 2 weeks ago
Aug. 22, 2009
Added by The_A_Drain on Oct. 1, 2009


Anyone who knows me or cares the slightest what I have to say (possibly just me :P) will have noticed that I dropped off the face of the earth a while ago, the morning Blizzard announced Cataclysm to be exact. 
 
Despite vowing I would never again enter the realm of Azeroth, my instincts overwhelmed me and before I even knew I was doing it, I had downloaded the client and was blasting away again with my hunter, racing to 80. As I usually do with these kinds of things, I became horribly addicted and have proceeded to do nothing but play World of Warcraft for the past month, not even taking a break to post on my beloved Giant Bomb. 
 
Now that University rears it's head again, I am afraid I must bid you all farewell, I will be leaving Giantbomb until next summer (you guys know how much I post ;) and cannot deny that amount of time wasting would not affect my uni work) and I will continue to play World of Warcraft until I have become burned out on it again (it's approaching already, i've got pretty much all the best gear before Ulduar, and can't get to Ulduar with my current guild, so i'm pottering around playing the AH and doing Daily quests) so that I can put it down and concentrate solely on my work. Until Cataclysm of course :P 
 
That said, after a rather depressing summer I decided to buy myself an iPhone. I must say i'm incredibly impressed so far. Obviously, I have purchased the Giantbomb app! So while I will no longer be posting upwards of 50 messages a day (addictive personality? I'd say so) I will be supporting the team by visiting their site through the iPhone app every day. 
 
So bye bye everyone, see you all next summer!


Added by The_A_Drain on Aug. 20, 2009


Forgive me, I don't normally blog about random small games, flash games, indie games, java games, iphone games, mobile phone games, etc etc I have not, and do not, and am only slightly likely to buy lots of them in the future. (On account of my plan to get an iPhone this year) 
 
But this one is the exception. 
 
I MAED A GAME3 W1TH Z0MB13S IN1T!  is a recent addition to the Xbox Indie (formerlly known as Community) games tab, and what a game! 
 
Obviously taking a note out of the pages of other highly stylised games like Portal, Splosion Man and similar, simple gameplay, catchy music and great style.  
 
Gameplay wise it's very similar to Geometry Wars, by all accounts it's a standard (and initially, shitty looking) dual thumbstick shooter, it probably has more in common with Smash TV however than Geometry Wars. Initial appearances can be decieving however, for the first 3 minutes it seems like whoever made this game has a basic understanding of how to assemble these mechanics in XNA, and has written (or a friend has written) a catchy song which he knew would take the internet by storm. However, by no means does the game ride on the back of that alone, after the first few minutes once the songs played out and you've been introduced to some zombies, it kicks everything up a notch, some clever and nice looking lighting effects kick in, the levels morph seemlessly into each other and after a while another song will kick in. 
 
The enemies vary pretty nicely, initially obviously there are zombies, but then you get slimes which split into smaller slimes, snake-style enemies who wizz around the screen leaving an after-image behind, evil faces (which by that point blend almost seemlessly into the background, fiendishly) and some other odd things, including perhaps the greatest homage to Asteroids i've ever seen. 
 
The sole purpose of the game seems to be to make you chuckle, give you a good solid 10 - 15 minutes of game time, and then begin to mercillessly kick your ass until all your lives are gone. I'm not sure if there is an end to the game, or if it just keeps spawning more and more enemies until you cave, but damn, by that point who cares it's the best dollar i've ever spent. 
 
That's right folks, one dollah! 80MSP (around 63p in the UK) 
 
I can honestly say, if you enjoyed Geometry Wars, or are a fan of Smash TV, or heck, just want 10 minutes of well thought out, off the wall entertainment, send your dollar to this guy, it's well worth it. Personally, I'd say this game is better than Geometry Wars when you consider it's only a dollar, but i've never been very good at these kinds of games, Geometry Wars is obviously the better game, but the fact i'm even comparing an XBL Indie games to Geometry Wars should be a clear indication that this game is worth your dollar. 
 
Give it a try, you won't be dissapointed. 
 
Kotaku Link (plus vid): http://kotaku.com/5340444/i-maed-a-gam3-w1th-z0mb1es1    


Added by The_A_Drain on Aug. 1, 2009

I wanted to write this a long time ago, unfortunately I did not have access to a scanner, nor the particular images I wanted to talk about, however for once the gods seem to be acting in my favor, and i've miraculously come into the possesion of a lovely little printer/scanner combo machine. I decided it was time to finally talk about these manuals.

First up, we have a very special manual, one that belongs to a game most of you will know, and many of you will agree was under-appreciated. The Darkness. Unfortunately, there isn't an awful lot to actually say about this manual, so i'll let its uniqueness speak for itself.

The Darkness





























Unfortunately, I imagine Microsoft would not allow them to forego the inclusion of the XBOX360 and Xbox LIVE logos as well as their banner across the top, but it's obvious that it was Starbreeze's intention to have the manual completely blank, there isn't one of their own logos to be seen, and I would imagine again, the legal jargon on the back also cannot be negotiated away.

I feel this is very unfortunate, because in my personal opinion, this is the greatest video game manual of all time, it's quiet, dignified, stylish, mysterious and at the same time normal. It looks like a regular old diary, obviously with a few extra blood stains, and it perfectly fits the theme of the game. 

The manual itself is informative, nicely stylised and a good balance between scrawled notes that you would find in Jacky's diary and vital game information, even that is presented in a stylish fashion, making images look like poleroids that have been stuck into the diary. Equally importantly, it offers all the core information you would expect of a manual, while this doesn't sound like a phenominal achievement you would be surprised how often manuals simply forget to mention important things, like something as stupidly simple as how to open a door.

Some might see it as obnoxious, or pretentious, but I see this manual as magnificent and glorious. I simply adore it, too bad the game wasn't this great.

HITMAN: Blood Money



Hitman: Blood Money is going for a similar concept as The Darkness, however, I feel the need to bring it up to point out why it fails to give off such an aura of mystery and daring, and simply looks cheap, tacky and poorly designed. Firstly, they've shattered any and all illusion by including the IO - Interactive and EIDOS logos on the manual, secondly the font is bordering unreadable. It's a shame really because the idea of a training manual for assassins is a pretty good one, and I personally really like that name "The Professional's Methodology: Theory & Execution"

The other major factor that brings it down is that the inside of the manual does nothing to continue the illusion, each page has a rough, chalky pink background and makes no attempt to look like the old, leatherbound book that the cover alludes to, instead it switches to a different style altogether with modern looking silhouted images performing each of the various actions available to the character. Unfortunately, this is not where it ends, even without noticing the change of style, you will notice the bad design, the horrendous page layout, and poor attempts at humor dotted throughout.

Overall i'd have the say that this manual dissapoints on many levels, which is a shame, because at first glance it's a good idea, just poorly executed. Much like the game itself.

Wario Land: The Shake Dimension


It's not often I get excited, but this manual excites me. It makes me want to play, climb trees and run about like maniac, what you might call re-living a traditional childhood. And that's not even the best part, it has stickers. Fucking stickers. (Forgive the scan quality, they look much better for real)



Like I don't know how to use stickers?
Like I don't know how to use stickers?
Oh no though, the wonderment doesn't end there. They don't just give you stickers and expect you to be all "Wow, that's fucking AWESOME" ohh no. The bottom third or so of each page in the manual is kitted out to look like each of the various stage themes from the game, and Wario invites you to stage your own little Shake Dimension scene on the very pages of his own manual! It's almost more fun the the game itself. Wario even tells you how to use his own patented Super Stickers.

WAAHAAAAHAAA!!!!
WAAHAAAAHAAA!!!!
It hardly even seems worth it to show you, or even mention the cover art itself (but it's to the right anyway), it pales in comparison and could not hope to do justice to the sheer wonder that lies within the manuals pages. Page after page of witty (for Wario at least) commentary from the man himself about his awesome game, and how much he loves garlic. Written in a charming and hilarious fashion while maintaining the informative purpose of the manual, brilliant layout and design manages to entertain and inform while still leaving all that space to use your Wario's Super Stickers. What more could you possibly ask for? This is the level of awesomeness all manuals should aspire to.

In other news, the GI Joe movie looks shit, I tried (and failed) yet again to play Castlevania: SoTN, i've given up on MvC2 due to disconnectors not being good for my blood pressure, and I still do not understand the last 20 minutes of 2001: A Space Odyssey.




Added by The_A_Drain on July 26, 2009

Everybody has a bunch of characters they hate, and losing to those characters, especially again and again, brings forth nerdrage of epic proportions. I mean just look around the rage that surrounded Street Fighter IV's boss character, Seth. The internet burned for months, and some parts of it are still quietly smouldering away with a burning hot anger.

So I bring you my personal top ten of characters I simply hate to be beaten by. Losing to these characters make my blood boil, my nerd rage, and my feet itch. Yeah I don't know about that last one either.

#10: Yun and/or Yang (Street Fighter 3, Street Fighter Alpha 3):

Smug son-of-a...
Smug son-of-a...
There's just something about losing to one of these skateboarding, baseball-cap wearing, emo-haired teenagers that makes me want to just quit. Their movesets are awkward and difficulty to adjust to, they are fast as well as hard-hitting, and like any characters you'll see on this list, have an overbearing air of smugness about them that just serves to make you angry.

#9: Sheva Alomar(Resident Evil 5):

Ok, so she's not actually your opponent. But at one specific point in the game, she might as well be for all the help she isn't giving you. During the Jill/Wesker fight, on higher difficulties, she is so eager to follow you through the door Wesker kicks you through that she gets herself instantly killed by Wesker almost every single time. And on the rare occasion she doesn't, she will walk right into jill and get destroyed instead. Lovely. Essentialy tis extends to all AI controlled helpers doing stupid things, but even though overall she's one of the best, this particular incident offered me more frustration than any other AI helper i've ever encountered.

#8: The Cyberdemon (Doom):

I ain't fighting that! I quit!
I ain't fighting that! I quit!
Like any good frustration factory, The Cyberdemon takes a long, long time to put down. Unfortunately you see no breaks until he is finally dead, which means until that glorious moment when he explodes in a shower of metal shards, blood and guts, the fight can turn bad in an instant. Even on lower difficulties, take one single hit dead on and that's it, you better kiss each and every part of your body goodbye, because they are all going to be travelling in different directions. 

#7: E.Honda (Street Fighter IV):

The only reason this cheesemonger isn't higher (lower?) on the list, is because I like him, and he lacks that permeating air of smugness other characters have which makes them so infurating. So, what makes this guy so bad then? I'll tell you. The Sumo Splash, or Butt Stomp if you will. I'm a big supporter of finding a way around things instead of complaining about them like a scrub, but this baby gets spammed more than the Shoryuken, the Hadouken, the Wall Dive and the Lariet combined. I played a guy this afternoon for example, who did not use one single move other than the Sumo Splash. Not one. After a long and hard fought match, I eventually lost, against any other character I would have congratulated him and moved on. But losing to te Butt Stomp simply because it flies about like a drunken spitfire? I know I need to learn to anticipate and block cross-ups better, but fuck if i'm not entitled to be very, very angry about it. Especially as the move is almost risk free against my Main, Balrog, at least it seems to be, my uppercut seems to either lose or trade, jumping doesn't seem to work, and my headbutt only serves to escape not punish. 

#6: Matador (Shin Megami Tensei: Nocturne):

This guy stopped my progress in it's tracks completely the first two times I attempted to play Nocturne. Both times, well above the average level for that part of the game, with a well trained team and after the lesson I learned the first time, no weaknesses ot force. But he still doesn't go down easy, part of the reason characters like this are so frustrating is because they take so fucking long to beat down, only to gain access to a super powerful move within the last 10% or so of their health. So the moment it looks like you might be getting close to beating tem... BAAM!! You eat some pretentiously named, hyper-damaging and usually sparkly attack, leaving you shitting in your pants, if you aren't already dead that is. This could have been Sephiroth for much the same reasons, but that's far too obvious.

#5: Propane (Various):

I'll do it, don't mess with me man, i'll really do it!
I'll do it, don't mess with me man, i'll really do it!
Propane Gas, Gasoline, Petrol, Hydrogen, almost any gas or liquid that can be ignited has appeared in at least one videogame hiding in a barrel, glass chamber, or canister, and that's fine. Without exploding barrels we wouldn't have half the kill counts we do nowadays. However, sometimes, just sometimes, you as a player are forced to hide behind one of these excitably dangerous cretins, and when the AI decides to stop slapping it's knee and going "Yu-Huk" you better break out the marsmallows boy because you are toast. That's fine once or twice, but some games are repeat offenders, and in those instances, you just want to give the level designer a piece of your mind. Preferably strapped to a large bomb.

#4: Andore (Final Fight):

Andore is not just one character, but a whole slack-jawed, 8 foot tall family. After knocking you on your feet and not even flinching from your attacks, after a long and bloody brawl you finally defeat Andore JR only to discover not only does he have about 42 brothers who want your guts for a skipping rope, but 87 uncles and about a million cousins too. Everywhere you go you will have to fight this humongous slab, and each and every time they will knock you on your feet, grab you and slam you into the ground, jump on your spine, and laugh every single time. The only other characters to ever frustrate me in a beat'em up as much as these guys were the Stage 1 bosses in Streets of Rage, but there were only two of those, so these guys take the #4 spot.

#3: The Devil (Guitar Hero 3):

The Devil, Beelzebub, Lucifer. He appears in many games under many different guises, but none of them have beaten me quite so often, nor as conclusively as in Guitar Hero 3. Whoever thought boss battles in a rythm game were a good idea needs a harsh punishment, but whoever dreamt up this satanic fiddle-fuck needs to be hung, drawn, and quartered. With astounding regularity he will beat you, beat you, and beat you again. Never letting up, never giving you one single chance to recover or even catch your breath. Smiliing, laughing and dancing as his freakish, 18 fingered hands shred you into oblivion. That's just bullshit.

#2: Seth (Street Fighter IV):

Naked? How insulting.
Naked? How insulting.
The only reason this guy doesn't take the number one spot, is because he hasn't been around as long, and everything he does is ripped from another character. At least the next guy on the list beats you with his own moves. Seth, Seth, Seth. The internet went absolutely ballistic with cries of terror, pain and anger when people started hitting the almost literal brick wall that is Seth. Seemingly ignorant of whatever difficulty you have the game set to, he will begin to smack you around, often with your own moves, laughing and taunting all the way until you finally prize the first round from his iron grasp, only to find that he was simply toying with you. In the second round he begins teleporting all over the place, grabs which register almost instantly after his teleport, 3 Shoryukens in a row, stretchy limbs, insane laughter, and a penchant for taunting you wit focus attacks. If that wasn't enough to burst a blood vessel, the bastard is naked...

#1: M.Bison (Vega)(Street Fighter Series):

This pose just says it all really.
This pose just says it all really.
Our good old friendly supervillinous dictator. Due to the international name change he underwent (originally Vega) he is often simply called, Dictator. He takes smugness to a level even Seth couldn't reach with every ounce of persistance in his naked body. Like the psycho power he so confidently wields, smugness just oozes from him, leaking from ever pore as he cackles maniacly, hopping around crossing you up with his knee, throwing out scissor kicks, demon hand reversals and head stomps from almost complete safety behind his iron defense, literally folding his arms at times to taunt you. In fact, his focus attack in SFIV seems almost like a taunt, folding his arms and laughing before clapping his hands together for large amounts of damage. Not just in SFIV, but in every game he has ever appeared in, nothing makes me angrier than losing to this obnoxious, murderous, giant shoulder-pad-wearing monster. Nothing. His massive, massive grin in Street Fighter IV only makes matters worse. It's Nerd Rage Time.

Edit: PHEW!!! Holy shit what a scare. Chrome crashed on me but, oddly, didn't shut down. Lucky star be praised.

Also, Urien gets an honorary mention just for being such a smug son of a bitch, and for having an unblockable combo.


Added by The_A_Drain on July 24, 2009

A JRPG and a platformer comprised most of my playtime this week. But not just any platformers

DUNN DUNNN!!!!!

'Splosion Man!


Not only is this game a mere 800 spacebucks, but it doesn't pull any punched either. This is a platformer though and through, and as such can get really very difficult towards the end of the game. But i'll get to that later.

'Splosion Man is a unique platformer that manages to adhere to most core platformer conventions (platforms, obstacle, enemies, and jumping, and jumping puzzles) with a rather unique twist. You cannot jump. Instead, you 'Splode, the force of which sends you flying through the air somewhat ungraciously. In a good way. The levels themselves are comprised mainly of the same obstacles (machine guns, rockets you can repel, a handful of enemies, platforms, moving platforms etc) and some help along the way such as the old cliche, exploding barrels. These barrels offer a variety of different effects such as exploding high, fast, or mines than you can kick toward enemies.

Even though there are only a small amount of different obstacles and enemies, the game manages to use them in delightfully inventive ways, one minute you are sploding leasurely along your way, the next you are free-falling, dodging lasers and bouncing off walls while a torrent of water chases you, threatening to extinguish your characters lovable flame.

'Splosion Man himself is a rather charming character, somewhat nonsensical, utterly insane, he babbles frequently and utters nuggets of wisdome such as "BACON!!!" or something about a "Sammich" in a manner that will remind Invader Zim fans of Gir. He has a large range of animations that help to exaggerate his hyperactive nature, one moment he's running around like an aeroplane, the next he's babbling like a monkey with the appropriatte stance. 

The game can get rather difficult at times, fortunately it's charm will see you through most of that but if it all gets too much, the game offers you "The Cowards Way Out" after you die a certain amount of times, taking the option will set your time for the level at 99 hours (no speedrun cheating here folks) and force 'Splosion Man to wear a pink tutu on the next level you play. Fitting no? 

In addition to that, the game features a number of large set pieces upon which boss battles take place, all of them a joy to partake in and quite inventive. Once you triumph over the last one, you will be gifted with what is in my opinion, the single greatest ending in videogame history (Yes, even greater than Portal. It took me some thought to come to that conclusion)

Well worth the spacebucks, and well worth your time. Check it out. Now.

Star Ocean: The Last Hope


I said in another thread some time ago, that I play games until they 'bullshit me' until such a point they throw me a ridiculous curve ball, or a voice actor who makes me want to scratch my own eyes out, or a plot twist I could have written by literally vomiting on a page, etc etc. Star Ocean has thrown me 3 such things so far (Once voice actor, one 'side mission' involving time travel and dimensions, and one HUGE HUGE Emo scene that made me ask why the main character, who incindentally looks a little but like Cloud, hadn't just jumped directly in the life stream and done away with himself there and then) Yet, for some reason, I have managed to persist.

Unlike the majority of classic JRPGs, Star Ocean is well known for using a real-time battle system similar to the Tales series. You can select from numerous tactics for your comrades, and you can directly control any one character at a time. In addition to this, you can swap out characters in real time as well, something which again seems to be rare in this genre. Overall it works quite well, when a battle turns bad it tends to do so very quickly, so you need that ability to refresh your roster under pressure in order to keep the games difficulty from kicking your ass. While for the most part it's pretty easy, occasionally that will spike until you level up a bit, or enemies in that particular area will have an attack that is difficult to deal with or something like that.

The story however makes no attempts to distinguish itself from the norm, Earth has been blowed up yet again (who woudla thunk it?) and mankind has to live in space. Having just invented warp technology (with appropriatte Trek technobabble to go along with it) you are blasted off into the far reaches of space to look for a new inhabitable planet. In true Star Ocean fashion, you are immidietely marooned in a planet that is still in the jurassic period. 

For the most part while generic, the story doesn't offer anything that will particularly enrage or annoy (aside from that one mission, you'll know it when you get there because it's unbeleivably stupid) and acts as a backdrop for some scenic exploration and some nice combat mechanics. 

As is typical with JRPGs, there are tons of items to find, make and trade, as well as quests to be done and annoying, incredibly powerful little girls to cart around all day. So the completionist in you will have a lot to see and do, and given an excuse to revisit plenty of worlds once you get access to travel wherever you like.

I won't pretend to be able to comment fully on the game I can only offer my initial impressions, I still have something like half the game to go but it seems like I stand a good chance of seeing this one through, unless I am introduced to any more unbearable characters. Two is my limit. 

For the record, anyone who writes dialogue for a child who speaks in monotone and says the word " 'Kay " at the beginning or end of every other line, and even twice in one sentence on one occasion, will die by my hand. I mean it. Don't do it, the human ear was not designed to take such punishment.

Overall i'd reccomend Star Ocean before I reccomend most of this generations JRPGs, Lost Odyssey being the exception, I would reccomend that above all of them. It's worth playing and comes at a reasonable price nowadays too, the voice acting is good for the most part, the story is alright and the combat is excellent.

That's about it for this time, go out and enjoy 'Splosion Man, I have a feeling it's going to be a smash hit. If it's not, it certainly deserves to be.

Edit: For the achievement whores out there, you had better be FREAKISHLY prepared for Star Ocean. Not only is the game long to begin with (durr, its a JRPG) but you have to play it through a minimum of 3 times. And on at least one of those playthroughs you have to find 100% of EVERYTHING. No small task that's for sure. For simply playing the game to completion, you'll maybe get 200 points, if that.


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Oni 13 hours, 3 minutes ago
Oni thinks the level of MW2 hype is kind of ridiculous.
dankempster 14 hours, 38 minutes ago
dankempster thought Point Lookout was pretty cool, all told. Back to the Capital Wasteland to polish off some questing miscellany
Red12b 1 day, 12 hours ago
I',m drunk wheeee!
Bigandtasty 2 days, 6 hours ago
Bigandtasty's pile of shame is now up to 3 unplayed and 3 unfinished.
armaan8014 2 days, 8 hours ago
armaan8014 is getting overburdened with games!
buzz_clik 4 days, 3 hours ago
buzz_clik is urgh.
Sparky_Buzzsaw 4 days, 9 hours ago
Sparky_Buzzsaw is getting his game on after a week in St. Louis.
ArbitraryWater 5 days ago
ArbitraryWater is truly in the Age of Dragons. Or was that Modern Warfare?