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Game » consists of 4 releases. Released Apr 28, 1993
A multiplayer mode that pits a large number of players (typically 100) in a winner-takes-all, last-person-standing battle as they scavenge and fight for survival. These games typically take place in a shrinking play zone.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
A situation where the player-controlled character loses their life immediately. The quickness of that demise is often a stark departure from the balance of power, and sometimes the rules, established by the developers during the rest of the game.
A competitive multiplayer mode similar to the deathmatch mode which is signified by limited or no abilities to respawn.
A power-down is an item or effect that has some negative impact on the player character's attributes or abilities, often inverting the effects of a power-up. In certain situations, this can be to the player's advantage.
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
When the player character is a robot. This does any form of humans infused with robotics.
This game came in a big cardboard box, typically bundled with a game guide.
The strategy of demonstrating how awesome something is by putting the word "super" in its title. Incredibly popular among developers making games for the Super Nintendo, which itself counts as an example.
When a certain amount of time is given to the player to reach a goal or finish an objective.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
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