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Game » consists of 8 releases. Released Jul 11, 2003
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Albatoss is a flying enemy from Super Mario Bros 2. They often drop Bob-Ombs from their claws.
Levels that progress forward by themselves at a fixed rate.
A giant Cheep-Cheep which vexed Mario and Luigi underwater.
Bloopers are squid-like creatures that are usually white. They are usually seen underwater and attack enemies by chasing them and trying to catch them.
Boo is a ghost-enemy in the Mario universe who pursue Mario until he looks in their direction. They earned their reputation for being "shy" this way. Don't turn your back on them!
An enemy type in the Super Mario franchise.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
Boss Bass is a giant male Cheep-Cheep who attempts to swallow Mario and Luigi whole.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
The bounce block helps the player bounce back to where they came from. However, they can bounce you the wrong way.
A bipedal Buzzy Beetle which throws ice blocks.
A tough beetle-like creature with a hard outer shell that is immune to fireballs.
Football fanatic members of the Koopa empire.
Fish that shoot out of the water with great speed in Super Mario Bros. If not jumping through the sky, they can be found in the oceans of the Mushroom Kingdom.
Cobrat is a large serpent that often hides in vases in Sub-Con.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
Palette-swapping are sometimes used to denote the different strengths and abilities of your adversaries.
The act of bending at the knees from a standing position. Crouching is an essential part of many shooters and platformers, and can be used by players to stay behind cover or avoid incoming projectiles.
The concept of a helpless female character in desperate need of rescuing by the protagonist, in most cases from a villain, or from a form of impending doom.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
A dinosaur enemy in Super Mario World
A feature in Game Boy Advance, Nintendo DS, and Nintendo 3DS games allowing linked multiplayer with only one cartridge.
Dry Bones are skeletal Koopa Troopas that have been reanimated through magical means. Their ability to reform after being knocked apart can make them quite troublesome.
A peripheral for the Game Boy Advance that allowed players to scan in cards for extras in various games, or even to play classic NES games.
The 2003 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 14-16.
When a game lets players grab enemies and throw them as projectiles. Commonly found in platformers, but also sometimes found in over-the-top 3rd person action games.
Falling Debris, rocks, or other items that may possibly cause damage to the player character.
False Bowsers are henchmen of the Koopa kingdom, magically disguised as their boss. In later games, there are subtle differences between them and the real Bowser.
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