mastercontrol's Super Mario Galaxy 2 (Wii) review

30 stars in and kickin'nass!

 I was only gonna throw up an impressions of this. But at 30+ stars in, I think I’ve spent enough time on it to decide if it’s worth owning and therefore giving it a score. Heck, I’ve never finished Galaxy 1, but once I got my initial cluster of stars, I slowed down and only play once in a blue. I’m only at 51 stars in pt.1 and still love it as much as the day I picked it up. Galaxy deuce gets a 9/10 from me.

The Good – Everything you loved about Galaxy 1, is back and in most cases, better. This is 3D Mario platforming at it’s finest. Take the best parts of Mario 64, Sunshine, Galaxy 1…..and just take it a notch up. Seriously, there is so much to do in this game, it feels fresh every time I pick it up. Tons of power ups, tons of level themes, etc etc, brought together in such a cohesive way that numerous times I sat there and said, that is just awesome game design. Most of the time the control is as tight as can be, where I got kinda annoyed at the Wiimote control in the 1st game(only sometimes), they do a lot here that makes sense and it’s almost second nature while I’m playing.
Graphics….damn, why can’t every Wii game look like this, there’s something about colorful graphics with smart art direction that is so pleasing to the eye. Silky smooth framerate, new renditions of classic tunes, it’s all good here. Levels are huge, with smart checkpoints strewn about. Even some side scrolling style stuff, it just plays beautifully. Maybe alcohol’s affecting my memory, but I don’t remember the 1st game doing that. Yoshi! They also do the ol skool level map, which works and I like, I wasn’t a fan of the 1st game’s hub where you had to seek out where to go next…when you don’t play it for months on end, that gets annoying to have to search for the next level after coming back to it. Auto saves when you finish a level. Basically, if you have a Wii, then you should have this game too.

The Bad – Okay…we’ve said it before and we’ll continue to say it….water levels. So far, there hasn’t been alot of stuff where I had to go deep, and they’re not the worst levels ever or anything. But C’mon Son! You change the way I do things that feels like a step backwards for a brief moment, takes me out of the moment. It’s rare, but sometimes, say on the big tree slide(you’ll know when you get there), my last second jumps won’t register, which is mad frustrating. The fireflower power up, why’s it timed?? The jalapeno power up for Yoshi, makes him run fast….sorry, but an out of control Yoshi has never been fun.

The Ugly – Another thing we’ve said before and we’ll continue with…..this game is gorgeous, but good gawd….if the jaggies were cleaned up and shown in HD? Would be glorious. Seriously, to quote the guy on this week’s Giant Bombcast, even with the same assets. The graphics would just jump off the screen.

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