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839: Weird Bird Prison
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Game » consists of 11 releases. Released Nov 01, 2007
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A hub is the central location from which a player can venture out into different areas of a game. It is often used as a clever way of masking loading between levels or worlds.
A common type of stage featured in many games. Slippery ice, avalanches, and freezing water are some of the unpleasantries to be had when visiting these cold arctic regions.
Bugs that are sapient beings and have humanoid and/or anthropomorphised features to varying degrees. This page includes Arachnids (Spiders, Scorpions) for brevity.
One of Bowser's most common minions. They are protected by a hard shell.
A common type of stage based around the fire and/or lava element. Often platforming heavy and inhabited by fire-based enemies.
The opposite of open-ended gameplay, linear gameplay uses scripted events, Quick time events, cut scenes, and a restricted path to tell a story exactly how the writer intends, and control elements of the action.
The star-like species from Super Mario Galaxy. They can transform into planets, comets, and other celestial bodies. They live with Rosalina at the Comet Observatory.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a man.
This concept is for games in which at least one of the main characters is male.
Games that feature support for Nintendo's Mii avatars.
Games that have had an Original Soundtrack album released.
A species of carnivorous plants that reside in pipes. Some specimens can spit fireballs.
Pokey is a cactus enemy often (although not uniquely) seen in the Mario series. It's body segments can be individually destroyed.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
A boss that players fight multiple times throughout the game. They usually follow the player as they progress.
Games that allow save file data to be transferred from one save slot to another.
A creature which is made up of mostly identical segments and has an elongated shape.
Plants that have at least some rudimentary thoughts or intelligence. They may be rooted or mobile, beneficial or dangerous.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
A low friction surface, causing a person or vehicle to either glide or tumble.
Crunchy frozen water fallen from the sky. Many games feature a snow world, a snow level, or otherwise-connected regions of wintery landscapes.
A gameplay mechanic which allows the player to move faster than the normal speed. Usually for a set amount of time.
Currency, Tasty Snack AND Goomba Twocker all-in-one handy celestial body!
The strategy of demonstrating how awesome something is by putting the word "super" in its title. Incredibly popular among developers making games for the Super Nintendo, which itself counts as an example.
When a character in a game unleashes their true power and 'levels up' in a sense. Examples are super sonic, super saiyan, no more heroes, mushrooms in mario, devil trigger... etc.
Propelling oneself with kinetic usage of limbs while submerged in liquid (or otherwise fluid material).
Whether by item or otherwise, temporary invincibility provides the user a brief moment where they are impervious to attack.
The Thwomp is a villain from the mario franchise. He is most commonly found in castle stages.
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