I simply don't get why people like to play that way. I mean it's not completely boring or anything, I like to do it just to mix it up every now and then, but constant play like that would get boring a lot more quickly than playing on the variety of awesome, crazy stages with all of the cool items. It's always been my thought that the SSB series was never supposed to be some ultra competitive fighting game like Street Fighter or Tekken. Also, lets be honest, the game simply does not have the depth of crazy combos like those games do. Also, I know people say the other stages and items create "cheapness", which to a certain extent, sure. However, in my experience, the person that played the best game usually wins. Besides, it's not really about winning, it's about having fun enjoying the absolute chaos. Playing Brawl on Final Destination with no items would be playing Mario Kart on Luigi's Circut with no items...and that's just dumb, yo.
Super Smash Bros. Brawl
Game » consists of 7 releases. Released Jan 31, 2008
Strap on your fighting shoes and get ready to brawl on the Wii in the third installment of the Super Smash Bros. series.
Final Destination and No Items: LAME!
I always liked Super Smash Brothers because of the crazy stages,the random items that fly out of the sky, and having four players just beating the shit out of each other. Any other way is just plain weird.
completely agree with OP. i don't even know what i can add to that, you pretty much got it all down. SSB is super fun to play with friends, but weak if you're trying to be ultra-competitive with it
It's because they are bad people who only care about winning.
You are a bad person.
I'll agree Brawl is not a game that should be played competitively. Melee on the other hand actually has a wealth of advanced techniques, and depth that matches mechanics of traditional fighting games.
No one who attends tournaments just plays on Final Destination. Platforms are an important part of competitive play, and the series in general.
Items are ridiculously unbalanced and mostly based off luck. This is why when people want to have a skill orientated match, they turn them off.
So there you go. Play the game however you want of course, but that's why some people prefer certain stages and no items.
If you're not a competitive person it can be hard to understand.
It really sucks to lose the match because of something like the smash ball or a random stage trap. Those things are fun at first, but after the novelty wears off they are frustrating, both for the person that lost, but possibly more so for the winner who had just lost the chance to win fair and square.
Ironically when someone is really good at SSB it's the items and crazy moving stages that make the game less fun to play.
The OP kinda answered the question himself. The only reason for doing this LAME match is to make it a pure game of skill and not luck. That and its LAME because the game wasn't meant to be played that way. kinda funny how your friends will do that but not play SSF4 and such (ok, its only funny if they don't, but the truth could be that they do play SSF4 (and other proven fighting games) but it just not stated.
I'm not really competitive about the game, but I do find that in two player games I enjoy it more if items are turned off. And the nice thing about final destination is that there's no messing about with a massive stage, no downtime, it's pretty much a constant fight. It's a game with a multitude of options that cater for a large variety of playstyles, yo. There's no need for hating.
" @Blubba: If you're not a competitive person it can be hard to understand. It really sucks to lose the match because of something like the smash ball or a random stage trap. Those things are fun at first, but after the novelty wears off they are frustrating, both for the person that lost, but possibly more so for the winner who had just lost the chance to win fair and square.Ironically when someone is really good at SSB it's the items and crazy moving stages that make the game less fun to play. "But by removing items and playing exclusively on a single flat surface, you remove a lot of the game's appeal. The "ideal" competitive mode of Smash Bros. is a sterilized environment that forsakes what many enjoy about the games, and it's annoying to play against people that find No Items/Final Destination the only way to go. In my experience, they'll fight to have the game played their way, even if it's a non-competitive, non-tournament setting, and will incessantly complain if they don't get their way.
" The OP kinda answered the question himself. The only reason for doing this LAME match is to make it a pure game of skill and not luck. That and its LAME because the game wasn't meant to be played that way. kinda funny how your friends will do that but not play SSF4 and such (ok, its only funny if they don't, but the truth could be that they do play SSF4 (and other proven fighting games) but it just not stated. "If it wasn't meant to be played that way you wouldn't be able to do it.
Fighting game snobs suck.
Competitive Smash is dumb. In some ways, it's even dumber than competitive Pokemon, because at least the Pokemon people can make claim that the mechanics that encourage such play were put in the game by developers. In contrast, Smash is a party game that players have to remove options from in order to make it competitively viable. They're fun games, but my interest in competitive Smash (much as competitive pokemon) is one born out of irony that they exist in the first place.
I can enjoy Smash Bros either way. I am a major fan, Although I admit i'm not big on the really crazy matches. Like invisible, low gravity, curry and tiny. A match like that is just madness.
But by removing items and playing exclusively on a single flat surface, you remove a lot of the game's appeal. The "ideal" competitive mode of Smash Bros. is a sterilized environment that forsakes what many enjoy about the games, and it's annoying to play against people that find No Items/Final Destination the only way to go. In my experience, they'll fight to have the game played their way, even if it's a non-competitive, non-tournament setting, and will incessantly complain if they don't get their way. "sounds like whoever you're playing with is a colossal asshat :p
but seriously there Isn't really a right and wrong way to play a game, I was just saying personally that specific items and levels make the game less fun. for example, any level that forces you to scroll, or the warioware level. it's a cool novelty but after the first time it killed me, I was done. Same gos for certain items, like anything that can kill you in one hit (which in SSBB is a surprising number of things)
I personally wouldn't take it to the extreme of only FD / No items (my favorite level is yoshi's island), but I could see how someone who played alot more than me could find their way there.
Thisx100 is the answer." I'll agree Brawl is not a game that should be played competitively. Melee on the other hand actually has a wealth of advanced techniques, and depth that matches mechanics of traditional fighting games.No one who attends tournaments just plays on Final Destination. Platforms are an important part of competitive play, and the series in general.Items are ridiculously unbalanced and mostly based off luck. This is why when people want to have a skill orientated match, they turn them off.So there you go. Play the game however you want of course, but that's why some people prefer certain stages and no items. "
" Playing Brawl on Final Destination with no items would be playing Mario Kart on Luigi's Circut with no items...and that's just dumb, yo. "I disagree.
I think a truely skilled player, can sue the skill and the stag eto its advantage. Sure some things are random, but in stages you can ussaly tell when soemthing is going to happen. And me and sibling, and cousins, we can use Items in strategic ways, sure the ones that appear are random, but to be able to control the randomess to use your advantage, shows true skill.
If it's still relevant, it's okay to do, calm down. Would you rather he made a new thread on the same topic?@BBQBram: Reviving old threads: LAME!
However, on topic, the reason people do this, is to remove the RNG from the game. It makes it skill based, not item or stage based randomness
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