So do u like fighting with or withough items?
I personally hate items when i play
Game » consists of 7 releases. Released Jan 31, 2008
Items are highly debated and I'll try to be as intelligent about this as possible. In the end, it depends on how you plan on playing the game and is purely preference. There is no "best" option for items, it's just how you plan on playing the game. That being said...
So right off the bat I'll say that I play Brawl competitively. I'm not good, but I do play it 3-stock, no items, and only the boring stages. I do this not because I want to limit aspects of the game, but because I enjoy playing Brawl as a fighting game. If you put Brawl into perspective as a fighting game, items quickly limit skill. They reward the faster characters with power ups that create an even more unfair advantage that does not require the technical skill I'm looking for in a match (e.g. curry, hammers, smashball, etc). Even simple items like the fan, bat, or light sword can be abused for heavy damage that wouldn't be obtained in a match without items. By adding items, you are less likely to use the simpler aerials or tilts that are no longer useful in an items match.
Items make the game more crazy and more fun for the masses, but if you plan on playing it competitively with other hardcore gamers, I would personally turn them off. Completely.
However just because I play competitively without items doesn't mean you can't play competitively WITH items. EVO, a large scale tournament organizer for Marvel vs Capcom 2, Capcom vs SNK 2, SF3, and SF2 Turbo added Brawl to their tournament roster this year including some items in the ruleset. A lot of the competitive community for Brawl has boycotted these tournaments while others say "I will attend, but only to support the competitive scene and debate items in person". For those curious, their allowed items are: Banana Peel, Unira, Spring, Mr. Saturn, Green Shell, Smoke Ball, Freezie, Super Scope, Sandbag, Food, Screw Attack, Warp Star, Metal Box, Bunny Hood, Beam Sword, Baseball Bat, Lip's Stick, Star Rod, Hothead, Smash Ball, Ray Gun, Pitfall, Cracker Launcher, Motion-Sensor Bomb, Hammer, Golden Hammer, Bumper, and Franklin Badge.
To conclude, I personally play without items. But honestly? Do whatever you have the most fun doing. Play to have fun. End of story.
"Items are highly debated and I'll try to be as intelligent about this as possible. In the end, it depends on how you plan on playing the game and is purely preference. There is no "best" option for items, it's just how you plan on playing the game. That being said...This man beat me to making an intelligent post, thus I will simply make a post referring to his post...like this
So right off the bat I'll say that I play Brawl competitively. I'm not good, but I do play it 3-stock, no items, and only the boring stages. I do this not because I want to limit aspects of the game, but because I enjoy playing Brawl as a fighting game. If you put Brawl into perspective as a fighting game, items quickly limit skill. They reward the faster characters with power ups that create an even more unfair advantage that does not require the technical skill I'm looking for in a match (e.g. curry, hammers, smashball, etc). Even simple items like the fan, bat, or light sword can be abused for heavy damage that wouldn't be obtained in a match without items. By adding items, you are less likely to use the simpler aerials or tilts that are no longer useful in an items match.
Items make the game more crazy and more fun for the masses, but if you plan on playing it competitively with other hardcore gamers, I would personally turn them off. Completely.
However just because I play competitively without items doesn't mean you can't play competitively WITH items. EVO, a large scale tournamnet organizer for Marvel vs Capcom 2, Capcom vs SNK 2, SF3, and SF2 Turbo added Brawl to their tournament roster this year including some items in the ruleset. A lot of the competitive community for Brawl has boycotted these tournaments while others say "I will attend, but only to supper the competitive scene and debate items in person". For those curious, their allowed items are: Banana Peel, Unira, Spring, Mr. Saturn, Green Shell, Smoke Ball, Freezie, Super Scope, Sandbag, Food, Screw Attack, Warp Star, Metal Box, Bunny Hood, Beam Sword, Baseball Bat, Lip's Stick, Star Rod, Hothead, Smash Ball, Ray Gun, Pitfall, Cracker Launcher, Motion-Sensor Bomb, Hammer, Golden Hammer, Bumper, and Franklin Badge.
To conclude, I personally play without items. But honestly? Do whatever you have the most fun doing. Play to have fun. End of story.
"
"Items are highly debated and I'll try to be as intelligent about this as possible. In the end, it depends on how you plan on playing the game and is purely preference. There is no "best" option for items, it's just how you plan on playing the game. That being said...very good post and i agree compleatly i used to love items in melee but now that i mainly play one on one items seem to get in the way but when 4 peole play their really fun so yea if u have more fun with them go ahead have fun
So right off the bat I'll say that I play Brawl competitively. I'm not good, but I do play it 3-stock, no items, and only the boring stages. I do this not because I want to limit aspects of the game, but because I enjoy playing Brawl as a fighting game. If you put Brawl into perspective as a fighting game, items quickly limit skill. They reward the faster characters with power ups that create an even more unfair advantage that does not require the technical skill I'm looking for in a match (e.g. curry, hammers, smashball, etc). Even simple items like the fan, bat, or light sword can be abused for heavy damage that wouldn't be obtained in a match without items. By adding items, you are less likely to use the simpler aerials or tilts that are no longer useful in an items match.
Items make the game more crazy and more fun for the masses, but if you plan on playing it competitively with other hardcore gamers, I would personally turn them off. Completely.
However just because I play competitively without items doesn't mean you can't play competitively WITH items. EVO, a large scale tournament organizer for Marvel vs Capcom 2, Capcom vs SNK 2, SF3, and SF2 Turbo added Brawl to their tournament roster this year including some items in the ruleset. A lot of the competitive community for Brawl has boycotted these tournaments while others say "I will attend, but only to support the competitive scene and debate items in person". For those curious, their allowed items are: Banana Peel, Unira, Spring, Mr. Saturn, Green Shell, Smoke Ball, Freezie, Super Scope, Sandbag, Food, Screw Attack, Warp Star, Metal Box, Bunny Hood, Beam Sword, Baseball Bat, Lip's Stick, Star Rod, Hothead, Smash Ball, Ray Gun, Pitfall, Cracker Launcher, Motion-Sensor Bomb, Hammer, Golden Hammer, Bumper, and Franklin Badge.
To conclude, I personally play without items. But honestly? Do whatever you have the most fun doing. Play to have fun. End of story.
"
It doesn't matter to me either way. Items can be a lot of fun and using them right is key as well. They add another level of depth and strategy to the game. Although a downside is that random chance is thrown into the match if items are turned on. Bob-ombs can spawn right above you and kill you with a blink of an eye.
Still, playing without items means more all out action and proving your skill with whatever character you're using. There's two sides to the whole argument. Either way, it's still a lot of fun.
My friends and I turn them off, except for the smash ball. Something about it is just... different from other items. It takes some degree of skill to use each character's finisher effectively, not to mention you can drop the ball any time you're hit while waiting for that good opening. Each one is so custom to each character it just seems almost like part of their moveset... and wouldn't seem right to me to exclude. I don't know... I get why people aren't always for the smash ball. We always use it though.
I like to switch it up. My friends and I play Brawl for hours at a time, usually allowing for lots of different rounds and modes.
In tournaments, or in very competitive matches between two friends who want to prove themselves, items are always off. That is the best way, since there is very little left to the element of chance - no hammers or instant kills that might skew the results in the favour of the undeserving. If you want a test of fighting skill, this is the way, and the area in which I excel the most.
One of the good things about Brawl is the ability to have zero items on, except for the Smash Ball. It's hard not to mark out for any number of the awesome finishing moves, so we often play with just this one on. At times I get frustrated, to be in the middle of a last life battle, only for my opponent to go Super Sonic or Giga Bowser and make losing a certainty for me. But this gametype is more for fun.
And the items are all pretty fun for a 4-player romp. But I will never tolerate items being on any setting higher than "low", when it becomes a blinding spam-fest.
"Items are highly debated and I'll try to be as intelligent about this as possible. In the end, it depends on how you plan on playing the game and is purely preference. There is no "best" option for items, it's just how you plan on playing the game. That being said...What he said.
So right off the bat I'll say that I play Brawl competitively. I'm not good, but I do play it 3-stock, no items, and only the boring stages. I do this not because I want to limit aspects of the game, but because I enjoy playing Brawl as a fighting game. If you put Brawl into perspective as a fighting game, items quickly limit skill. They reward the faster characters with power ups that create an even more unfair advantage that does not require the technical skill I'm looking for in a match (e.g. curry, hammers, smashball, etc). Even simple items like the fan, bat, or light sword can be abused for heavy damage that wouldn't be obtained in a match without items. By adding items, you are less likely to use the simpler aerials or tilts that are no longer useful in an items match.
Items make the game more crazy and more fun for the masses, but if you plan on playing it competitively with other hardcore gamers, I would personally turn them off. Completely.
However just because I play competitively without items doesn't mean you can't play competitively WITH items. EVO, a large scale tournament organizer for Marvel vs Capcom 2, Capcom vs SNK 2, SF3, and SF2 Turbo added Brawl to their tournament roster this year including some items in the ruleset. A lot of the competitive community for Brawl has boycotted these tournaments while others say "I will attend, but only to support the competitive scene and debate items in person". For those curious, their allowed items are: Banana Peel, Unira, Spring, Mr. Saturn, Green Shell, Smoke Ball, Freezie, Super Scope, Sandbag, Food, Screw Attack, Warp Star, Metal Box, Bunny Hood, Beam Sword, Baseball Bat, Lip's Stick, Star Rod, Hothead, Smash Ball, Ray Gun, Pitfall, Cracker Launcher, Motion-Sensor Bomb, Hammer, Golden Hammer, Bumper, and Franklin Badge.
To conclude, I personally play without items. But honestly? Do whatever you have the most fun doing. Play to have fun. End of story.
"
I haven't played Brawl, but in Melee, it was basically like this.
When everybody was over playing, items on.
When it was 1v1 with my friend who introduced me to the tourny concept, items off.
It was simply a question of if the people that were playing were akin to party games or skill play.
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