Something went wrong. Try again later
    Follow

    Super Street Fighter IV

    Game » consists of 28 releases. Released Feb 26, 2010

    Super Street Fighter IV is a standalone update to its predecessor, adding new characters, modes, and online features.

    Balance Changes?

    • 58 results
    • 1
    • 2
    Avatar image for pessh
    Pessh

    2528

    Forum Posts

    6607

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 3

    #1  Edited By Pessh

    A reader on the Capcom Unity Forum asked why Gen was nerfed in Super Street Fighter 4, and Capcom's Seth Killian chimed in on the topic.  In the reply, Seth talked about character balancing and about where they felt Gen ended up in the final game.  Here's what he said on that topic:

    "While I see where you're coming from with Gen, I can at least tell you that the game balance and tweaking almost never starts with the idea "we should nerf so-and-so" (so Gen wasn't somehow targeted for being made weaker). 

    During the course of balancing, all the characters go on a bit of a rollercoaster ride of being stronger and weaker versions of themselves. For instance, the Abel that was shipped was one of the strongest versions of Abel that existed during SSFIV development.  This wasn't part of a master plan, and there is no pre-set scheme to try and make the rankings look one particular way (like "Gouken should be #1, and Blanka should be 8th!"). When it came time to ship the game, Abel went out the door as a relatively strong version of his different incarnations.  For Gen (always a tricky character to balance, given his large amount of moves, and unusual features), he was caught a bit on the lower side.  I certainly don't feel Gen is somehow hopeless (and lord knows I've done my fair share of losing to him), but I see the issues and am certainly unhappy that a lot of Gen-loving players seem to like him less than they did before."

    Interestingly, he concluded his reponse with this:

    "Arcade version of SSFIV may have some surprises in store, so stay tuned..."

    Perhaps there will be some further balance tweaks made to the game for the arcade version? If so, will this be implemented into the console version? As Seth says, stay tuned!


     Hopefully they'll make Dudley slightly less useless.
    Avatar image for thwak
    thwak

    116

    Forum Posts

    156

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 5

    #2  Edited By thwak

    Dudley isn't really useless in the right hands.
     
    As far as upcoming balance tweeks, I think we can say for sure that they're probably going to scale back the damage abel does and maybe make makoto useful.

    Avatar image for jeffsekai
    Jeffsekai

    7162

    Forum Posts

    1060

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 5

    #3  Edited By Jeffsekai

    Dudley is fine...

    Avatar image for specialbuddy
    SpecialBuddy

    1182

    Forum Posts

    845

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 3

    #4  Edited By SpecialBuddy

    No really. Dudley is fine.  
     
    Also dont just copy and paste Eventhubs articles over.

    Avatar image for thwak
    thwak

    116

    Forum Posts

    156

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 5

    #5  Edited By thwak

    I really fail to see what's wrong with Dudley. I also fail to see why you're so defensive about it.

    Avatar image for dan_citi
    Dan_CiTi

    5601

    Forum Posts

    308

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    #6  Edited By Dan_CiTi

    Dudley can't get in on Honda or other solid defensive characters, but yeah he's not so bad. Hakan, Gen, Sakura, Dan, Dee Jay, Gouken, Juri and Makoto or Guy need the buffs. 

    Avatar image for jeffsekai
    Jeffsekai

    7162

    Forum Posts

    1060

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 5

    #7  Edited By Jeffsekai
    @Dan_CiTi said:

    " Dudley can't get in on Honda or other solid defensive characters, but yeah he's not so bad. Hakan, Gen, Sakura, Dan, Dee Jay, Gouken, Juri and Makoto or Guy need the buffs.  "

    That's a problem with a a lot of chars thats where you skill as a player has to find a way to get in.   
     
     
    EDIT: I should clarify, I mean thats a problem with alot of match ups. Finding a way to get in and once you do getting big damage.
     
     
    Dudley is fine.
    Avatar image for thwak
    thwak

    116

    Forum Posts

    156

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 5

    #8  Edited By thwak
    @Dan_CiTi said:
    " Dudley can't get in on Honda or other solid defensive characters, but yeah he's not so bad. Hakan, Gen, Sakura, Dan, Dee Jay, Gouken, Juri and Makoto or Guy need the buffs.  "
    The problem then becomes how do you fix some of those characters.
     
    Gouken, juri, and guy don't really need any buffs in my opinon, while some of the other characters are hard to buff up.
     
    Like really, what would you do with Hakan to make him better?
    Avatar image for specialbuddy
    SpecialBuddy

    1182

    Forum Posts

    845

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 3

    #9  Edited By SpecialBuddy
    @thwak said:
      Like really, what would you do with Hakan to make him better? "
    Oil ALL THE TIME!
    Avatar image for dan_citi
    Dan_CiTi

    5601

    Forum Posts

    308

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    #10  Edited By Dan_CiTi
    @Jeffsekai said:
    " @Dan_CiTi said:

    " Dudley can't get in on Honda or other solid defensive characters, but yeah he's not so bad. Hakan, Gen, Sakura, Dan, Dee Jay, Gouken, Juri and Makoto or Guy need the buffs.  "

    That's a problem with a a lot of chars thats where you skill as a player has to find a way to get in.     EDIT: I should clarify, I mean thats a problem with alot of match ups. Finding a way to get in and once you do getting big damage.  Dudley is fine. "
    I guess, I think the only thing that needs to be buffed on Dudley is his rose move. Gen, Hakan, Gouken, and a couple more need some more significant ones. 
    Avatar image for dan_citi
    Dan_CiTi

    5601

    Forum Posts

    308

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    #11  Edited By Dan_CiTi
    @thwak: Gouken is pretty bad IMO, Juri could be a bit better, and Guy feels a bit lacking, I don't think he needs buffs very much at all, but I feel like Adon and Cody are so much more solid. 
    Avatar image for jeffsekai
    Jeffsekai

    7162

    Forum Posts

    1060

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 5

    #12  Edited By Jeffsekai

    I agree, buff his rose move for his corner presser game from 3s. But he doesn't need that to be good. 

    Avatar image for pessh
    Pessh

    2528

    Forum Posts

    6607

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 3

    #13  Edited By Pessh

    He has to work harder than most to get in. Whole point of him is big combos off of high low mixup on their wakeup. An srk or a throw beats most of that shit though. You can punish throws with ssb but even that can be thrown if you time it right. Yes you can block srk. Then you have to try and work your way in again. His pokes are balls bar fr, f fr and cr mp. His specials are only useful in combos. 
     
    This isn't a Dudley thread though, love how everyone comments on the insignificant last line and not the article. Get off my dick now please.

    Avatar image for dan_citi
    Dan_CiTi

    5601

    Forum Posts

    308

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    #14  Edited By Dan_CiTi

    Rose of victory should combo into EX machinegun blow, but it should be like 1 frame or something. That would be the greatest thing ever. 

    Avatar image for jeffsekai
    Jeffsekai

    7162

    Forum Posts

    1060

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 5

    #15  Edited By Jeffsekai
    @Pessh said:
    " He has to work harder than most to get in. Whole point of him is big combos off of high low mixup on their wakeup. An srk or a throw beats most of that shit though. You can punish throws with ssb but even that can be thrown if you time it right. Yes you can block srk. Then you have to try and work your way in again. His pokes are balls bar fr, f fr and cr mp. His specials are only useful in combos.   This isn't a Dudley thread though, love how everyone comments on the insignificant last line and not the article. Get off my dick now please. "
    You're the one who got all butthurt bro. 
     
     
    Are you shitting me? Play a good Dudley please or learn how to play him. A good Dudley (or even a mediocre one like the one I play vs when I go to play Street Fighter) can get the dizzy off nothing. All you need is a solid mix-up game and the ability to actually combo off his overhead (which you can do right bro?) Seriously every character in this game can get beat out by mashed dps but yo you know what fixs that landing your combo and baiting it out and going for the big punish (Protip: throw is not a big punish)  
     
    His pokes are balls? Okay now you're just trolling, his st.fp is one of the best pokes in the game.
    Avatar image for specialbuddy
    SpecialBuddy

    1182

    Forum Posts

    845

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 3

    #16  Edited By SpecialBuddy
    @Pessh said:

    " He has to work harder than most to get in. Whole point of him is big combos off of high low mixup on their wakeup. An srk or a throw beats most of that shit though. You can punish throws with ssb but even that can be thrown if you time it right. Yes you can block srk. Then you have to try and work your way in again. His pokes are balls bar fr, f fr and cr mp. His specials are only useful in combos.   This isn't a Dudley thread though, love how everyone comments on the insignificant last line and not the article. Get off my dick now please. "

    Thats because we already read it on EventHubs, SRK, IPlayWinner, etc. Your comment was the only thing interesting.
    Avatar image for pessh
    Pessh

    2528

    Forum Posts

    6607

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 3

    #17  Edited By Pessh
    @Jeffsekai: Yeah but not over Dudley. Just how everyones shitting over that one line and not the article. Yes 2 combo dizzy. Dudley relies on his mixup wakeup game more which is why I feel its a problem. Yes forward roundhouse cr jab st rh ex mgb whatever you want...bro. Fierce has mad active frames but thats about it.
     
    @SpecialBuddy: My bad, guess my mind reading was off, didn't think you'd read it yet. My bad though, who am I to make a thread on a 2 day old article. I'll make sure to check with you next time I make a thread, wouldn't want to post something that you've already read your majesty.
    Avatar image for jeffsekai
    Jeffsekai

    7162

    Forum Posts

    1060

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 5

    #18  Edited By Jeffsekai
    @Pessh said:
    " @Jeffsekai: Yeah but not over Dudley. Just how everyones shitting over that one line and not the article. Yes 2 combo dizzy. Dudley relies on his mixup wakeup game more which is why I feel its a problem. Yes forward roundhouse cr jab st rh ex mgb whatever you want...bro. Fierce has mad active frames but thats about it. "
    Yea and that's all his Fierce punch needs to be good.  
     
    Dudley doesn't relies on a  solid wakeup game, if you have a good wake up game (which honestly isn't that hard to have...unless you can't combo off that overhead bro I know its tuff) you will be beastly. But if you're bad (or new) you can make due with his footsies games and basic BnB's
    Avatar image for 234rqsd2323d2
    234r2we232

    3175

    Forum Posts

    2007

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 16

    #19  Edited By 234r2we232
    Surprise! Balancing is a huge process, and no individual character is ever left unaffected.
     
    @Pessh said:

    " This isn't a Dudley thread though, love how everyone comments on the insignificant last line and not the article. Get off my dick now please. "

    I know, right. Your contribution to the article you copied and posted was something insignificant :). And can you stop talking about your dick, please? I'm pretty sure no one wants to hear about that.
    Avatar image for ricetopher
    ricetopher

    1077

    Forum Posts

    59

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 4

    #20  Edited By ricetopher

    If they make Guy's target combo (MP > HP) not completely whiff on some chars and I'll be happy, honestly thats the only thing about any of the chars I play that stands out to me.

    Avatar image for napalm
    napalm

    9227

    Forum Posts

    162

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #21  Edited By napalm

    Haha! Gen is fine. Seriously. I lose to that motherfucker all the time, still. It is mainly because I play like, one Gen every fifty matches so I can never get decent practice with. Also, Dudley is fine.
     
    I mean, I can totally throw a fit and say Abel is stupidely overpowered since I play Guile, but the fact is, Abel's style of play is harder to counter and come out on top as a Guile player. A lot of it doesn't have much to do with damage, but mixup opportunities, jump range, etc. are things that hard to deal with. It's how the character plays. To make it "easier" for me to beat him, would make the character fundamentally different.
     
    This is pretty much the only game I can say, "yo, every character is pretty much perfectly balanced and if you're having trouble, it's you and not the character." Every character has a small handful of matches that are a pain in the ass, mainly because their playstyles are fundamentally different, or their style hits all of the weak notes of the opposing character, making it harder to counter and come out as a winner. This is why I don't get pissed off at Abel players when they go crossup crazy. Abel has retardedly (I make up words) awesome cross up capabilities, and it just so happens Guile has crappy crossup defense, so logically, Abel is going to crush me in that area.
     
    This is a bit of a ramble.
     
    @Pessh: You are also really shitty at trying to start good discussions... more so than me. Shit, I didn't think that was possible!

    Avatar image for jeffsekai
    Jeffsekai

    7162

    Forum Posts

    1060

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 5

    #22  Edited By Jeffsekai
    @Pessh said:
    " Anyone else want to talk some shit? Get it all out. Then maybe we can have some actual discussion? "
    Discussion was had when the article was posted. 
     
    Dudley is fine.
    Avatar image for specialbuddy
    SpecialBuddy

    1182

    Forum Posts

    845

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 3

    #23  Edited By SpecialBuddy
    @Pessh said:
    " @SpecialBuddy: My bad, guess my mind reading was off, didn't think you'd read it yet. My bad though, who am I to make a thread on a 2 day old article. I'll make sure to check with you next time I make a thread, wouldn't want to post something that you've already read your majesty. "
    Now your getting it.
    Avatar image for napalm
    napalm

    9227

    Forum Posts

    162

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #24  Edited By napalm
    @SpecialBuddy: My quote is still in your minibio! :D
    Avatar image for pessh
    Pessh

    2528

    Forum Posts

    6607

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 3

    #25  Edited By Pessh
    @Napalm: Way to ruin a good post. 
    @Jeffsekai: My bad, mistook it for people attacking someone for having an opinion.
     
    @SpecialBuddy said:
    " @Pessh said:
    " @SpecialBuddy: My bad, guess my mind reading was off, didn't think you'd read it yet. My bad though, who am I to make a thread on a 2 day old article. I'll make sure to check with you next time I make a thread, wouldn't want to post something that you've already read your majesty. "
    Now your getting it. "

    Good job.
    Avatar image for undeadpool
    Undeadpool

    8418

    Forum Posts

    10761

    Wiki Points

    0

    Followers

    Reviews: 20

    User Lists: 18

    #26  Edited By Undeadpool
    @Napalm said:
    " Haha! Gen is fine. Seriously. I lose to that motherfucker all the time, still. It is mainly because I play like, one Gen every fifty matches so I can never get decent practice with. Also, Dudley is fine.
     
    I mean, I can totally throw a fit and say Abel is stupidely overpowered since I play Guile, but the fact is, Abel's style of play is harder to counter and come out on top as a Guile player. A lot of it doesn't have much to do with damage, but mixup opportunities, jump range, etc. are things that hard to deal with. It's how the character plays. To make it "easier" for me to beat him, would make the character fundamentally different.
     
    This is pretty much the only game I can say, "yo, every character is pretty much perfectly balanced and if you're having trouble, it's you and not the character." Every character has a small handful of matches that are a pain in the ass, mainly because their playstyles are fundamentally different, or their style hits all of the weak notes of the opposing character, making it harder to counter and come out as a winner. This is why I don't get pissed off at Abel players when they go crossup crazy. Abel has retardedly (I make up words) awesome cross up capabilities, and it just so happens Guile has crappy crossup defense, so logically, Abel is going to crush me in that area.
     
    This is a bit of a ramble.
     
    You wanna talk about Guile? I'm trying to pick up Cammy and Guile beats the SHIT out of my Cammy consistently. Just mangles and embarrasses her. I'm pretty competent against most others, but against Guile, I may as well set the controller down. I do agree with you, though, I find that this game more than most others is basically about skill. If you're better as your character than the other person is with theirs, you'll probably win. This is why I love using Abel against the Shoto-brats. 90% of those guys don't know what they're doing (though the 10% that do are HORRIFYING). Not really trying to add or subtract, I'm mostly wondering what your thoughts are on Cammy VS Guile.
    Avatar image for napalm
    napalm

    9227

    Forum Posts

    162

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #27  Edited By napalm
    @Undeadpool: Guile vs. Cammy is a non-issue for me, honestly. If you know how to bait Somersault Kicks by Focus Attacks and mixups and constantly staying close to, there's a good chance you will choke me and I'll make some mistakes that you'll punish. The Cammy players that stay full screen away, trying to figure out ways to get in are the ones that always lose out. The ones that get close and mix up air attacks with her specials have a way better chance at winning. This isn't often though. I assume most people just aren't really confident on getting in and keeping the pressure on to take the match.
    Avatar image for specialbuddy
    SpecialBuddy

    1182

    Forum Posts

    845

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 3

    #28  Edited By SpecialBuddy
    @Pessh said:
    " @Napalm: Way to ruin a good post. 
    @Jeffsekai: My bad, mistook it for people attacking someone for having an opinion.
     
    @SpecialBuddy said:
    " @Pessh said:
    " @SpecialBuddy: My bad, guess my mind reading was off, didn't think you'd read it yet. My bad though, who am I to make a thread on a 2 day old article. I'll make sure to check with you next time I make a thread, wouldn't want to post something that you've already read your majesty. "
    Now your getting it. "
    Good job. "
    Fuck. I lose. You win. Damn it grammar.
    Avatar image for ninjahunter
    NinjaHunter

    1005

    Forum Posts

    138

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 2

    #29  Edited By NinjaHunter

    I think dudley is fine. Yeah it can be hard to get in but the damage he can do when he gets there makes up for it.  There are plenty of times I've been able to come back from like 25% - 50% health or at least even up the life bars with just one or two openings. The only problem I think he has is that he's not a very lag friendly character. Maybe it's just me and how I play him but I'm almost useless if there's even a little bit of lag. Especially if I'm against a fireball character. But that's really only when you're online so yeah, he's fine.

    Avatar image for undeadpool
    Undeadpool

    8418

    Forum Posts

    10761

    Wiki Points

    0

    Followers

    Reviews: 20

    User Lists: 18

    #30  Edited By Undeadpool
    @Napalm: You win this round!...and gave me some strategy...so I win too!...so we both win! Ha ha?!
    Avatar image for deactivated-57beb9d651361
    deactivated-57beb9d651361

    4541

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 4

    @Dan_CiTi: Meh, tiers are just another skewed statistic. Guy isn't perfect, but I certainly don't think he needs much help.  
     
    If you were to believe lilsicx (I don't play at the highest level so I've never experienced it), Ken needs massive buffs.
    Avatar image for napalm
    napalm

    9227

    Forum Posts

    162

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #32  Edited By napalm
    @Undeadpool: I don't know, dude. When I lost to a Cammy, it's usually because they constantly keep doing the same one or two things that confuse me and throw off my tempo. Don't go too crazy with trying different shit.
    Avatar image for necrotrophic
    Necrotrophic

    268

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #33  Edited By Necrotrophic

    I want Balrogs headbutt to be toned down like it was in SF4. They actually made the hitbox bigger which is stupid. 
     
    Abels U2 is goofy when you try to jump over him, they should fix that. 
     
    somehow the rufus chun match needs to be evened out a bit, same with zangief vs seth.

    Avatar image for deactivated-57beb9d651361
    deactivated-57beb9d651361

    4541

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 4

    @ricetopher: Dude, YES! Its a fucking pain. I usually hit confirm into it, but half the time the HP just whiffs so obviously the lp. hozanto won't come out either. 
     
    Horrible...ness.
    Avatar image for gosukiller
    gosukiller

    2344

    Forum Posts

    80

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 4

    #35  Edited By gosukiller

    I love balance changes!
    Wonder if Hawk will get a look-over for his horrible Condor Spire (less start-up frames etc.). Odds are he won't.

    Avatar image for baillie
    Baillie

    4714

    Forum Posts

    37415

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 4

    #36  Edited By Baillie

    Nice one guys, way to be dicks for absolutely no reason. 
     
    I don't go to eventhubs or SRK, so I'm glad he posted that here. 

    Avatar image for deactivated-57beb9d651361
    deactivated-57beb9d651361

    4541

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 4

    @Napalm: Gen is definitely NOT fine, mate. Out of all the cast he's the one character that needs buffs. Shenanigans will get you so far (like you said,you occasionally lose to him), but he really doesn't have the tools (and, in turn, his tools don't have the properties) to get past that hurdle. 
     
    I get onto this topic more than I'd like, but losing his hands loop didn't break him. The lack of inv. frames on EX Oga destroyed him. I really don't think he needs that much else, but playing him is a hell of a lot harder now that as soon as you've eaten a knock-down you've effectively lost. 
     
    @gosukiller: The guy has 3 dp's. He definitely doesn't need a buff to any of them.
    Avatar image for napalm
    napalm

    9227

    Forum Posts

    162

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #38  Edited By napalm
    @GetEveryone: Gen isn't a foundations character. You don't play Gen because he has an awesome DP or AA, you play him because his entire game is based on trickery and gimmicks, a la Blanka and El Fuerte. People lose to Gen because they forget this weird air moves hits on the opposite side and they forgot to block there. Seriously. Gen is fine.
    Avatar image for andrewjd
    AndrewJD

    1596

    Forum Posts

    5612

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 7

    #39  Edited By AndrewJD

    I enjoyed reading through this thread. You guys are all crazy but I loves ya :) 
     
    Also, Dan is fine.

    Avatar image for plasma
    Plasma

    968

    Forum Posts

    300

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 3

    #40  Edited By Plasma

    Remember when Dudley was meant to be dominating top tier? ahh speculation. 
     
    Lets hope they just buff all the new SSFIV characters, they were obviously tame with them. Now they know their potential, give them the Abel treatment :D 

    Avatar image for scooper
    Scooper

    7920

    Forum Posts

    1107

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    #41  Edited By Scooper

    Balance DJ and I'll come back to the game. His slide needs better recovery, right now, even if you space it perfectly it still take 10 years for him to get back up. His upkicks needs to be able to be comboable after a hit confirm like in the old Super Turbo, right now all they're good for is AA and his EX MGU to U2 needs to be easier. Either make the character go strait up after an EX MGU or not as far forward or make the U2 command QCF.
     
    Also, I don't know what it is about his c.lp to c.mp link but it's super arkward, making it so no one hardly uses it in combos. Make it easy like Guile's or Cody/Ryu. That's all he needs. Also if his jumping down knee move hit crouching opponents better that would be god like.

    Avatar image for lilbigsupermario
    lilbigsupermario

    813

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #42  Edited By lilbigsupermario

    Makoto needs god mode cheat so I can always win in all matches lol! 
     
    Honestly, I think the characters are well balanced in SSFIV.  I haven't really seen a character that I cannot find a way to defeat in the game nor have trouble using.  If I use a character that I normally don't use and I lose, it's just that I don't know the tricks in using that character.  Like Gen, I know people who can dominate with that dude, but when I use him, I can't seem to pull off those tricks that kill me lol!  To summarize, the game is perfectly fine with me. :)

    Avatar image for deactivated-57beb9d651361
    deactivated-57beb9d651361

    4541

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 4

    @Napalm said:
    "People lose to Gen because they forget this weird air moves hits on the opposite side and they forgot to block there. Seriously. Gen is fine. "
    Oh, dear.
    Avatar image for dan_citi
    Dan_CiTi

    5601

    Forum Posts

    308

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    #45  Edited By Dan_CiTi
    @Napalm said:

    " @GetEveryone: Gen isn't a foundations character. You don't play Gen because he has an awesome DP or AA, you play him because his entire game is based on trickery and gimmicks, a la Blanka and El Fuerte. People lose to Gen because they forget this weird air moves hits on the opposite side and they forgot to block there. Seriously. Gen is fine. "

    Gen was fine in vanilla SFIV, Alpha 2 and 3. This game, not so much. I just think the new characters needs some kind of buffs here and there. Nothing big. Especially Hakan. Seriously, Juri and Hakan are some of my favorite fighting game characters! They deserve to be more effective, they are fantastically designed. 
    Avatar image for lordofultima
    lordofultima

    6592

    Forum Posts

    25303

    Wiki Points

    0

    Followers

    Reviews: 4

    User Lists: 9

    #46  Edited By lordofultima

    Roundhouse loop comin' back! YEAH. Please? 
     
    *sigh* 
     
    As for gen, cmon. They need to fix him, I hate the guy but they really need to bring back his damage-dealing combo, slapchop. They nerf his jump arch, remove invincibility on walldives, and remove his one combo that built meter and did some damage? That's F'd up, I can see why all the Gen players dropped him.

    Avatar image for scooper
    Scooper

    7920

    Forum Posts

    1107

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    #47  Edited By Scooper
    @lordofultima said:
    " Roundhouse loop comin' back! YEAH. Please?  *sigh*   "
    Yeah! I just started getting good at doing with somewhat consistancy right before Super came out and then they took it out because those damn Japanese were too good at it ;(.
    Avatar image for scarace360
    scarace360

    4813

    Forum Posts

    41

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #48  Edited By scarace360

    Boxer should get even more health O_O Like sagat god tier from sf4 but times 2.

    Avatar image for evildingo
    EvilDingo

    651

    Forum Posts

    211

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 6

    #49  Edited By EvilDingo

    Unless some character specifically is broken, balancing should really be kept at a minimum. It's more likely to mess up balancing in another way. This tend to be my general view on these things.

    Such issues doesn't really matter for most people playing the game.
    It's really an issue that only should concern pro's...  And pro's should know better that to pick characters they feel are underpowered.

    Avatar image for deactivated-57beb9d651361
    deactivated-57beb9d651361

    4541

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 4

    @EvilDingo: I'd argue that problems with character balance affect those of middling-skill far more than those at a higher level. Pro's are able to make use of the lower tiers and show us how to play them to the best of their ability. At our level, if there is any inherent unbalance, then it manifests itself far more greatly: somebody playing low tier against a higher tier opponent will definitely have a struggle getting a win. 
     
    But then, Super is very well balanced. There are some move attributes regarding certain characters that I think need changed, but for the most part its well-tuned. 
     
    I'd ask for:
     
    Makoto's Karakusa to have a larger hit-box and priority (and maybe do more damage in general. Wasn't she high risk-high reqrd in 3S for that reason?).
     
    Gen to build meter quickly again and get inv. frames on EX. Oga.
     
    All of Guy's BnBs that whiff on specific (most) characters (BC after a st.hk; st.hk after a j.hp; TC after a hit confirm; TC in general) because it is infuriating not being able to deal the big damage you need after you've managed to actually get in/land an attack.
     
    As far as I've seen everyone else is very playable. What exactly is the problem with Hakan? I've never played him, but any time I've fought him he looks to have great normals and deals a fair bit of damage.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.