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The well known medical professionals of Silent Hill.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Instrumental music, often electronic, that does not follow conventional music structures, instead using various sounds to create a mood. Ambient music can evoke many different feelings in the listener, from tranquility to creeping dread.
Usually refers to the end of the world.
Arcane Horrors serve as proof that the dangers of possession extend even beyond a mage’s lifetime.
Audio logs are short voice recordings that a player comes across within a game that helps inform the player of the game's story and characters.
The concept of moving blocks around to certain areas such as highlighted squares, or switches, or in order to get past a maze.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
When blood will splash textures on walls or floors and even roofs.
Video game controversy revolves mostly around the psychological effects that games with graphic violence or sexual content in them can have on players. Other sources of controversy can range from racism, sexism, politics, or religion.
Shared mythology for several H.P. Lovecraft stories.
Cults don't necessarily have to be evil or out to destroy the world, but in video games it's usually safe to assume so.
A distinct place within the gameworld that is widely feared by the NPC population, either because of some recent cataclysmic event or because of the bad reputation the place has gotten over time. NPCs will often refuse to enter said area.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
"Dear Diary. Went to See Movie. Ate Some Ice Cream. Murdered in a horrific, mysterious way. At least I don't have to jog tomorrow!"
Many RPGs and survival horror games have the player find diaries written by people that were slowly transforming into monsters or zombies. Somehow, they make sure to keep writing in their diary, right up until they're no longer human, so that the player can read their mindlessly violent final thoughts.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
These prehistoric behemoths cause chaos amongst many. Unfortunately, they are extinct.
Voice actors don't always get an NPC to represent them. Sometimes voices have no visible speaker.
The severing of limbs is a good way for designers to make every battle a bloodier, gorier mess. Or sillier in the right situations.
Blurred vision, switching of assets, suddenly slowed or accelerated time or other ways a game can purposefully disorient the player or character.
Whether it's a section of a game, a mission prelude or just a scary premonition; dreams are a common occurrence within video games.
Durability refers to the condition of the currently equipped weapons and armor, among other things. Overusing the said item without repair generally results in it breaking or otherwise becoming non-functional. Many games with role-playing elements incorporate this feature.
When the player's actions trigger a change in the game's soundtrack. This adds a cinematic quality to the gameplay.
Any game that represents a society noticeably worse or less desirable compared to those in the present. This can relate to kinds of political and economic organisation, excessive human suffering, social problems caused by technology, or as a result of an apocalyptic event.
A type of gameplay where the main goal is to eat or collect a certain amount of stuff. At the same time, enemies will try to eat the player character.
A puzzle where you have to use your surroundings, i.e. "environment" in order to progress.
When will those crazy scientists learn? Be it killer robots, invasions from outer space, sentient computers or mutations; they always seem to have the habit of leaving a big mess behind for you to clean up.
Extreme violence pertains to excessive amounts of blood, gore, or violent acts. These include decapitation, mutilation, dismemberment, amputation, defenestration, disembowelment, torture and much more.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
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