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Game » consists of 9 releases. Released Oct 06, 1995
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Games that let you choose the path you take through the story-line.
The turn-based battle system used in Final Fantasy X.
A non-interactive sequence within a game most often used for plot advancement.
A specific number that briefly floats above an enemy after an attack which displays the exact amount of damage the attack has done.
In a franchise, it entails the second game that takes on a gritty and dark tone to distinguish it from the first.
Some games portray cutscenes as portraits of characters talking to each other.
The 1998 Electronic Entertainment Expo (E3) took place at the Georgia World Congress Center in Atlanta, Georgia on May 28-30.
The accent of someone traditionally from England. Not to be confused with Welsh or Scottish, which are totally different despite being sometimes referred to as simply "British" accent.
An unofficial translation of a video game, created by people not associated with the original development team.
Grid-based movement limits players, and other entities in a game, to moving through the game world in increments of whole squares on a grid. It has been a common staple of turn-based strategy games since the earliest board games of antiquity. It was also used by early RPGs.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
NPCs, enemies, loot, and/or quests change according to the level or stats of the player's character.
An overworld system consisting of several locations connected by straight paths.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
These games have an agenda - social, political, or otherwise. The message is hard to miss.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
Two or more characters are featured on the game's box art.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
A service started by Nintendo in 1997 that allowed customers to purchase digital Super Famicom and Game Boy games at an in-store kiosk that would be written onto RAM cartridges available for each system.
Players are presented with what appears to be a consequential choice, yet no matter what the player selects, the outcome is the same.
Characters that are initially portrayed as evil, but eventually turn out to be good or not as serious of a threat. This also includes villains who remain evil the entire game, but contain some sense of moral goodness or ambiguity.
A set of questions posed to the player, commonly at the beginning of a game, that may affect certain aspects of the game.
Piercing weapons are designed primarily for stabbing and puncturing to cause damage rather than slicing or cutting. Examples include knives, daggers, spears, lances, needles, shivs or improvised weapons such as ice picks.
The PlayStation TV is a media streaming device based on the PS Vita. It can play many (though not all) Vita game cards, as well as supporting some PSN games and PS4 Remote Play.
The political thriller is a story, often action-oriented, that tends to revolve around two or more nations struggling to gain power. Outcomes are usually found through military confrontations, covert wars, and back alley negotiating.
A gathering of people who believe in the same higher power(s), and follow the rules laid out by the mortals chosen to be their prophets. Video games generally try to shy away from negatively portraying real religions to avoid controversy, however they make ample use of fictional in-game religions.
How non-playable characters or factions perceive the player character based on their actions or choices in the game world.
Two or more factions, either with the same or completely different goals, that constantly try to one-up each other. The player is sometimes forced to pick a side to root or work for during the struggle. Other times the rivalry is only mentioned in the plot.
Romance in video games can either be interactive, in which the player attempts to woo another character, or an unchangeable part of the story of a given game.
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