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    Tales of Symphonia

    Game » consists of 5 releases. Released Jul 13, 2004

    Tales of Symphonia is a cel-shaded action RPG and is another game in Namco's Tales series. It expands upon the series' battle system and emphasizes on relationships with other characters by the decisions you make throughout the game.

    grahfzilla's Tales of Symphonia (Player's Choice) (GameCube) review

    Avatar image for grahfzilla

    An entertaining but slightly easy game

    I had a lot of fun with Tales of Symphonia. It's a very very long rpg, in fact it's the longest Japanese RPG i've played since Xenogears. It's also very fast paced and dynamic, using the typical Tales battle system which feels more like a fighting game than an RPG.

    The only real problem with the gameplay is that the game is a a tad bit too easy, especially compared to the previous Tales games I played, namely Tales of Phantasia (which Tales of Symphonia is a prequel to) and Tales of Destiny II. Those games were pretty hard at points, but ToS is easy as cake. Also, the fact that the game is easy makes the options of choosing the strategy of the AI controlled characters pretty useless, I left them at the "do whatever you want" setting all game long and never had to change it. In the previous Tales games, you absolutely had to tell the AI what to do. So, is it a side-effect of improvements in the AI? I don't know, but it sure makes the game easy.

    The graphics are pretty good, but they really overuse that blurry effect that the gamecube is so known for. Sometimes the whole screen looks blurry and it can really be a detriment to the visual quality of the game. But overall, great looking game.

    There's a whole bunch of good music in this game, especially the fighting themes which are really well made. It's a throwback to the music we used to have in Snes rpg's, more on melody than orchestration.
    The voice acting is exceptionally well done. All in all, great sound for this game.

    Like I said earlier, this game is very very long, and if you start doing every sidequests there is...it becomes just plain insane. Personally though, I thought the story dragged a bit near the end, they could have cut a good 10 hours of playing time and it would have only made the story better. But you can't argue the value of a long game, especially since you can find ToS for pretty cheap nowadays.

    In the end, ToS was a very entertaining game, my only gripes really being that the game is too easy and that it is too long. The length dilutes the storyline, taking away some of its impact. The story also isn't the most amazing one ever, but the personality of the characters more than makes up for it. All in all, a great game.

    Other reviews for Tales of Symphonia (Player's Choice) (GameCube)

      Tales of Symphonia (GCN) Review 0

      The world of Sylvarant is dying. Its mana supply is running low, and the goddess Martel is in a deep slumber. The only one who can restore the land back to its splendor is the Chosen One, who must embark on The Journey of World Regeneration. This generation’s Chosen is a young girl named Colette Brunel. Can she save the world from chaos, or will all of its citizens witness it crumble before their eyes? You play as Lloyd Irving, an orphan who is a friend of Colette and lives in the same town as ...

      1 out of 1 found this review helpful.

      Combat is fast and furious, and it never lets up. 0

      Namco’s Tales series is probably one of the better-known RPG series that isn’t Final Fantasy. Most players would assume that popular RPG series naturally go to the PS2. It must have been a surprise, then, to learn that Tales of Symphonia went to the GameCube instead (a PS2 version is apparently on the way). This is a very good thing, because the GC does not have a balanced library; you could count the number of GC RPGs on one hand. If you’re tired of looking for Skies of Arcadia Legends, then gi...

      0 out of 0 found this review helpful.

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