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Team Fortress 2
Game » consists of 12 releases. Released Oct 10, 2007
The long-awaited sequel to the class-based first-person shooter Team Fortress Classic sports a unique cartoony visual style, more accessible gameplay, and a very large amount of updates and new features since its original release.
Natascha Sucks.
Quite simply the slowing people down feature isn't useful. Therefor you've just got an underpowered minigun.
I think Natascha is most effective when you're working in a group. If you're in a bigger battle, the slowdown really helps out your teammates in killing the enemy because they have trouble just moving around. If your just charging into the enemy base on your own, Natascha isn't going to do much. So Natascha=More of a team weapon to me.
I haven't got much love for the heavy class in TF2 to be perfectly honest. The new weapons seem rather disappointing in my opinion. Natascha just isn't that good compared to old faithfull Sascha. The ability to slow an enemy down is negated by the fact the heavy is shit slow anyway and the reduced damage from the new gun is a big turn off. Most classes can stil outrun the heavy even when they have been slowed down and the reduced damage means they have a better chance of survival.
I'd have preferred if Valve did the following bonuses for Natascha...
Boost the movement speed of the heavy so that its equal to the other classes, except the scout, but maintain the reduced damage that Natascha currently has. This would atleast allow the class to move around maps quicker and have a more "assault" style of play to them. Rushing at enemy control points or sentries with more speed, and plus when ubered they wouldn't be pushed back so much by sentry guns. It would also be balanced in that the heavy doesn't recieve any HP nerf but isn't too uber since they'll deal less damage making them less of a direct threat in a head on fight.
or
Have the slow down effect work on the same principle as the burning effect like the pyro can inflict but maintain the damage reduction because this would definately make the slow down effect all the more useful. Just like a pyro can burn someone and cause damage even if they run away you can slow a target down even if you move onto another target. Very handy if you have people running to a control point or just running away from you around a corner, gives the heavy and his slow movement speed a little advantage to chase after targets.
"I haven't got much love for the heavy class in TF2 to be perfectly honest. The new weapons seem rather disappointing in my opinion. Natascha just isn't that good compared to old faithfull Sascha. The ability to slow an enemy down is negated by the fact the heavy is shit slow anyway and the reduced damage from the new gun is a big turn off. Most classes can stil outrun the heavy even when they have been slowed down and the reduced damage means they have a better chance of survival.The thing is Natascha isn't really helpful to the Heavy by himself, but i have found if used right you can slow down a large group of ppl long enough for your team to take them out. Really the only problem everyone is having with the heavy steem from ppl not wanting to help their team but help themselves. In truth Valve should have known this about their players.
I'd have preferred if Valve did the following bonuses for Natascha...
Boost the movement speed of the heavy so that its equal to the other classes, except the scout, but maintain the reduced damage that Natascha currently has. This would atleast allow the class to move around maps quicker and have a more "assault" style of play to them. Rushing at enemy control points or sentries with more speed, and plus when ubered they wouldn't be pushed back so much by sentry guns. It would also be balanced in that the heavy doesn't recieve any HP nerf but isn't too uber since they'll deal less damage making them less of a direct threat in a head on fight.
or
Have the slow down effect work on the same principle as the burning effect like the pyro can inflict but maintain the damage reduction because this would definately make the slow down effect all the more useful. Just like a pyro can burn someone and cause damage even if they run away you can slow a target down even if you move onto another target. Very handy if you have people running to a control point or just running away from you around a corner, gives the heavy and his slow movement speed a little advantage to chase after targets."
Valve should have done something like Hamz said.
I wouldn't make the heavy move faster then the soldier though and if i gave him a speed boost i would also see about making Natascha look smaller. leave the sound the way it is though.
I think its just like the Kritzkrieg and Backburner, in that it has a specialized use. I only use the Kritzkrieg on maps where I'm on defense for example (no invuln = death on offense). I only use the Backburner on maps where i know i can get behind my enemies (gravelpit, well, etc, but defeinitely NOT Goldrush / Badwater, 2fort and some others), so yeah use Natacsha on maps where your enemy will be in crowds and you are playing defense. Nobody mentioned that using Natacsha vs sentries and vs other heavies is not such a great idea, but it should be said that it is a VERY BAD idea. I find its best used against scouts (achievement, yay), pyros and spies.
Valve's intention for the Class unlocks were not to power up the classes, but to provide them with a little more utility. Two medic's with mediguns? Well then grab your Kritzkrieg and pair up. You'd be surprised at how good a Kruber'd Demoman is. Two Sasha wielding Heavies? Grab Natascha so you can line 'em up while they knock 'em down.
Natascha does not suck!!!!! You just have to now when to use it. If ur the kind of Heavy that wants to be all in front of the enemies face then Sasha is the gun for u. If ur more like a Heavy that waits around the corner or do suprise attacks then Natascha is the gun for u. I usually equip Natacha.
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