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Game » consists of 4 releases. Released Jun 30, 1989
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Instrumental music, often electronic, that does not follow conventional music structures, instead using various sounds to create a mood. Ambient music can evoke many different feelings in the listener, from tranquility to creeping dread.
Animals that follow you or help you on your journey.
A mechanic used mainly in Japanese RPGs of both the action and turn-based variety.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Hand-drawn or computer-generated animation.
The comic relief is a character, other than the main character, who is meant to add humor and lighten the mood of the game. These characters are usually very dumb or very witty, and are usually very talkative.
The act of dressing in clothing generally associated with the opposite sex, often employed in video games for comic effect or for sexual excitement.
A non-interactive sequence within a game most often used for plot advancement.
A specific number that briefly floats above an enemy after an attack which displays the exact amount of damage the attack has done.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Decapitation is the removal of the head of a person or animal.
Given that Hell totally sucks, it's not surprising that Demons are semi-constantly trying to get from there to Earth.
Many video game villains oftentimes laugh in evil ways, be it a vicious cackle, a sneering chuckle, or a booming laugh. Common evil laughs often include "Bwa-ha-ha", "Mwa-ha-ha", or "Ho ho ho".
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
An unofficial translation of a video game, created by people not associated with the original development team.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a woman.
The last boss you face in a game, usually representing the final climax of the game.
A frog is a small and usually green amphibian that can swim, hop, and ribbit. Sadly, most of them aren't princes.
Whether it be Mario vs. Bowser, Jedi vs. Sith, Link vs. Ganon, or Elves vs. Orcs, the forces of good are in an eternal battle with the hordes of evil.
An in-engine cinematic is a type of cutscene that is rendered in real time using the game's graphics engine.
A gameplay mechanic allowing players to store their items and freely carry them around.
Kidnapping is often used in videogames as a motivation for the protagonist to venture into unknown worlds and fight seemingly hopeless battles.
The maximum capacity for leveling up something in-game (usually a character).
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
Short for mana points or magic points, the resource required to use spells or other special skills in many role-playing games.
Many games allow you to buy stuff, these are the dudes who help sell it to you. Typically they also engage in light conversation.
Nameless and disposable characters, who follow commands from whoever they see as their leader or boss.
A type of primate with tails; often monkeys are depicted as causing havoc the moment they are encountered.
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