The battle for los angeles game sold more. you guys should atleast try the demo
http://marketplace.xbox.com/en-US/Product/Trial-Game-Adventures-of-Shuggy/00000000-0000-4000-8000-000058410a5c?cid=SLink
------56 mb download.
If you liked Super Meat boy, Raskulls, Braid, Limbo, Or any classic platformers you'll love this.
It's a puzzle platformer with a BIG influence on platforming, 116 levels that come in short enjoyable chunks.
This is a sad story about the whoel thing.
http://www.next-gen.biz/features/humble-indie-fumble-xbla-horror-story
The Adventures of Shuggy
Game » consists of 2 releases. Released Jun 15, 2011
An indie game that combines demanding 2D platforming with puzzle solving.
This game only sold 3,000 copies :(
Yep, I'm sure if it were on Steam for a few dollars a heap of people would pick it up.Looked up some gameplay.
Looks mad fun, shame it isn't on Steam though.
Sorry, somebody had to say it, and I thought I might as well get it out of the way.
In all seriousness, I really feel for David Johnston. He worked hard for four years to create and release a game that, unfortunately, practically nobody knows about and is an utter commercial failure despite apparently getting a pretty good critical response. A couple of bad decisions and a whole lot of bad luck seemed to kill nearly all, if not all, the potential for success that this game would have otherwise had.
To think, if this had come out before Braid, And Yet It Moves, The Misadventures of P.B. Winterbottom, and a whole bunch of the other games that utilized similar mechanics, The Adventures of Shuggy would have been rather revolutionary. Granted, I haven't played Shuggy (nor have I completed any of the other three games I just mentioned... Yes, yes, I know that that's terrible of me to not yet have finished Braid), so I can't really compare the puzzle design of these games, but just the fact that it would have utilized puzzle mechanics that hadn't really been seen before (I know I'm probably missing out on a few key games that were released even before Braid) would have still made it pretty noteworthy.
Instead, the first time I heard of this game was when Ryan was reading new XBLA releases on the Bombcast the week it came out, and that was also the last I heard about it until today. It's quite sad, really; reading that article made me feel really bad. Perhaps I'll pick it up; it's only $10.
Cannot for the life of me figure out why indie devs decide to develop for XBLA/PSN. Indie games sell fucktons on Steam if priced at $5-10, it's cheaper to develop for PC, shit go viral and you get more money from the retailer. Pretty much every indie title in the last few years have sold more on PC. It's not only the listed reasons that make it sell, it's also that most gamers have a computer capable of playing games like this, Braid, Super Meat Boy and such - therefore the audience is much, much bigger.
Skimmed over the story and will try the game this week. I got a ton of stuff to play but if its worth it I'll give it a go. Dude should definitely try for PC release first. Don't really know what goes into creating and distributing but indie stuff should work great on Steam, no?
This game is now only 400pts on Xbox Live Marketplace ... possibly until Monday night, possible a permanent price drop, but I'm guessing it's only a temporary thing, since another title from Valcon Games also mysteriously dropped to 400pts (Xotic). If you have any interested, and were hoping for a price drop ... now you know!
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