A twisted twin-stick shooter from one of the designers of Super Meat Boy. Players take control of Isaac, a young boy who delves deep into the dungeons of his basement as he is hunted by his deranged mother.
Q: How do Bosses play out in the rogue like dungeons? Are you able to see different bosses or variations on them in different playthroughs?
Bosses were something I felt were lacking in the 1month beta, we only had 6 total and they were always the same boss per level. Currently there are 21 bosses, and each of those bosses has a set of randomizes attacks and also has the chance of slightly randomized stats and AI. On top of that each of the 21 bosses has 4-6 room alternatives that force the player to take on the bosses differently.
There is even a very small chance that the boss you face will be “special” with mutated stats and drop rare and special items and pickups on top of the normally dropped boss items that are also randomized on top of all this.
The goal of the game is to keep things always fresh, your 1st 10+ play throughs there’s a very good chance you will only have seen half of the bosses in the game or less, more bosses unlock as you progress, more levels unlock, more items unlock and the game becomes more challenging the better and more often you play.
That is... Awesome. Seriously. Also, FUCK RATING SYSTEMS!
EDIT: Oh, and thank you. I really loved this interview.
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