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Game » consists of 3 releases. Released Aug 30, 1996
A feature (or features) is advertised on the box or in the game manual, but due to the game being rushed or not tested the feature is not there. Fixed with patches or DLC in newer games.
Frequently featured as a class in many RPGs, the monk often fights unarmed and unarmored.
When a game has several playable characters of different species, real or fictional.
Mummies are lumbering undead corpses wrapped in bandages. They are often associated with ancient Egypt and may have magical powers or be immortal.
Necromancers are spell casters who specializes in conjuring and controlling the undead.
Magic or divination involving the dead and departed. One that practices necromancy is generally referred to as a necromancer.
No Clip is a command used to render the surface appearance of objects in the game environment while disabling their boundaries of collision detection.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Want to make your character grow how YOU want? These games let you develop whatever skills you want at any time, in any order.
The Nords are a race of stubborn humans from the Elder Scrolls series who come from the province of Skyrim.
Nudity is qualified as either exposed buttocks, breasts, or genitalia or general lack of clothing. Video game nudity is largely a rarity outside of the PC market.
Female spirits often associated with a place or a land form and take the form of beautiful nude women.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
Optional Censorship gives one the ability to remove or obscure content that is possibly offensive or objectionable.
Orcs/Orks/Orques are a fictional race of tough humanlike creatures, often with green or black skin, originally coming from the Saxon word for the Normans during the invasion, meaning demon or foreigner.
Games that have had an Original Soundtrack album released.
One of the ten playable races in The Elder Scrolls.
Creating a character's personality, history, abilities, etc. through a questionnaire.
A set of questions posed to the player, commonly at the beginning of a game, that may affect certain aspects of the game.
Pick Pocketing appears in many games as a way of obtaining information, items, or cash from people.
In some games, total immersion is helped along by allowing players to purchase and customize their own housing.
Procedural Generation refers to the creation of content algorithmically as the game is running. This content generally coexists with standard, authored content; the two are not mutually exclusive.
Games that used 3D polygonal renders of CGI characters/objects for it's sprites and graphics.
In a game that presents multiple options of how to proceed, Pseudo Non-Linear is when all options must be completed in order to proceed further. In other words it gives you to illusion of choice but there will ultimately be a set path.
The act of taking on an in-game task; most often, these are provided to the player by an NPC. MMOs and RPGs are the primary users of this concept.
A weighty real-world issue that some games comment on, often through allegory. Unfortunately, other games can offend players in their depiction of different ethnicities, whether intentionally or not, thus becoming part of the issue themselves.
Rain can heavily increase the atmosphere of a video game. Some games use it to add detail to an environment, while other games use it to make it difficult to see.
Dungeons that are generated randomly.
Games with randomly (or rather, procedurally) generated environments create new levels from predetermined pieces each time the game is played.
The foil of almost every early RPG lover, these rodents often live in sewers. While most rats are simple targets, games like Ratatouille make them the hero.
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