The very definition of OK
# The Final Station Switch A generous holiday discount coupled with dreams of maintaining a train pulled me into The Final Station. A bug that halted progress and a story that is hampered by bad design and which ultimately flips you the bird nearly took me out of it. The Final Station has you explore sides scrolling pixel art levels attempting to survive a series of creepy levels whilst solving pretty straight forward puzzles and picking up supplies and survivors. It’s not a bad game but it overstays it’s welcome and features a clever idea which for me is it’s undoing. While riding the train between levels it needs to be maintained otherwise it will break down. This involves running up and down it fetching and fixing. This time is also when your passengers will fill in bits of the story for you. The mechanic that breaks the game for me is that if you’re too far away from them their speech bubbles don’t appear. It’s a clever idea, you’re on a train, it’s loud, you wouldn’t be able to hear them. But it resulted in me not knowing a lot of what was going on, I didn’t get to know my survivors and ultimately I rushed through the last few locations just to get it done. The closing scene is also a bit unearned and felt a bit cheap. A bit too neat. I can’t say I didn’t have fun but the game isn’t very challenging and the world building hampered by a design choice. There was also a bug late in the game which meant I couldn’t get to an NPC I needed to in order to complete a level.