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Game » consists of 10 releases. Released Jan 31, 1998
An Artificial Intelligence Construct is a synthetic technological creation that is a part of a bigger whole. The AI Construct can be a self aware computer or simply a grouping of technologies that come together to form one large being.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
A non-interactive sequence within a game most often used for plot advancement.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
FMVs are pre-rendered videos used in place of real-time graphics. Using FMV was an attempt to make videogames look "more like movies", sometimes with CGI animation and others with live-action actors speaking directly to players. The downside is that FMV requires a lot of disk space, and live-action FMV in particular can look terrible by comparison.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
Games that have had an Original Soundtrack album released.
Static background images that are not drawn in real time.
Common in old first person adventure games, the small pre-rendered movie that plays full screen to take the player from one static pre-rendered background to the next.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
Designed as non-fictional, relating to real or known history, and to claim or reveal that these events actually happened, but were deliberately forgotten long ago.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
Metroid, Mega Man, Earthworm Jim, Metal Gear, Halo, Crysis, Iron Man, and many more. Ordinary men and women who become extra-ordinary with the right suit on.
The concept of a character leaping forwards or backwards in time.
Three games that are individually complete but are closely related in theme or sequence
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