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Game » consists of 11 releases. Released Jun 14, 2013
Raising a kid by yourself is hard. Hopefully, your kid turns out to be the chosen one and heads off for adventure by the time they're 16.
When a character or group of characters does something extremely brave on behalf of another character or group of characters, knowing that they will get killed or seriously injured in the process.
Invisible or cleverly hidden doors just waiting to be discovered. Logically, Hidden Doors often lead to Hidden Rooms.
A high five is a gesture where two or more people simultaneously raise a hand and slap palms with each other. Jumping is optional.
Horse riding is mostly used in games to get around from one place to another quicker than you could on foot. They can also sometimes be used in combat or racing.
Equines that go 'neigh' and tend to eat hay. Some are the stars of motion pictures. The truest of companions to many adventurers.
Hostages exist to be saved, guarded, and occasionally executed.
A Human Shield is a form of cover in which a player uses a body to absorb damage like that of a shield. It's usually found in first and third-person shooters.
Pursuing and killing or capturing wild animals for sport or food.
The use of everyday objects as weapons of destruction, often combination.
An in-engine cinematic is a type of cutscene that is rendered in real time using the game's graphics engine.
Whether it be a close up shotgun blast, far away sniper rifle, explosive, or backstab, the "one hit kill" is a popular kill strategy. Usually hard to master and even harder to avoid, the instant kill is loved and hated by gamers everywhere.
A gameplay mechanic allowing players to store their items and freely carry them around.
The act of killing a child is considered taboo in most games. There are, however, some games that allow this breed of tomfoolery.
A prompt that directs the player's attention toward some specific scene/landmark.
When the title of the game does not appear immediately at the beginning of the game, but rather after the first mission or prologue.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
An umbrella term for any sexual orientation or gender identity that is not straight.
A graphical effect used in video games where an object blocks light and around the edges of the object the light is significantly brighter than normal.
Some games will give the player hints and tips on how to play while the game loads.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a man.
A fixer of mechanical things that are broken. It's always good to have one near your tank or spaceship.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Entering in-game menus like quest logs or inventories does not pause the gameplay.
A game that was once in development as part of an existing franchise, but was released as an all-new property, with any explicit connection to the original franchise removed. The change can occur anywhere from the conceptual stage to the final weeks of development.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
Some action-oriented games make use of motion capture technology to make character's movements realistic.
Murder is the act of ending the life of another living thing against its will without the sanction of a higher governmental authority, such as the casualties that result from acts of war. It is generally intentional, at least in a legal meaning, but not necessarily.
Music based games may be growing in popularity now, but there have always been musicians in games. Whether they're in a band, play an instrument, or just sing into a hairbrush, these characters live for music.
Genetically evolved humans, animals or aliens.
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