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Game » consists of 4 releases. Released Feb 18, 2003
An AI companion is a computer-controlled ally who follows and aids you through your adventures or who requires your protection. The AI companion's survival is often essential to game and story progression.
As time progresses, the character ages. A boy one moment, a man the next, soon the character is so old he's on the brink of death...
Although rare there are characters in games that can apparently survive without oxygen.
Usually refers to the end of the world.
Archery is the practice of propelling arrows with use of a bow. Throughout history, archery skills have been used in both hunting and warfare. Today, it is also a sport and recreational activity.
Auto-aiming (or Auto-targeting) allows for a character to attack or interact with an object or enemy that's very near to the player or within their field of vision.
Begging various NPCs can sometimes earn the beggar a few pieces of silver, but other times it will simply draw the ire of the NPC.
Using a 2D sprite that always faces the camera within a polygonal 3D environment to fake a 3D effect.
Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
Not all bosses can handle the player by themselves. Many use waves of lesser enemies to fight for them while they rest, and some even let these minions do all the work.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A long, usually ominous hallway leading into a boss fight.
Bongo Bongo is the boss
A distinct and predictable pattern of attacks or movement a boss takes. This can be based in reaction to a player's actions or simply a stringent script the boss adheres to.
Enemies that arrive at the surface from underground. Often this is used as a method of taking the player by surprise.
Business Scrubs are Deku Scrubs that try to sell certain items to Link.
When a character from an existing media franchise makes a brief appearance in a video game, sometimes without even openly acknowledging their origins.
Often used as a catch-all term for any game's main story-driven mode of play, campaign mode usually refers to a linear sequence of levels with a continuous story and a definite conclusion, playable single-player and sometimes co-operatively.
A character in the game actually increase in size. This may be a temporary or permanent transformation.
Circle-strafing is strafing around a target while facing it. This is useful for disorienting the target's aim, making for an easier kill.
One of the age-old narrative structures in literature, in which a young protagonist faces conflict that transforms him or her into a mature adult. This is an especially common device in RPGs.
Although force feedback is often used in games to indicate such commonalities as when a player character is taking damage or feeling weapon recoil, it is sometimes used in more creative ways, such as providing hints to finding an item or providing emphasis during an otherwise non-interactive cinematic sequence. These games feature more creative uses of rumble than the norm.
The ultimate pressure feature. Players have to complete the task at hand, be it defeating opponents or cutting the right wire, in the allotted time.
Crawling is a form of locomotion in which a person lies down and uses the hands and knees to move around, or by dragging the body along the ground.
A species of chicken-like creatures that appear in the Legend of Zelda series. They are terrified of Link, but will band together and wreak terrible vengeance if provoked enough.
Environments cycle between day and night, often with effects on other aspects of the game.
A psychological phenomenon where something that a person has never encountered before seems oddly familiar to them.
The Deku are group of creatures made of wood from the Legend of Zelda series.
It's all in the family.
A feature in games that allows you to see objects and objectives either completely or just more clearly than the game's regular vision allows.
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