You probably couldn't remember that much about it because it really wasn't as good as most Zelda games. People did hype it up too much, but that really wasn't what made it disappointing. It failed to really evolve the Zelda series. You could even argue that because of the limitations of the Wii remote, it was actually a downgrade from Wind Waker. Dude, I'm sorry, but the lack of a second analog for camera control seriously hurts the game. I felt the motion controls didn't really add much anyway. Additionally, lots of times I'd nearly fall off cliffs and stuff because I'd accidentally move my controller too much, causing Link to swing his sword and step forward over an edge. Luckily he was smart enough to latch onto it. It wasn't a bad game, don't get me wrong. I enjoyed it. I can vaguely remember most of the temples, but what stands out most to me are the game's problems and some of it's really stupidly frustrating parts and bad design choices. Plus a lot of the game was streched out with the wolf segments, which honestly weren't that great.
On the contrary, Ocarina of Time was a masterpiece. A true gem of it's time. Everything about it was amazing. I can vividly remember so many great moments from the game. So many areas that amazed me. I can even vividly remember lots of the music. Twilight Princess was good, but yeah, a lot of it was pretty forgettable. I don't think memorable games carry less replay value. Maybe people will feel that if they remember it that well, they don't need to bother replaying it. But I think if it's that good that you'll remember it, you'll probably gladly play through it again and again.
Log in to comment